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https://github.com/lihop/godot-xterm.git
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Further progress towards Godot 4.0 support
- Primary example scenes (menu, terminal, and asciicast) working but still a lot of warning/error messages and some regressions. - Editor integrated terminal works, but still a lot of warning/error messages and some regressions. - Added support for "blink" display attribute. - Removed GDScript terminal code. Terminal node is now purely a GDExtension. So is LibuvUtils. - GUT tests not working yet. - Still a lot of things to fix. - So far, only built for and manually tested on Linux x86_64.
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30 changed files with 1385 additions and 1459 deletions
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@ -1,9 +1,9 @@
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extends "res://addons/godot_xterm/terminal.gd"
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extends Terminal
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@export var exec_path: String := "bash"
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@export var socat_path: String := "socat" # E.g. /usr/bin/socat
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@export var port: int := 2023
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@export var verbose: bool := false
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@export var exec_path := "bash"
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@export var socat_path := "socat" # E.g. /usr/bin/socat
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@export var port := 2023
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@export var verbose := false
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var _timeout = 30
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var _pid: int
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@ -15,7 +15,7 @@ func _ready():
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args.append("tcp-l:%d,reuseaddr,fork" % port)
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args.append("exec:%s,pty,setsid,setpgid,stderr,ctty" % exec_path)
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_pid = OS.execute(socat_path, args, false)
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_pid = OS.create_process(socat_path, args)
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func _process(delta):
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@ -25,7 +25,7 @@ func _process(delta):
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if _timeout < 1:
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_error("Timeout: could not connect to socat")
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if not _stream.is_connected_to_host():
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if _stream.get_connected_host().is_empty():
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if _stream.connect_to_host("127.0.0.1", port) != OK:
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_error("Could not connect to socat")
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