Use standard OS macros

As per: https://sourceforge.net/p/predef/wiki/OperatingSystems/
This commit is contained in:
Leroy Hopson 2021-06-08 22:56:57 +07:00
parent bb8d40df58
commit caf3bf1910
No known key found for this signature in database
GPG key ID: D2747312A6DB51AA
4 changed files with 10 additions and 10 deletions

View file

@ -72,7 +72,7 @@ env.AppendENVPath('PATH', os.getenv('PATH'))
# Compile for Linux.
if env['platform'] == 'linux':
env.Append(CPPDEFINES=['PLATFORM_LINUX'])
env.Append(CPPDEFINES=['__linux__'])
env['CC'] = 'gcc'
env['CXX'] = 'g++'
@ -95,7 +95,7 @@ if env['platform'] == 'linux':
# Compile for HTML5.
elif env['platform'] == 'javascript':
env.Append(CPPDEFINES=['PLATFORM_JS'])
env.Append(CPPDEFINES=['__EMSCRIPTEN__'])
env['bits'] = '32'
env['CC'] = 'emcc'
@ -118,7 +118,7 @@ elif env['platform'] == 'javascript':
# Compile for OSX.
elif env['platform'] == 'osx':
env.Append(CPPDEFINES=['PLATFORM_OSX'])
env.Append(CPPDEFINES=['__APPLE__'])
env['CC'] = 'clang'
env['CXX'] = 'clang++'
@ -144,7 +144,7 @@ elif env['platform'] == 'osx':
# Compile for Windows.
elif env['platform'] == 'windows':
env.Append(CPPDEFINES=['PLATFORM_WINDOWS'])
env.Append(CPPDEFINES=['__WIN32'])
env['LIBSUFFIX'] = '.lib'
# On Windows using MSVC.

View file

@ -1,5 +1,5 @@
#include "terminal.h"
#if defined(PLATFORM_LINUX) || defined(PLATFORM_OSX)
#if defined(__unix__) // Linux and macOS.
#include "pseudoterminal.h"
#endif
@ -16,7 +16,7 @@ extern "C" void GDN_EXPORT godot_nativescript_init(void *handle) {
godot::Godot::nativescript_init(handle);
godot::register_tool_class<godot::Terminal>();
#if defined(PLATFORM_LINUX) || defined(PLATFORM_OSX)
#if defined(__unix__)
godot::register_class<godot::Pseudoterminal>();
#endif
}

View file

@ -5,10 +5,10 @@
#include <unistd.h>
// Platform specific includes.
#if defined(PLATFORM_LINUX)
#if defined(__linux__)
#include <pty.h>
#endif
#if defined(PLATFORM_OSX)
#if defined(__APPLE__)
#include <sys/ioctl.h>
#include <util.h>
#endif

View file

@ -8,7 +8,7 @@
#include <xkbcommon/xkbcommon-keysyms.h>
// For _populate_key_list(), see below.
#if defined(PLATFORM_WINDOWS)
#if defined(__WIN32)
#include <GlobalConstants.hpp>
#endif
@ -26,7 +26,7 @@ void Terminal::_populate_key_list() {
// referenced in function "private: static void __cdecl
// godot::Terminal::_populate_key_list(void)"` so use the old technique of
// getting KeyList values from GlobalConstants header for now.
#if defined(PLATFORM_WINDOWS)
#if defined(__WIN32)
#define GLOBAL_CONSTANT(VAR) GlobalConstants::VAR
#else
#define GLOBAL_CONSTANT(VAR) get_constant(#VAR)