First open project in Godot 4

This commit is contained in:
Daniel Inkpen 2022-11-09 21:58:07 +00:00
parent b7f177b221
commit b1ec881c8c
14 changed files with 337 additions and 58 deletions

View file

@ -1,25 +1,28 @@
; Project was converted by built-in tool to Godot 4.0
; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
_global_script_classes=[{
"base": "Reference",
"class": "GutHookScript",
"language": "GDScript",
"base": "RefCounted",
"class": &"GutHookScript",
"language": &"GDScript",
"path": "res://addons/gut/hook_script.gd"
}, {
"base": "Node",
"class": "GutTest",
"language": "GDScript",
"path": "res://addons/gut/test.gd"
}]
_global_script_class_icons={
"GutHookScript": "",
"GutTest": ""
"GutHookScript": ""
}
[application]
config/name="GodotXterm"
run/main_scene="res://examples/menu/menu.tscn"
config/features=PackedStringArray("4.0")
config/icon="res://docs/media/icon.png"
[display]
@ -28,7 +31,7 @@ window/vsync/use_vsync=false
[editor_plugins]
enabled=PackedStringArray("res://addons/godot_xterm/plugin.cfg")
enabled=PackedStringArray()
[rendering]