Further progress towards Godot 4.0 support

- Primary example scenes (menu, terminal, and asciicast) working but
  still a lot of warning/error messages and some regressions.
- Editor integrated terminal works, but still a lot of warning/error
  messages and some regressions.
- Added support for "blink" display attribute.
- Removed GDScript terminal code. Terminal node is now purely a
  GDExtension. So is LibuvUtils.
- GUT tests not working yet.
- Still a lot of things to fix.
- So far, only built for and manually tested on Linux x86_64.
This commit is contained in:
Leroy Hopson 2023-01-08 22:41:48 +13:00
parent aad8e39dae
commit ad7f97e493
No known key found for this signature in database
GPG key ID: D2747312A6DB51AA
30 changed files with 1385 additions and 1459 deletions

View file

@ -1,9 +1,9 @@
[gd_scene load_steps=6 format=2]
[gd_scene load_steps=6 format=3 uid="uid://ddebdj001o1m5"]
[ext_resource path="res://examples/menu/menu.tscn" type="PackedScene" id=1]
[ext_resource path="res://themes/retro_green.tres" type="Theme" id=2]
[ext_resource type="PackedScene" uid="uid://brjrtf5fpptw8" path="res://examples/menu/menu.tscn" id="1"]
[ext_resource type="Theme" uid="uid://blh56m1gdieyu" path="res://themes/retro_green.tres" id="2"]
[sub_resource type="Shader" id=1]
[sub_resource type="Shader" id="1"]
code = "/*
Shader from Godot Shaders - the free shader library.
godotshaders.com/shader/VHS-and-CRT-monitor-effect
@ -234,31 +234,31 @@ void fragment()
COLOR = text;
}"
[sub_resource type="ShaderMaterial" id=2]
shader = SubResource( 1 )
shader_param/overlay = true
shader_param/scanlines_opacity = 0.4
shader_param/scanlines_width = 0.25
shader_param/grille_opacity = 0.3
shader_param/resolution = Vector2( 768, 240 )
shader_param/pixelate = false
shader_param/roll = true
shader_param/roll_speed = 8.0
shader_param/roll_size = 15.0
shader_param/roll_variation = 1.8
shader_param/distort_intensity = 0.05
shader_param/noise_opacity = 0.4
shader_param/noise_speed = 5.0
shader_param/static_noise_intensity = 0.06
shader_param/aberration = 0.0
shader_param/brightness = 2.5
shader_param/discolor = true
shader_param/warp_amount = 1.0
shader_param/clip_warp = false
shader_param/vignette_intensity = 0.4
shader_param/vignette_opacity = 0.5
[sub_resource type="ShaderMaterial" id="2"]
shader = SubResource("1")
shader_parameter/overlay = true
shader_parameter/scanlines_opacity = 0.4
shader_parameter/scanlines_width = 0.25
shader_parameter/grille_opacity = 0.3
shader_parameter/resolution = Vector2(768, 240)
shader_parameter/pixelate = false
shader_parameter/roll = true
shader_parameter/roll_speed = 8.0
shader_parameter/roll_size = 15.0
shader_parameter/roll_variation = 1.8
shader_parameter/distort_intensity = 0.05
shader_parameter/noise_opacity = 0.4
shader_parameter/noise_speed = 5.0
shader_parameter/static_noise_intensity = 0.06
shader_parameter/aberration = 0.0
shader_parameter/brightness = 2.5
shader_parameter/discolor = true
shader_parameter/warp_amount = 1.0
shader_parameter/clip_warp = false
shader_parameter/vignette_intensity = 0.4
shader_parameter/vignette_opacity = 0.5
[sub_resource type="Environment" id=3]
[sub_resource type="Environment" id="3"]
background_mode = 4
glow_enabled = true
glow_intensity = 1.0
@ -266,36 +266,39 @@ glow_strength = 1.15
glow_blend_mode = 0
[node name="RetroTerm" type="Control"]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
theme = ExtResource( 2 )
__meta__ = {
"_edit_use_anchors_": false
}
grow_horizontal = 2
grow_vertical = 2
theme = ExtResource("2")
[node name="ColorRect" type="ColorRect" parent="."]
show_behind_parent = true
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
color = Color( 0.156863, 0.156863, 0.156863, 1 )
__meta__ = {
"_edit_use_anchors_": false
}
grow_horizontal = 2
grow_vertical = 2
color = Color(0.156863, 0.156863, 0.156863, 1)
[node name="Menu" parent="." instance=ExtResource( 1 )]
[node name="Menu" parent="." instance=ExtResource("1")]
layout_mode = 1
offset_left = 30.0
offset_top = 30.0
[node name="CanvasLayer" type="CanvasLayer" parent="."]
[node name="ColorRect" type="ColorRect" parent="CanvasLayer"]
modulate = Color( 0, 1, 0.4, 1 )
material = SubResource( 2 )
modulate = Color(0, 1, 0.4, 1)
material = SubResource("2")
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
__meta__ = {
"_edit_use_anchors_": false
}
grow_horizontal = 2
grow_vertical = 2
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
environment = SubResource( 3 )
environment = SubResource("3")