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https://github.com/lihop/godot-xterm.git
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Update github actions workflow
- Uses matrix so that build steps don't need to be defined multiple times. - Caches godot-cpp bindings, so they only need to be built when the submodule version changes. - Uploads build artifacts for linux 32/64-bit, windows 64-bit and macOS 64-bit.
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commit
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4 changed files with 75 additions and 65 deletions
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@ -69,11 +69,6 @@ Help(opts.GenerateHelpText(env))
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# Add PATH to environment so scons can find commands such as g++, etc.
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env.AppendENVPath('PATH', os.getenv('PATH'))
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# Generate godot-cpp bindings.
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# Options such as platform, target, etc. will be forwarded to the godot-cpp SConscript.
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ARGUMENTS['generate_bindings'] = True
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SConscript('external/godot-cpp/SConstruct')
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# Compile for Linux.
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if env['platform'] == 'linux':
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@ -26,24 +26,10 @@ if [ ! -d "${GODOT_CPP_DIR}" ]; then
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git submodule update --init --recursive -- $GODOT_CPP_DIR
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fi
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# Build godot-cpp bindings.
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cd ${GODOT_CPP_DIR}
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scons generate_bindings=yes -j$(nproc)
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# Build libgodot-xterm.
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cd ${NATIVE_DIR}
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case $1 in
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"release-all")
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# Cross-compile release build for all platforms.
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scons platform=linux bits=64 target=release -j$(nproc)
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if [ $IN_NIX_SHELL ]; then
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nix-shell --pure --argstr system i686-linux --run "NIX_PATH=${NIX_PATH} scons platform=linux bits=32 target=release -j$(nproc)"
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else
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scons platform=linux bits=32 target=release -j$(nproc)
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fi
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scons platform=windows bits=64 target=release -j$(nproc)
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#scons platform=windows bits=32 target=release -j$(nproc)
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#scons platform=osx bits=64 target=release -j$(nproc)
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;;
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*)
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# Default: Compile debug build for the current platform.
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scons -j$(nproc)
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;;
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esac
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scons -j$(nproc)
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