Further progress towards Godot 4.0 support

- Primary example scenes (menu, terminal, and asciicast) working but
  still a lot of warning/error messages and some regressions.
- Editor integrated terminal works, but still a lot of warning/error
  messages and some regressions.
- Added support for "blink" display attribute.
- Removed GDScript terminal code. Terminal node is now purely a
  GDExtension. So is LibuvUtils.
- GUT tests not working yet.
- Still a lot of things to fix.
- So far, only built for and manually tested on Linux x86_64.
This commit is contained in:
Leroy Hopson 2023-01-08 22:41:48 +13:00
parent aad8e39dae
commit ad7f97e493
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30 changed files with 1385 additions and 1459 deletions

View file

@ -1,14 +1,11 @@
[gd_scene load_steps=2 format=2]
[gd_scene load_steps=2 format=3 uid="uid://bc5o6m6ty0ejn"]
[ext_resource path="res://examples/socat_terminal/socat_terminal.gd" type="Script" id=1]
[ext_resource type="Script" path="res://examples/socat_terminal/socat_terminal.gd" id="1"]
[node name="Terminal" type="Control"]
[node name="Terminal" type="Terminal"]
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
focus_mode = 2
script = ExtResource( 1 )
__meta__ = {
"_edit_use_anchors_": false
}
[connection signal="data_sent" from="." to="." method="_on_Terminal_data_sent"]
grow_horizontal = 2
grow_vertical = 2
script = ExtResource("1")