mirror of
https://github.com/lihop/godot-xterm.git
synced 2024-11-22 09:40:25 +01:00
Update github actions workflow
- Uses matrix so that build steps don't need to be defined multiple times. - Caches godot-cpp bindings, so they only need to be built when the submodule version changes. - Uploads build artifacts for linux 32/64-bit, windows 64-bit and macOS 64-bit.
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4 changed files with 75 additions and 65 deletions
107
.github/workflows/main.yml
vendored
107
.github/workflows/main.yml
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@ -7,56 +7,85 @@ on:
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branches: [ master ]
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jobs:
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build-nixos:
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docker:
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runs-on: ubuntu-latest
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strategy:
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matrix:
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service: [ build-nixos, build-archlinux, build-ubuntu ]
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steps:
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- uses: actions/checkout@v2
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- name: Build for supported platforms on NixOS
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run: docker-compose run build-nixos
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build-archlinux:
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runs-on: ubuntu-latest
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steps:
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- uses: actions/checkout@v2
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- name: Build for supported platforms on Arch Linux
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run: docker-compose run build-archlinux
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build-ubuntu:
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runs-on: ubuntu-latest
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steps:
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- uses: actions/checkout@v2
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- name: Build for supported platforms on Ubuntu
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run: docker-compose run build-ubuntu
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build-windows:
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runs-on: windows-latest
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- name: Build inside docker container
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run: docker-compose run ${{ matrix.service }}
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release-build:
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runs-on: ${{ matrix.os }}
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strategy:
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matrix:
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platform: [ linux, osx, windows ]
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bits: [ 64, 32 ]
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include:
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- platform: linux
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os: ubuntu-latest
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- platform: osx
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os: macos-latest
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- platform: windows
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os: windows-latest
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exclude:
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- platform: osx
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bits: 32 # Only 64-bit supported on macOS.
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- platform: windows
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bits: 32 # TODO: Enable 32-bit build on windows-latest.
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steps:
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- uses: actions/checkout@v2
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with:
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submodules: recursive
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- uses: ilammy/msvc-dev-cmd@v1
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- name: Install SCons software construction tool
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- name: Get godot-cpp submodule commit hash
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shell: bash
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env:
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ACTIONS_ALLOW_UNSECURE_COMMANDS: true
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run: |
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echo ::set-env name=GODOT_CPP_COMMIT_HASH::$(git ls-tree HEAD addons/godot_xterm/native/external/godot-cpp -l | cut -d\ -f3)
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- name: Cache godot-cpp bindings
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uses: actions/cache@v2
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id: cache
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env:
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cache-name: cache-godot-cpp
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with:
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path: addons/godot_xterm/native/external/godot-cpp
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key: godot-cpp-${{ matrix.platform }}-release-${{ matrix.bits }}-${{ env.GODOT_CPP_COMMIT_HASH }}
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- name: Install ubuntu build dependencies
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if: ${{ matrix.os == 'ubuntu-latest' }}
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run: sudo apt-get install -y scons gcc-multilib g++-multilib
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- name: Install additional macos build dependencies
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if: ${{ matrix.os == 'macos-latest' }}
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run: brew install scons
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- name: Install additional windows build dependencies
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if: ${{ matrix.os == 'windows-latest' }}
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run: choco install python3 && python -m pip install scons
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- name: Build for Windows 64-bit using MSVC
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- uses: ilammy/msvc-dev-cmd@v1
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if: ${{ matrix.os == 'windows-latest' }}
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- name: Build godot-cpp bindings
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if: steps.cache.outputs.cache-hit != 'true'
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run: |
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cd addons/godot_xterm/native/external/godot-cpp
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scons platform=windows target=release bits=64 generate_bindings=yes
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cd ../../
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scons platform=windows target=release bits=64
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- uses: actions/upload-artifact@v2
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with:
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name: bin
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path: addons/godot_xterm/native/bin/*.dll
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build-macos:
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runs-on: macos-latest
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steps:
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- uses: actions/checkout@v2
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with:
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submodules: recursive
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- name: Install SCons software construction tool
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run: brew install scons
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- name: Buid for macOS 64-bit using llvm
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scons platform=${{ matrix.platform }} target=release bits=${{ matrix.bits }} generate_bindings=yes -j2
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- name: Build libgodot-xterm
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run: |
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cd addons/godot_xterm/native
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scons platform=osx target=release bits=64
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- uses: actions/upload-artifact@v2
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scons platform=${{ matrix.platform }} target=release bits=${{ matrix.bits }} -j2
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- name: Upload build artifacts
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uses: actions/upload-artifact@v2
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with:
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name: bin
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path: addons/godot_xterm/native/bin/*.dylib
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path: |
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addons/godot_xterm/native/bin/*.so
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addons/godot_xterm/native/bin/*.dylib
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addons/godot_xterm/native/bin/*.dll
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@ -69,11 +69,6 @@ Help(opts.GenerateHelpText(env))
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# Add PATH to environment so scons can find commands such as g++, etc.
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env.AppendENVPath('PATH', os.getenv('PATH'))
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# Generate godot-cpp bindings.
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# Options such as platform, target, etc. will be forwarded to the godot-cpp SConscript.
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ARGUMENTS['generate_bindings'] = True
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SConscript('external/godot-cpp/SConstruct')
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# Compile for Linux.
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if env['platform'] == 'linux':
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@ -26,24 +26,10 @@ if [ ! -d "${GODOT_CPP_DIR}" ]; then
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git submodule update --init --recursive -- $GODOT_CPP_DIR
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fi
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# Build godot-cpp bindings.
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cd ${GODOT_CPP_DIR}
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scons generate_bindings=yes -j$(nproc)
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# Build libgodot-xterm.
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cd ${NATIVE_DIR}
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case $1 in
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"release-all")
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# Cross-compile release build for all platforms.
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scons platform=linux bits=64 target=release -j$(nproc)
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if [ $IN_NIX_SHELL ]; then
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nix-shell --pure --argstr system i686-linux --run "NIX_PATH=${NIX_PATH} scons platform=linux bits=32 target=release -j$(nproc)"
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else
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scons platform=linux bits=32 target=release -j$(nproc)
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fi
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scons platform=windows bits=64 target=release -j$(nproc)
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#scons platform=windows bits=32 target=release -j$(nproc)
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#scons platform=osx bits=64 target=release -j$(nproc)
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;;
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*)
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# Default: Compile debug build for the current platform.
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scons -j$(nproc)
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;;
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esac
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scons -j$(nproc)
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@ -4,14 +4,14 @@ services:
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build:
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context: .
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dockerfile: ./dockerfiles/archlinux
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command: /src/addons/godot_xterm/native/build.sh release-all
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command: /src/addons/godot_xterm/native/build.sh
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build-nixos:
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build:
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context: .
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dockerfile: ./dockerfiles/nixos
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command: /src/addons/godot_xterm/native/build.sh release-all
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command: /src/addons/godot_xterm/native/build.sh
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build-ubuntu:
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build:
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context: .
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dockerfile: ./dockerfiles/ubuntu
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command: /src/addons/godot_xterm/native/build.sh release-all
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command: /src/addons/godot_xterm/native/build.sh
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