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Remove unused/debug code
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parent
03f9b84b71
commit
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4 changed files with 1 additions and 63 deletions
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@ -11,7 +11,7 @@ func _enter_tree():
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var asciicast_script = preload("res://addons/godot_xterm/resources/asciicast.gd")
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add_custom_type("Asciicast", "Animation", asciicast_script, null)
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var terminal_script = preload("res://addons/godot_xterm/nodes/terminal/terminal.gdns")
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var terminal_script = preload("res://addons/godot_xterm/nodes/terminal/terminal.gd")
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var terminal_icon = preload("res://addons/godot_xterm/nodes/terminal/terminal_icon.svg")
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add_custom_type("Terminal", "Control", terminal_script, terminal_icon)
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@ -1,54 +0,0 @@
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extends Container
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# This Container ensures that the terminal always fills
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# the window and/or screen. It also connects the terminal
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# to the input/output of the Psuedoterminal.
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const ESCAPE = 27
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const BACKSPACE = 8
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const BEEP = 7
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const SPACE = 32
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const LEFT_BRACKET = 91
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const ENTER = 10
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const BACKSPACE_ALT = 127
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onready var viewport = get_viewport()
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func _ready():
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viewport.connect("size_changed", self, "_resize")
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_resize()
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$Terminal/AnimationPlayer.play("a")
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func _input(event):
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#return
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if event is InputEventKey and event.pressed:
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var data = PoolByteArray([])
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accept_event()
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# TODO: Handle more of these.
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if event.control and event.scancode == KEY_C:
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data.append(3)
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elif event.unicode:
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data.append(event.unicode)
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elif event.scancode == KEY_ENTER:
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data.append(ENTER)
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elif event.scancode == KEY_BACKSPACE:
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data.append(BACKSPACE_ALT)
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elif event.scancode == KEY_ESCAPE:
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data.append(27)
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elif event.scancode == KEY_TAB:
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data.append(9)
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elif OS.get_scancode_string(event.scancode) == "Shift":
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pass
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elif OS.get_scancode_string(event.scancode) == "Control":
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pass
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else:
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pass
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#push_warning('Unhandled input. scancode: ' + str(OS.get_scancode_string(event.scancode)))
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#emit_signal("output", data)
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func _resize():
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rect_size = viewport.size
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$Terminal.rect_size = rect_size
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@ -156,9 +156,7 @@ func _on_Terminal_key_pressed(data: String, event: InputEventKey) -> void:
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get_tree().get_root().add_child(scene)
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visible = false
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scene.grab_focus()
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print("await the exit!")
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yield(pty, "exited")
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print("a got here")
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visible = true
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$Terminal.grab_focus()
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scene.queue_free()
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@ -1,6 +0,0 @@
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extends Node
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func _on_Terminal_key_pressed(event: InputEventKey, data: PoolByteArray):
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print(data as Array)
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print(event.scancode)
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