Use standard OS macros

As per: https://sourceforge.net/p/predef/wiki/OperatingSystems/
This commit is contained in:
Leroy Hopson 2021-06-08 22:56:57 +07:00
parent bb8d40df58
commit caf3bf1910
No known key found for this signature in database
GPG key ID: D2747312A6DB51AA
4 changed files with 10 additions and 10 deletions

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@ -1,5 +1,5 @@
#include "terminal.h"
#if defined(PLATFORM_LINUX) || defined(PLATFORM_OSX)
#if defined(__unix__) // Linux and macOS.
#include "pseudoterminal.h"
#endif
@ -16,7 +16,7 @@ extern "C" void GDN_EXPORT godot_nativescript_init(void *handle) {
godot::Godot::nativescript_init(handle);
godot::register_tool_class<godot::Terminal>();
#if defined(PLATFORM_LINUX) || defined(PLATFORM_OSX)
#if defined(__unix__)
godot::register_class<godot::Pseudoterminal>();
#endif
}

View file

@ -5,10 +5,10 @@
#include <unistd.h>
// Platform specific includes.
#if defined(PLATFORM_LINUX)
#if defined(__linux__)
#include <pty.h>
#endif
#if defined(PLATFORM_OSX)
#if defined(__APPLE__)
#include <sys/ioctl.h>
#include <util.h>
#endif

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@ -8,7 +8,7 @@
#include <xkbcommon/xkbcommon-keysyms.h>
// For _populate_key_list(), see below.
#if defined(PLATFORM_WINDOWS)
#if defined(__WIN32)
#include <GlobalConstants.hpp>
#endif
@ -26,7 +26,7 @@ void Terminal::_populate_key_list() {
// referenced in function "private: static void __cdecl
// godot::Terminal::_populate_key_list(void)"` so use the old technique of
// getting KeyList values from GlobalConstants header for now.
#if defined(PLATFORM_WINDOWS)
#if defined(__WIN32)
#define GLOBAL_CONSTANT(VAR) GlobalConstants::VAR
#else
#define GLOBAL_CONSTANT(VAR) get_constant(#VAR)