mirror of
https://github.com/lihop/godot-xterm.git
synced 2024-11-10 04:40:25 +01:00
Update github actions workflow
- Uses matrix so that build steps don't need to be defined multiple times. - Caches godot-cpp bindings, so they only need to be built when the submodule version changes. - Uploads build artifacts for linux 32/64-bit, windows 64-bit and macOS 64-bit.
This commit is contained in:
parent
e850bc952f
commit
b2dc46636c
4 changed files with 75 additions and 65 deletions
107
.github/workflows/main.yml
vendored
107
.github/workflows/main.yml
vendored
|
@ -7,56 +7,85 @@ on:
|
|||
branches: [ master ]
|
||||
|
||||
jobs:
|
||||
build-nixos:
|
||||
docker:
|
||||
runs-on: ubuntu-latest
|
||||
strategy:
|
||||
matrix:
|
||||
service: [ build-nixos, build-archlinux, build-ubuntu ]
|
||||
steps:
|
||||
- uses: actions/checkout@v2
|
||||
- name: Build for supported platforms on NixOS
|
||||
run: docker-compose run build-nixos
|
||||
build-archlinux:
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- uses: actions/checkout@v2
|
||||
- name: Build for supported platforms on Arch Linux
|
||||
run: docker-compose run build-archlinux
|
||||
build-ubuntu:
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- uses: actions/checkout@v2
|
||||
- name: Build for supported platforms on Ubuntu
|
||||
run: docker-compose run build-ubuntu
|
||||
build-windows:
|
||||
runs-on: windows-latest
|
||||
- name: Build inside docker container
|
||||
run: docker-compose run ${{ matrix.service }}
|
||||
|
||||
release-build:
|
||||
runs-on: ${{ matrix.os }}
|
||||
strategy:
|
||||
matrix:
|
||||
platform: [ linux, osx, windows ]
|
||||
bits: [ 64, 32 ]
|
||||
include:
|
||||
- platform: linux
|
||||
os: ubuntu-latest
|
||||
- platform: osx
|
||||
os: macos-latest
|
||||
- platform: windows
|
||||
os: windows-latest
|
||||
exclude:
|
||||
- platform: osx
|
||||
bits: 32 # Only 64-bit supported on macOS.
|
||||
- platform: windows
|
||||
bits: 32 # TODO: Enable 32-bit build on windows-latest.
|
||||
steps:
|
||||
- uses: actions/checkout@v2
|
||||
with:
|
||||
submodules: recursive
|
||||
- uses: ilammy/msvc-dev-cmd@v1
|
||||
- name: Install SCons software construction tool
|
||||
|
||||
- name: Get godot-cpp submodule commit hash
|
||||
shell: bash
|
||||
env:
|
||||
ACTIONS_ALLOW_UNSECURE_COMMANDS: true
|
||||
run: |
|
||||
echo ::set-env name=GODOT_CPP_COMMIT_HASH::$(git ls-tree HEAD addons/godot_xterm/native/external/godot-cpp -l | cut -d\ -f3)
|
||||
- name: Cache godot-cpp bindings
|
||||
uses: actions/cache@v2
|
||||
id: cache
|
||||
env:
|
||||
cache-name: cache-godot-cpp
|
||||
with:
|
||||
path: addons/godot_xterm/native/external/godot-cpp
|
||||
key: godot-cpp-${{ matrix.platform }}-release-${{ matrix.bits }}-${{ env.GODOT_CPP_COMMIT_HASH }}
|
||||
|
||||
- name: Install ubuntu build dependencies
|
||||
if: ${{ matrix.os == 'ubuntu-latest' }}
|
||||
run: sudo apt-get install -y scons gcc-multilib g++-multilib
|
||||
|
||||
- name: Install additional macos build dependencies
|
||||
if: ${{ matrix.os == 'macos-latest' }}
|
||||
run: brew install scons
|
||||
|
||||
- name: Install additional windows build dependencies
|
||||
if: ${{ matrix.os == 'windows-latest' }}
|
||||
run: choco install python3 && python -m pip install scons
|
||||
- name: Build for Windows 64-bit using MSVC
|
||||
- uses: ilammy/msvc-dev-cmd@v1
|
||||
if: ${{ matrix.os == 'windows-latest' }}
|
||||
|
||||
- name: Build godot-cpp bindings
|
||||
if: steps.cache.outputs.cache-hit != 'true'
|
||||
run: |
|
||||
