Re-arrange CHANGELOG links

So I don't forget to update them on next release.
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Leroy Hopson 2021-10-16 11:23:02 +07:00
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@ -6,9 +6,11 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
## [Unreleased]
[Unreleased]: https://github.com/lihop/godot-xterm/compare/v2.0.0...HEAD
## [v2.0.0] - 2021-07-25
[v2.0.0]: https://github.com/lihop/godot-xterm/compare/v1.2.1...v2.0.0
### Added
- Terminal editor plugin. Adds integrated terminal to Godot editor.
- Xresources import plugin.
@ -35,6 +37,7 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
## [v1.2.1] - 2020-11-23
[v1.2.1]: https://github.com/lihop/godot-xterm/compare/v1.2.0...v1.2.1
### Changed
- GitHub Actions workflow now produces both a release and debug zip archive.
@ -43,6 +46,7 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
## [v1.2.0] - 2020-11-21
[v1.2.0]: https://github.com/lihop/godot-xterm/compare/v1.0.0...v1.2.0
### Added
- Support for macOS 64-bit including Pseudoterminal.
- Partial support for Windows 64-bit and compiling on Windows using MSVC. Pseudoterminal not yet supported. 32-bit builds might be possible but not yet built/tested.
@ -58,6 +62,7 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
## [v1.0.0] - 2020-10-05
[v1.0.0]: https://github.com/lihop/godot-xterm/releases/tag/v1.0.0
### Added
- Changelog.
- Asciicast importer plugin. Enables the import of .cast ([asciicast files v2](https://github.com/asciinema/asciinema/blob/master/doc/asciicast-v2.md)) that can be made using the [asciinema](https://asciinema.org/) terminal session recorder. See the [asciicast scene](/examples/asciicast) for example usage.
@ -67,10 +72,3 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
- Implementation of Terminal node from GDScript to GDNative using [Aetf's patched version of libtsm](https://github.com/Aetf/libtsm).
- Move input handling to the Terminal node itself, rather than handling it in a seperate Control node.
- The Terminal `write()` method now accepts both String and PoolByteArray.
[Unreleased]: https://github.com/lihop/godot-xterm/compare/v2.0.0...HEAD
[v2.0.0]: https://github.com/lihop/godot-xterm/compare/v1.2.1...v2.0.0
[v1.2.1]: https://github.com/lihop/godot-xterm/compare/v1.2.0...v1.2.1
[v1.2.0]: https://github.com/lihop/godot-xterm/compare/v1.0.0...v1.2.0
[v1.0.0]: https://github.com/lihop/godot-xterm/releases/tag/v1.0.0