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Copy old cells to new cells when resizing
Previously all cells were erased which resulted in the screen becoming blank in some places until it was redrawn.
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commit
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1 changed files with 12 additions and 3 deletions
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@ -536,7 +536,7 @@ void Terminal::update_size()
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Godot::print(String("resized_rows: {0}, resized_cols: {1}").format(Array::make(rows, cols)));
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cells = {};
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Cells new_cells = {};
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for (int x = 0; x < rows; x++)
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{
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@ -544,12 +544,21 @@ void Terminal::update_size()
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for (int y = 0; y < cols; y++)
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{
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row[y] = empty_cell;
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if (x < cells.size() && y < cells[x].size())
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{
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row[y] = cells[x][y];
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}
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else
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{
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row[y] = empty_cell;
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}
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}
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cells.push_back(row);
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new_cells.push_back(row);
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}
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cells = new_cells;
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tsm_screen_resize(screen, cols, rows);
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sleep = false;
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