Use setup-godot GitHub Action for tests

Allows testing on Windows platform.
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Leroy Hopson 2021-07-23 20:44:17 +07:00
parent 5f399ed46e
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@ -1,6 +1,9 @@
name: 'Build and Test' name: 'Build and Test'
on: [ push ] on:
push:
schedule: # Keep the cache alive!
- cron: 7 1 * * fri
env: env:
GODOT: Godot_v3.3.2-stable GODOT: Godot_v3.3.2-stable
@ -200,23 +203,12 @@ jobs:
runs-on: ${{ matrix.os }} runs-on: ${{ matrix.os }}
strategy: strategy:
matrix: matrix:
platform: [ x11.64, linux_headless.64, osx.universal ] #, x11.32, win64.exe, win32.exe ] platform: [ x11.64, linux_headless.64 ]
include: include:
- platform: x11.64 - platform: x11.64
os: ubuntu-latest os: ubuntu-latest
- platform: linux_headless.64 - platform: linux_headless.64
os: ubuntu-latest os: ubuntu-latest
- platform: osx.universal
os: macos-latest
# For Windows platform we need to install mesa-dist-win.
# 32 bit X11 also needs special attention.
# So disable both of them for now.
#- platform: x11.32
# os: ubuntu-latest
#- platform: win64.exe
# os: windows-latest
#- platform: win32.exe
# os: windows-latest
steps: steps:
- uses: actions/checkout@v2 - uses: actions/checkout@v2
with: with:
@ -253,22 +245,11 @@ jobs:
strategy: strategy:
fail-fast: false fail-fast: false
matrix: matrix:
platform: [ x11.64, osx.universal ] #, x11.32, win64.exe, win32.exe ] platform: [ x11.64 ]
target: [ release, debug ] target: [ release, debug ]
include: include:
- platform: x11.64 - platform: x11.64
os: ubuntu-latest os: ubuntu-latest
- platform: osx.universal
os: macos-latest
# For Windows platform we need to install mesa-dist-win.
# 32 bit X11 also needs special attention.
# So disable both of them for now.
#- platform: x11.32
# os: ubuntu-latest
#- platform: win64.exe
# os: windows-latest
#- platform: win32.exe
# os: windows-latest
steps: steps:
- uses: actions/checkout@v2 - uses: actions/checkout@v2
with: with:
@ -282,7 +263,6 @@ jobs:
path: godot_executable/ path: godot_executable/
key: godot-cache-${{ env.GODOT }}_${{ matrix.platform }}-v${{ env.GODOT_CACHE_VERSION }} key: godot-cache-${{ env.GODOT }}_${{ matrix.platform }}-v${{ env.GODOT_CACHE_VERSION }}
- name: Install Ubuntu dependencies - name: Install Ubuntu dependencies
if: ${{ matrix.os == 'ubuntu-latest' }}
run: sudo apt-get install -y pulseaudio run: sudo apt-get install -y pulseaudio
- name: Install binary build artifacts - name: Install binary build artifacts
uses: actions/download-artifact@v2 uses: actions/download-artifact@v2
@ -313,12 +293,65 @@ jobs:
with: with:
run: ./godot_executable/${{ env.GODOT }}_${{ matrix.platform }} --no-window -s addons/gut/gut_cmdln.gd -gconfig=test/.gutconfig.ci.json run: ./godot_executable/${{ env.GODOT }}_${{ matrix.platform }} --no-window -s addons/gut/gut_cmdln.gd -gconfig=test/.gutconfig.ci.json
- name: Run unix tests - name: Run unix tests
if: ${{ matrix.platform != 'win64.exe' && matrix.platform != 'win32.exe' }}
uses: GabrielBB/xvfb-action@v1 uses: GabrielBB/xvfb-action@v1
with: with:
run: ./godot_executable/${{ env.GODOT }}_${{ matrix.platform }} --no-window -s addons/gut/gut_cmdln.gd -gconfig=test/.gutconfig.unix.json run: ./godot_executable/${{ env.GODOT }}_${{ matrix.platform }} --no-window -s addons/gut/gut_cmdln.gd -gconfig=test/.gutconfig.unix.json
# setup-godot action not currently working with x11 64/32bit, so just test with Windows/macOS for now.
test_v2:
name: 'Test v2'
needs: [ build, export_template ]
runs-on: ${{ matrix.os }}
strategy:
fail-fast: false
matrix:
os: [ windows-latest, macos-latest ]
bits: [ 64, 32 ]
godot_version: [ 'v3.3.2-stable', 'v3.4-beta1' ]
target: [ release, debug ]
exclude:
- os: macos-latest
bits: 32
steps:
- uses: actions/checkout@v2
with:
submodules: recursive
- name: Setup Godot
uses: lihop/setup-godot@a8c51922588e49157a71bdd0e2c792f542f24d0a
with:
version: ${{ matrix.godot_version }}
bits: ${{ matrix.bits }}
- name: Install binary build artifacts
uses: actions/download-artifact@v2
with:
name: libgodot-xterm-${{ matrix.target }}
path: addons/godot_xterm/native/bin
- name: Install plugins
shell: bash
run: godot --no-window -s plug.gd install
# HACK: Use export to force re-import of files.
# See the proposal to support command line import https://github.com/godotengine/godot-proposals/issues/1362
- name: Install html5 export templates
uses: actions/download-artifact@v2
with:
name: html5-gdnative-export-templates
path: misc/export_templates/godot/bin
- name: Create export directory
run: mkdir -p docs/demo
- name: Import files
shell: bash
run: godot --export HTML5
- name: Run tests
shell: bash
run: godot --no-window -s addons/gut/gut_cmdln.gd -gconfig=test/.gutconfig.ci.json
- name: Run unix tests
if: ${{ matrix.os == 'macos-latest' || matrix.os == 'ubuntu-latest' }}
run: godot --no-window -s addons/gut/gut_cmdln.gd -gconfig=test/.gutconfig.unix.json
html5_export: html5_export:
name: 'HTML5 Export' name: 'HTML5 Export'
needs: [ install_godot, build, export_template ] needs: [ install_godot, build, export_template ]