Further progress towards Godot 4.0 support

- Primary example scenes (menu, terminal, and asciicast) working but
  still a lot of warning/error messages and some regressions.
- Editor integrated terminal works, but still a lot of warning/error
  messages and some regressions.
- Added support for "blink" display attribute.
- Removed GDScript terminal code. Terminal node is now purely a
  GDExtension. So is LibuvUtils.
- GUT tests not working yet.
- Still a lot of things to fix.
- So far, only built for and manually tested on Linux x86_64.
This commit is contained in:
Leroy Hopson 2023-01-08 22:41:48 +13:00
parent aad8e39dae
commit ad7f97e493
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GPG key ID: D2747312A6DB51AA
30 changed files with 1385 additions and 1459 deletions

View file

@ -1,9 +1,9 @@
extends "res://addons/godot_xterm/terminal.gd"
extends Terminal
@export var exec_path: String := "bash"
@export var socat_path: String := "socat" # E.g. /usr/bin/socat
@export var port: int := 2023
@export var verbose: bool := false
@export var exec_path := "bash"
@export var socat_path := "socat" # E.g. /usr/bin/socat
@export var port := 2023
@export var verbose := false
var _timeout = 30
var _pid: int
@ -15,7 +15,7 @@ func _ready():
args.append("tcp-l:%d,reuseaddr,fork" % port)
args.append("exec:%s,pty,setsid,setpgid,stderr,ctty" % exec_path)
_pid = OS.execute(socat_path, args, false)
_pid = OS.create_process(socat_path, args)
func _process(delta):
@ -25,7 +25,7 @@ func _process(delta):
if _timeout < 1:
_error("Timeout: could not connect to socat")
if not _stream.is_connected_to_host():
if _stream.get_connected_host().is_empty():
if _stream.connect_to_host("127.0.0.1", port) != OK:
_error("Could not connect to socat")