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Use setup-godot GitHub Action for tests
Allows testing on Windows platform.
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parent
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commit
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1 changed files with 60 additions and 27 deletions
87
.github/workflows/main.yml
vendored
87
.github/workflows/main.yml
vendored
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@ -1,6 +1,9 @@
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name: 'Build and Test'
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name: 'Build and Test'
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on: [ push ]
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on:
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push:
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schedule: # Keep the cache alive!
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- cron: 7 1 * * fri
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env:
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env:
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GODOT: Godot_v3.3.2-stable
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GODOT: Godot_v3.3.2-stable
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@ -200,23 +203,12 @@ jobs:
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runs-on: ${{ matrix.os }}
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runs-on: ${{ matrix.os }}
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strategy:
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strategy:
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matrix:
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matrix:
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platform: [ x11.64, linux_headless.64, osx.universal ] #, x11.32, win64.exe, win32.exe ]
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platform: [ x11.64, linux_headless.64 ]
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include:
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include:
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- platform: x11.64
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- platform: x11.64
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os: ubuntu-latest
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os: ubuntu-latest
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- platform: linux_headless.64
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- platform: linux_headless.64
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os: ubuntu-latest
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os: ubuntu-latest
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- platform: osx.universal
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os: macos-latest
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# For Windows platform we need to install mesa-dist-win.
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# 32 bit X11 also needs special attention.
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# So disable both of them for now.
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#- platform: x11.32
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# os: ubuntu-latest
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#- platform: win64.exe
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# os: windows-latest
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#- platform: win32.exe
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# os: windows-latest
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steps:
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steps:
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- uses: actions/checkout@v2
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- uses: actions/checkout@v2
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with:
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with:
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@ -253,22 +245,11 @@ jobs:
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strategy:
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strategy:
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fail-fast: false
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fail-fast: false
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matrix:
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matrix:
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platform: [ x11.64, osx.universal ] #, x11.32, win64.exe, win32.exe ]
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platform: [ x11.64 ]
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target: [ release, debug ]
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target: [ release, debug ]
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include:
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include:
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- platform: x11.64
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- platform: x11.64
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os: ubuntu-latest
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os: ubuntu-latest
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- platform: osx.universal
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os: macos-latest
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# For Windows platform we need to install mesa-dist-win.
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# 32 bit X11 also needs special attention.
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# So disable both of them for now.
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#- platform: x11.32
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# os: ubuntu-latest
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#- platform: win64.exe
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# os: windows-latest
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#- platform: win32.exe
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# os: windows-latest
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steps:
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steps:
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- uses: actions/checkout@v2
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- uses: actions/checkout@v2
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with:
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with:
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@ -282,7 +263,6 @@ jobs:
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path: godot_executable/
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path: godot_executable/
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key: godot-cache-${{ env.GODOT }}_${{ matrix.platform }}-v${{ env.GODOT_CACHE_VERSION }}
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key: godot-cache-${{ env.GODOT }}_${{ matrix.platform }}-v${{ env.GODOT_CACHE_VERSION }}
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- name: Install Ubuntu dependencies
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- name: Install Ubuntu dependencies
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if: ${{ matrix.os == 'ubuntu-latest' }}
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run: sudo apt-get install -y pulseaudio
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run: sudo apt-get install -y pulseaudio
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- name: Install binary build artifacts
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- name: Install binary build artifacts
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uses: actions/download-artifact@v2
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uses: actions/download-artifact@v2
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with:
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with:
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run: ./godot_executable/${{ env.GODOT }}_${{ matrix.platform }} --no-window -s addons/gut/gut_cmdln.gd -gconfig=test/.gutconfig.ci.json
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run: ./godot_executable/${{ env.GODOT }}_${{ matrix.platform }} --no-window -s addons/gut/gut_cmdln.gd -gconfig=test/.gutconfig.ci.json
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- name: Run unix tests
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- name: Run unix tests
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if: ${{ matrix.platform != 'win64.exe' && matrix.platform != 'win32.exe' }}
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uses: GabrielBB/xvfb-action@v1
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uses: GabrielBB/xvfb-action@v1
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with:
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with:
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run: ./godot_executable/${{ env.GODOT }}_${{ matrix.platform }} --no-window -s addons/gut/gut_cmdln.gd -gconfig=test/.gutconfig.unix.json
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run: ./godot_executable/${{ env.GODOT }}_${{ matrix.platform }} --no-window -s addons/gut/gut_cmdln.gd -gconfig=test/.gutconfig.unix.json
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# setup-godot action not currently working with x11 64/32bit, so just test with Windows/macOS for now.
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test_v2:
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name: 'Test v2'
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needs: [ build, export_template ]
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runs-on: ${{ matrix.os }}
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strategy:
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fail-fast: false
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matrix:
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os: [ windows-latest, macos-latest ]
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bits: [ 64, 32 ]
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godot_version: [ 'v3.3.2-stable', 'v3.4-beta1' ]
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target: [ release, debug ]
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exclude:
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- os: macos-latest
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bits: 32
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steps:
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- uses: actions/checkout@v2
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with:
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submodules: recursive
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- name: Setup Godot
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uses: lihop/setup-godot@a8c51922588e49157a71bdd0e2c792f542f24d0a
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with:
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version: ${{ matrix.godot_version }}
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bits: ${{ matrix.bits }}
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- name: Install binary build artifacts
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uses: actions/download-artifact@v2
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with:
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name: libgodot-xterm-${{ matrix.target }}
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path: addons/godot_xterm/native/bin
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- name: Install plugins
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shell: bash
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run: godot --no-window -s plug.gd install
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# HACK: Use export to force re-import of files.
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# See the proposal to support command line import https://github.com/godotengine/godot-proposals/issues/1362
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- name: Install html5 export templates
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uses: actions/download-artifact@v2
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with:
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name: html5-gdnative-export-templates
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path: misc/export_templates/godot/bin
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- name: Create export directory
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run: mkdir -p docs/demo
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- name: Import files
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shell: bash
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run: godot --export HTML5
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- name: Run tests
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shell: bash
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run: godot --no-window -s addons/gut/gut_cmdln.gd -gconfig=test/.gutconfig.ci.json
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- name: Run unix tests
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if: ${{ matrix.os == 'macos-latest' || matrix.os == 'ubuntu-latest' }}
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run: godot --no-window -s addons/gut/gut_cmdln.gd -gconfig=test/.gutconfig.unix.json
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html5_export:
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html5_export:
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name: 'HTML5 Export'
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name: 'HTML5 Export'
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needs: [ install_godot, build, export_template ]
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needs: [ install_godot, build, export_template ]
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