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https://github.com/lihop/godot-xterm.git
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Further progress towards Godot 4.0 support
- Primary example scenes (menu, terminal, and asciicast) working but still a lot of warning/error messages and some regressions. - Editor integrated terminal works, but still a lot of warning/error messages and some regressions. - Added support for "blink" display attribute. - Removed GDScript terminal code. Terminal node is now purely a GDExtension. So is LibuvUtils. - GUT tests not working yet. - Still a lot of things to fix. - So far, only built for and manually tested on Linux x86_64.
This commit is contained in:
parent
aad8e39dae
commit
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30 changed files with 1385 additions and 1459 deletions
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@ -1,9 +1,9 @@
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[gd_scene load_steps=6 format=2]
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[gd_scene load_steps=6 format=3 uid="uid://ddebdj001o1m5"]
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[ext_resource path="res://examples/menu/menu.tscn" type="PackedScene" id=1]
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[ext_resource path="res://themes/retro_green.tres" type="Theme" id=2]
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[ext_resource type="PackedScene" uid="uid://brjrtf5fpptw8" path="res://examples/menu/menu.tscn" id="1"]
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[ext_resource type="Theme" uid="uid://blh56m1gdieyu" path="res://themes/retro_green.tres" id="2"]
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[sub_resource type="Shader" id=1]
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[sub_resource type="Shader" id="1"]
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code = "/*
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Shader from Godot Shaders - the free shader library.
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godotshaders.com/shader/VHS-and-CRT-monitor-effect
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@ -234,31 +234,31 @@ void fragment()
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COLOR = text;
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}"
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[sub_resource type="ShaderMaterial" id=2]
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shader = SubResource( 1 )
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shader_param/overlay = true
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shader_param/scanlines_opacity = 0.4
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shader_param/scanlines_width = 0.25
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shader_param/grille_opacity = 0.3
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shader_param/resolution = Vector2( 768, 240 )
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shader_param/pixelate = false
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shader_param/roll = true
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shader_param/roll_speed = 8.0
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shader_param/roll_size = 15.0
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shader_param/roll_variation = 1.8
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shader_param/distort_intensity = 0.05
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shader_param/noise_opacity = 0.4
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shader_param/noise_speed = 5.0
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shader_param/static_noise_intensity = 0.06
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shader_param/aberration = 0.0
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shader_param/brightness = 2.5
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shader_param/discolor = true
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shader_param/warp_amount = 1.0
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shader_param/clip_warp = false
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shader_param/vignette_intensity = 0.4
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shader_param/vignette_opacity = 0.5
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[sub_resource type="ShaderMaterial" id="2"]
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shader = SubResource("1")
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shader_parameter/overlay = true
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shader_parameter/scanlines_opacity = 0.4
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shader_parameter/scanlines_width = 0.25
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shader_parameter/grille_opacity = 0.3
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shader_parameter/resolution = Vector2(768, 240)
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shader_parameter/pixelate = false
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shader_parameter/roll = true
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shader_parameter/roll_speed = 8.0
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shader_parameter/roll_size = 15.0
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shader_parameter/roll_variation = 1.8
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shader_parameter/distort_intensity = 0.05
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shader_parameter/noise_opacity = 0.4
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shader_parameter/noise_speed = 5.0
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shader_parameter/static_noise_intensity = 0.06
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shader_parameter/aberration = 0.0
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shader_parameter/brightness = 2.5
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shader_parameter/discolor = true
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shader_parameter/warp_amount = 1.0
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shader_parameter/clip_warp = false
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shader_parameter/vignette_intensity = 0.4
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shader_parameter/vignette_opacity = 0.5
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[sub_resource type="Environment" id=3]
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[sub_resource type="Environment" id="3"]
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background_mode = 4
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glow_enabled = true
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glow_intensity = 1.0
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@ -266,36 +266,39 @@ glow_strength = 1.15
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glow_blend_mode = 0
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[node name="RetroTerm" type="Control"]
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layout_mode = 3
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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theme = ExtResource( 2 )
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__meta__ = {
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"_edit_use_anchors_": false
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}
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grow_horizontal = 2
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grow_vertical = 2
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theme = ExtResource("2")
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[node name="ColorRect" type="ColorRect" parent="."]
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show_behind_parent = true
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layout_mode = 1
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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color = Color( 0.156863, 0.156863, 0.156863, 1 )
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__meta__ = {
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"_edit_use_anchors_": false
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}
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grow_horizontal = 2
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grow_vertical = 2
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color = Color(0.156863, 0.156863, 0.156863, 1)
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[node name="Menu" parent="." instance=ExtResource( 1 )]
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[node name="Menu" parent="." instance=ExtResource("1")]
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layout_mode = 1
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offset_left = 30.0
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offset_top = 30.0
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[node name="CanvasLayer" type="CanvasLayer" parent="."]
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[node name="ColorRect" type="ColorRect" parent="CanvasLayer"]
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modulate = Color( 0, 1, 0.4, 1 )
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material = SubResource( 2 )
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modulate = Color(0, 1, 0.4, 1)
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material = SubResource("2")
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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__meta__ = {
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"_edit_use_anchors_": false
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}
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grow_horizontal = 2
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grow_vertical = 2
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[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
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environment = SubResource( 3 )
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environment = SubResource("3")
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