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chore(term): remove unused code
Removes unused code from `terminal.gd`. The status of `update_mode` is still unclear, so has been left for now.
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2 changed files with 6 additions and 264 deletions
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@ -101,6 +101,7 @@ namespace godot
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double blink_on_time;
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double blink_off_time;
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// If true, text in the terminal will be copied to the clipboard when selected.
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bool copy_on_selection;
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InverseMode inverse_mode;
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@ -115,7 +116,12 @@ namespace godot
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static void _write_cb(struct tsm_vte *vte, const char *u8, size_t len,
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void *data);
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// If muted, the "bell" signal will not be emitted when the bell "\u0007" character
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// is written to the terminal.
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bool bell_muted;
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// Amount of time in seconds that must pass before emitting a new "bell" signal.
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// This can be useful in cases where the bell character is being written too
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// frequently such as `while true; do echo -e "\a"; done`.
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double bell_cooldown;
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Timer* bell_timer;
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static void _bell_cb(struct tsm_vte *vte, void *data);
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