Update github actions workflow

- Uses matrix so that build steps don't need to be defined multiple
  times.
- Caches godot-cpp bindings, so they only need to be built when the
  submodule version changes.
- Uploads build artifacts for linux 32/64-bit, windows 64-bit and macOS
  64-bit.
This commit is contained in:
Leroy Hopson 2020-11-20 21:34:49 +07:00 committed by Leroy Hopson
parent e850bc952f
commit b2dc46636c
4 changed files with 75 additions and 65 deletions

View file

@ -7,56 +7,85 @@ on:
branches: [ master ]
jobs:
build-nixos:
docker:
runs-on: ubuntu-latest
strategy:
matrix:
service: [ build-nixos, build-archlinux, build-ubuntu ]
steps:
- uses: actions/checkout@v2
- name: Build for supported platforms on NixOS
run: docker-compose run build-nixos
build-archlinux:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v2
- name: Build for supported platforms on Arch Linux
run: docker-compose run build-archlinux
build-ubuntu:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v2
- name: Build for supported platforms on Ubuntu
run: docker-compose run build-ubuntu
build-windows:
runs-on: windows-latest
- name: Build inside docker container
run: docker-compose run ${{ matrix.service }}
release-build:
runs-on: ${{ matrix.os }}
strategy:
matrix:
platform: [ linux, osx, windows ]
bits: [ 64, 32 ]
include:
- platform: linux
os: ubuntu-latest
- platform: osx
os: macos-latest
- platform: windows
os: windows-latest
exclude:
- platform: osx
bits: 32 # Only 64-bit supported on macOS.
- platform: windows
bits: 32 # TODO: Enable 32-bit build on windows-latest.
steps:
- uses: actions/checkout@v2
with:
submodules: recursive
- uses: ilammy/msvc-dev-cmd@v1
- name: Install SCons software construction tool
- name: Get godot-cpp submodule commit hash
shell: bash
env:
ACTIONS_ALLOW_UNSECURE_COMMANDS: true
run: |
echo ::set-env name=GODOT_CPP_COMMIT_HASH::$(git ls-tree HEAD addons/godot_xterm/native/external/godot-cpp -l | cut -d\ -f3)
- name: Cache godot-cpp bindings
uses: actions/cache@v2
id: cache
env:
cache-name: cache-godot-cpp
with:
path: addons/godot_xterm/native/external/godot-cpp
key: godot-cpp-${{ matrix.platform }}-release-${{ matrix.bits }}-${{ env.GODOT_CPP_COMMIT_HASH }}
- name: Install ubuntu build dependencies
if: ${{ matrix.os == 'ubuntu-latest' }}
run: sudo apt-get install -y scons gcc-multilib g++-multilib
- name: Install additional macos build dependencies
if: ${{ matrix.os == 'macos-latest' }}
run: brew install scons
- name: Install additional windows build dependencies
if: ${{ matrix.os == 'windows-latest' }}
run: choco install python3 && python -m pip install scons
- name: Build for Windows 64-bit using MSVC
- uses: ilammy/msvc-dev-cmd@v1
if: ${{ matrix.os == 'windows-latest' }}
- name: Build godot-cpp bindings
if: steps.cache.outputs.cache-hit != 'true'
run: |
cd addons/godot_xterm/native/external/godot-cpp
scons platform=windows target=release bits=64 generate_bindings=yes
cd ../../
scons platform=windows target=release bits=64
- uses: actions/upload-artifact@v2
with:
name: bin
path: addons/godot_xterm/native/bin/*.dll
build-macos:
runs-on: macos-latest
steps:
- uses: actions/checkout@v2
with:
submodules: recursive
- name: Install SCons software construction tool
run: brew install scons
- name: Buid for macOS 64-bit using llvm
scons platform=${{ matrix.platform }} target=release bits=${{ matrix.bits }} generate_bindings=yes -j2
- name: Build libgodot-xterm
run: |
cd addons/godot_xterm/native
scons platform=osx target=release bits=64
- uses: actions/upload-artifact@v2
scons platform=${{ matrix.platform }} target=release bits=${{ matrix.bits }} -j2
- name: Upload build artifacts
uses: actions/upload-artifact@v2
with:
name: bin
path: addons/godot_xterm/native/bin/*.dylib
path: |
addons/godot_xterm/native/bin/*.so
addons/godot_xterm/native/bin/*.dylib
addons/godot_xterm/native/bin/*.dll

View file

@ -69,11 +69,6 @@ Help(opts.GenerateHelpText(env))
# Add PATH to environment so scons can find commands such as g++, etc.
env.AppendENVPath('PATH', os.getenv('PATH'))
# Generate godot-cpp bindings.
# Options such as platform, target, etc. will be forwarded to the godot-cpp SConscript.
ARGUMENTS['generate_bindings'] = True
SConscript('external/godot-cpp/SConstruct')
# Compile for Linux.
if env['platform'] == 'linux':

View file

@ -26,24 +26,10 @@ if [ ! -d "${GODOT_CPP_DIR}" ]; then
git submodule update --init --recursive -- $GODOT_CPP_DIR
fi
# Build godot-cpp bindings.
cd ${GODOT_CPP_DIR}
scons generate_bindings=yes -j$(nproc)
# Build libgodot-xterm.
cd ${NATIVE_DIR}
case $1 in
"release-all")
# Cross-compile release build for all platforms.
scons platform=linux bits=64 target=release -j$(nproc)
if [ $IN_NIX_SHELL ]; then
nix-shell --pure --argstr system i686-linux --run "NIX_PATH=${NIX_PATH} scons platform=linux bits=32 target=release -j$(nproc)"
else
scons platform=linux bits=32 target=release -j$(nproc)
fi
scons platform=windows bits=64 target=release -j$(nproc)
#scons platform=windows bits=32 target=release -j$(nproc)
#scons platform=osx bits=64 target=release -j$(nproc)
;;
*)
# Default: Compile debug build for the current platform.
scons -j$(nproc)
;;
esac
scons -j$(nproc)

View file

@ -4,14 +4,14 @@ services:
build:
context: .
dockerfile: ./dockerfiles/archlinux
command: /src/addons/godot_xterm/native/build.sh release-all
command: /src/addons/godot_xterm/native/build.sh
build-nixos:
build:
context: .
dockerfile: ./dockerfiles/nixos
command: /src/addons/godot_xterm/native/build.sh release-all
command: /src/addons/godot_xterm/native/build.sh
build-ubuntu:
build:
context: .
dockerfile: ./dockerfiles/ubuntu
command: /src/addons/godot_xterm/native/build.sh release-all
command: /src/addons/godot_xterm/native/build.sh