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Update github actions workflow
- Uses matrix so that build steps don't need to be defined multiple times. - Caches godot-cpp bindings, so they only need to be built when the submodule version changes. - Uploads build artifacts for linux 32/64-bit, windows 64-bit and macOS 64-bit.
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4 changed files with 75 additions and 65 deletions
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@ -69,11 +69,6 @@ Help(opts.GenerateHelpText(env))
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# Add PATH to environment so scons can find commands such as g++, etc.
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env.AppendENVPath('PATH', os.getenv('PATH'))
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# Generate godot-cpp bindings.
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# Options such as platform, target, etc. will be forwarded to the godot-cpp SConscript.
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ARGUMENTS['generate_bindings'] = True
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SConscript('external/godot-cpp/SConstruct')
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# Compile for Linux.
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if env['platform'] == 'linux':
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