Perform GDScript format checks using pre-commit

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Leroy Hopson 2024-02-13 11:27:07 +13:00
parent 8f08945df2
commit aa2b93248e
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GPG key ID: D2747312A6DB51AA
4 changed files with 21 additions and 21 deletions

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@ -320,16 +320,9 @@ jobs:
exit 1
fi
check-code-format:
name: "Check Code Format"
check-pre-commit:
name: "Check Pre-Commit"
runs-on: ubuntu-22.04
steps:
- uses: actions/checkout@v4
- uses: actions/setup-python@v5
with:
python-version: 3.9
cache: "pip"
- name: Install python dependencies
run: pip install -r requirements.txt
- name: GDScript format check
run: gdformat -c .
- uses: pre-commit/action@v3.0.1

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@ -13,3 +13,8 @@ repos:
rev: v3.1.0
hooks:
- id: prettier
- repo: https://github.com/Scony/godot-gdscript-toolkit
rev: 4.2.2
hooks:
- id: gdformat
exclude: "^addons/gut/"

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@ -24,7 +24,7 @@ enum SelectionMode {
POINTER,
}
@export var update_mode: UpdateMode = UpdateMode.AUTO :
@export var update_mode: UpdateMode = UpdateMode.AUTO:
get:
return update_mode # TODOConverter40 Non existent get function
set(p_update_mode):
@ -113,9 +113,9 @@ func _ready():
_update_theme()
_native_terminal.update_mode = update_mode
_native_terminal.connect("data_sent",Callable(self,"_on_data_sent"))
_native_terminal.connect("key_pressed",Callable(self,"_on_key_pressed"))
_native_terminal.connect("size_changed",Callable(self,"_on_size_changed"))
_native_terminal.connect("data_sent", Callable(self, "_on_data_sent"))
_native_terminal.connect("key_pressed", Callable(self, "_on_key_pressed"))
_native_terminal.connect("size_changed", Callable(self, "_on_size_changed"))
_viewport.size = size
_viewport.render_target_update_mode = SubViewport.UPDATE_ALWAYS
@ -123,12 +123,12 @@ func _ready():
_screen.set_anchors_preset(PRESET_VCENTER_WIDE)
_screen.texture = _viewport.get_texture()
_native_terminal.connect("bell",Callable(self,"_on_bell"))
_native_terminal.connect("bell", Callable(self, "_on_bell"))
_bell_timer.one_shot = true
add_child(_bell_timer)
_selection_timer.wait_time = 0.05
_selection_timer.connect("timeout",Callable(self,"_on_selection_held"))
_selection_timer.connect("timeout", Callable(self, "_on_selection_held"))
add_child(_viewport)
add_child(_screen)
@ -140,7 +140,7 @@ func _ready():
# we make all the draw_* calls caused by writing. We need to use signals
# here rather than yield otherwise we will sometimes get a "Resumed
# function after yield but class instance is gone" error.
RenderingServer.connect("frame_pre_draw",Callable(self,"_flush"))
RenderingServer.connect("frame_pre_draw", Callable(self, "_flush"))
func _update_theme():
@ -243,7 +243,10 @@ func _handle_selection(event: InputEventMouse):
func _on_selection_held() -> void:
if not Input.is_mouse_button_pressed(MOUSE_BUTTON_LEFT) or _selecting_mode == SelectionMode.NONE:
if (
not Input.is_mouse_button_pressed(MOUSE_BUTTON_LEFT)
or _selecting_mode == SelectionMode.NONE
):
if copy_on_selection:
var selection = _native_terminal.copy_selection()
# TODO:godot4

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@ -1 +0,0 @@
gdtoolkit==4.2.2