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Further progress towards Godot 4.0 support
- Primary example scenes (menu, terminal, and asciicast) working but still a lot of warning/error messages and some regressions. - Editor integrated terminal works, but still a lot of warning/error messages and some regressions. - Added support for "blink" display attribute. - Removed GDScript terminal code. Terminal node is now purely a GDExtension. So is LibuvUtils. - GUT tests not working yet. - Still a lot of things to fix. - So far, only built for and manually tested on Linux x86_64.
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30 changed files with 1385 additions and 1459 deletions
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@tool
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extends SubViewport
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[gd_scene load_steps=2 format=3 uid="uid://c62updkby54f3"]
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[sub_resource type="GDScript" id="GDScript_d8lvm"]
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script/source = "@tool
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extends SubViewport
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"
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[node name="SubViewport" type="SubViewport"]
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transparent_bg = true
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handle_input_locally = false
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gui_snap_controls_to_pixels = false
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size = Vector2i(2, 2)
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render_target_clear_mode = 1
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script = SubResource("GDScript_d8lvm")
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[node name="Terminal" type="Terminal" parent="."]
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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offset_right = -2.0
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offset_bottom = -2.0
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grow_horizontal = 2
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grow_vertical = 2
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