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Further progress towards Godot 4.0 support
- Primary example scenes (menu, terminal, and asciicast) working but still a lot of warning/error messages and some regressions. - Editor integrated terminal works, but still a lot of warning/error messages and some regressions. - Added support for "blink" display attribute. - Removed GDScript terminal code. Terminal node is now purely a GDExtension. So is LibuvUtils. - GUT tests not working yet. - Still a lot of things to fix. - So far, only built for and manually tested on Linux x86_64.
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@ -277,6 +277,7 @@ env.Append(LIBS=[
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sources = []
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sources.append('src/register_types.cpp')
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sources.append('src/constants.cpp')
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sources.append('src/terminal.cpp')
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