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https://github.com/lihop/godot-xterm.git
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Add HTML5 support
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parent
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commit
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18 changed files with 284 additions and 31 deletions
23
.github/workflows/main.yml
vendored
23
.github/workflows/main.yml
vendored
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@ -11,17 +11,21 @@ jobs:
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runs-on: ${{ matrix.os }}
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strategy:
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matrix:
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platform: [ linux, osx, windows ]
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platform: [ linux, javascript, osx, windows ]
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target: [ release, debug ]
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bits: [ 64, 32 ]
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include:
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- platform: linux
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os: ubuntu-latest
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- platform: javascript
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os: ubuntu-latest
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- platform: osx
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os: macos-latest
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- platform: windows
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os: windows-latest
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exclude:
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- platform: javascript
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bits: 64 # Currently only wasm32 is supported.
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- platform: osx
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bits: 32 # Only 64-bit supported on macOS.
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- platform: windows
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@ -45,12 +49,28 @@ jobs:
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with:
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path: addons/godot_xterm/native/external/godot-cpp
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key: godot-cpp-${{ matrix.platform }}-${{ matrix.target }}-${{ matrix.bits }}-${{ env.GODOT_CPP_COMMIT_HASH }}
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- name: Cache emscripten
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if: ${{ matrix.platform == 'javascript' }}
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uses: actions/cache@v2
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env:
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cache-name: cache-emscripten
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with:
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path: addons/godot_xterm/native/.emcache
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key: emsdk-cache-${{ matrix.target }}
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# Ubuntu-specific steps.
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- name: Install ubuntu build dependencies
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if: ${{ matrix.os == 'ubuntu-latest' }}
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run: sudo apt-get install -y scons gcc-multilib g++-multilib
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# JavaScript-specific steps.
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- name: Install javascript build dependencies
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if: ${{ matrix.platform == 'javascript' }}
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uses: mymindstorm/setup-emsdk@v9
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with:
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version: 2.0.10
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actions-cache-folder: emsdk-cache-${{ matrix.target }}
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# MacOS-specific steps.
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- name: Install additional macos build dependencies
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if: ${{ matrix.os == 'macos-latest' }}
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@ -80,6 +100,7 @@ jobs:
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name: libgodot-xterm-${{ matrix.target }}
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path: |
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addons/godot_xterm/native/bin/*.so
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addons/godot_xterm/native/bin/*.wasm
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addons/godot_xterm/native/bin/*.dylib
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addons/godot_xterm/native/bin/*.dll
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