Further progress towards Godot 4.0 support

- Primary example scenes (menu, terminal, and asciicast) working but
  still a lot of warning/error messages and some regressions.
- Editor integrated terminal works, but still a lot of warning/error
  messages and some regressions.
- Added support for "blink" display attribute.
- Removed GDScript terminal code. Terminal node is now purely a
  GDExtension. So is LibuvUtils.
- GUT tests not working yet.
- Still a lot of things to fix.
- So far, only built for and manually tested on Linux x86_64.
This commit is contained in:
Leroy Hopson 2023-01-08 22:41:48 +13:00
parent aad8e39dae
commit ad7f97e493
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GPG key ID: D2747312A6DB51AA
30 changed files with 1385 additions and 1459 deletions

View file

@ -1,2 +0,0 @@
@tool
extends SubViewport

View file

@ -1,23 +0,0 @@
[gd_scene load_steps=2 format=3 uid="uid://c62updkby54f3"]
[sub_resource type="GDScript" id="GDScript_d8lvm"]
script/source = "@tool
extends SubViewport
"
[node name="SubViewport" type="SubViewport"]
transparent_bg = true
handle_input_locally = false
gui_snap_controls_to_pixels = false
size = Vector2i(2, 2)
render_target_clear_mode = 1
script = SubResource("GDScript_d8lvm")
[node name="Terminal" type="Terminal" parent="."]
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
offset_right = -2.0
offset_bottom = -2.0
grow_horizontal = 2
grow_vertical = 2