cd addons/godot_xterm/native/external/godot-cpp
|
||||
scons platform=windows target=release bits=64 generate_bindings=yes
|
||||
cd ../../
|
||||
scons platform=windows target=release bits=64
|
||||
- uses: actions/upload-artifact@v2
|
||||
with:
|
||||
name: bin
|
||||
path: addons/godot_xterm/native/bin/*.dll
|
||||
build-macos:
|
||||
runs-on: macos-latest
|
||||
steps:
|
||||
- uses: actions/checkout@v2
|
||||
with:
|
||||
submodules: recursive
|
||||
- name: Install SCons software construction tool
|
||||
run: brew install scons
|
||||
- name: Buid for macOS 64-bit using llvm
|
||||
scons platform=${{ matrix.platform }} target=release bits=${{ matrix.bits }} generate_bindings=yes -j2
|
||||
|
||||
- name: Build libgodot-xterm
|
||||
run: |
|
||||
cd addons/godot_xterm/native
|
||||
scons platform=osx target=release bits=64
|
||||
- uses: actions/upload-artifact@v2
|
||||
scons platform=${{ matrix.platform }} target=release bits=${{ matrix.bits }} -j2
|
||||
|
||||
- name: Upload build artifacts
|
||||
uses: actions/upload-artifact@v2
|
||||
with:
|
||||
name: bin
|
||||
path: addons/godot_xterm/native/bin/*.dylib
|
||||
path: |
|
||||
addons/godot_xterm/native/bin/*.so
|
||||
addons/godot_xterm/native/bin/*.dylib
|
||||
addons/godot_xterm/native/bin/*.dll
|
||||
|
||||
|
|
|
@ -69,11 +69,6 @@ Help(opts.GenerateHelpText(env))
|
|||
# Add PATH to environment so scons can find commands such as g++, etc.
|
||||
env.AppendENVPath('PATH', os.getenv('PATH'))
|
||||
|
||||
# Generate godot-cpp bindings.
|
||||
# Options such as platform, target, etc. will be forwarded to the godot-cpp SConscript.
|
||||
ARGUMENTS['generate_bindings'] = True
|
||||
SConscript('external/godot-cpp/SConstruct')
|
||||
|
||||
|
||||
# Compile for Linux.
|
||||
if env['platform'] == 'linux':
|
||||
|
|
|
@ -26,24 +26,10 @@ if [ ! -d "${GODOT_CPP_DIR}" ]; then
|
|||
git submodule update --init --recursive -- $GODOT_CPP_DIR
|
||||
fi
|
||||
|
||||
# Build godot-cpp bindings.
|
||||
cd ${GODOT_CPP_DIR}
|
||||
scons generate_bindings=yes -j$(nproc)
|
||||
|
||||
# Build libgodot-xterm.
|
||||
cd ${NATIVE_DIR}
|
||||
case $1 in
|
||||
"release-all")
|
||||
# Cross-compile release build for all platforms.
|
||||
scons platform=linux bits=64 target=release -j$(nproc)
|
||||
if [ $IN_NIX_SHELL ]; then
|
||||
nix-shell --pure --argstr system i686-linux --run "NIX_PATH=${NIX_PATH} scons platform=linux bits=32 target=release -j$(nproc)"
|
||||
else
|
||||
scons platform=linux bits=32 target=release -j$(nproc)
|
||||
fi
|
||||
scons platform=windows bits=64 target=release -j$(nproc)
|
||||
#scons platform=windows bits=32 target=release -j$(nproc)
|
||||
#scons platform=osx bits=64 target=release -j$(nproc)
|
||||
;;
|
||||
*)
|
||||
# Default: Compile debug build for the current platform.
|
||||
scons -j$(nproc)
|
||||
;;
|
||||
esac
|
||||
|
|
|
@ -4,14 +4,14 @@ services:
|
|||
build:
|
||||
context: .
|
||||
dockerfile: ./dockerfiles/archlinux
|
||||
command: /src/addons/godot_xterm/native/build.sh release-all
|
||||
command: /src/addons/godot_xterm/native/build.sh
|
||||
build-nixos:
|
||||
build:
|
||||
context: .
|
||||
dockerfile: ./dockerfiles/nixos
|
||||
command: /src/addons/godot_xterm/native/build.sh release-all
|
||||
command: /src/addons/godot_xterm/native/build.sh
|
||||
build-ubuntu:
|
||||
build:
|
||||
context: .
|
||||
dockerfile: ./dockerfiles/ubuntu
|
||||
command: /src/addons/godot_xterm/native/build.sh release-all
|
||||
command: /src/addons/godot_xterm/native/build.sh
|
||||
|
|
Loading…
Reference in a new issue