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Retry tests
Tests sometimes fail on Ubuntu due to a race condition with the pulse audio process and on macOS due to timing issues. These tests usually pass on subsequent runs, so use the retry action to retry them in a single run.
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1 changed files with 13 additions and 3 deletions
14
.github/workflows/main.yml
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.github/workflows/main.yml
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@ -259,11 +259,21 @@ jobs:
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name: libgodot-xterm-release
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path: addons/godot_xterm/native/bin
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- name: Run tests
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uses: nick-fields/retry@v2
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with:
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shell: bash
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run: godot --no-window -s addons/gut/gut_cmdln.gd -gconfig=test/.gutconfig.ci.json
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command: godot --no-window -s addons/gut/gut_cmdln.gd -gconfig=test/.gutconfig.ci.json
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retry_on: error
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timeout_minutes: 5
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max_attempts: 3
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- name: Run unix tests
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if: ${{ matrix.os != 'windows-latest' }}
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run: godot --no-window -s addons/gut/gut_cmdln.gd -gconfig=test/.gutconfig.unix.json
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uses: nick-fields/retry@v2
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with:
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command: godot --no-window -s addons/gut/gut_cmdln.gd -gconfig=test/.gutconfig.unix.json
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retry_on: error
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timeout_minutes: 5
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max_attempts: 3
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# Git archive should only include addons/godot_xterm directory.
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