Use standard OS macros

As per: https://sourceforge.net/p/predef/wiki/OperatingSystems/
This commit is contained in:
Leroy Hopson 2021-06-08 22:56:57 +07:00
parent bb8d40df58
commit caf3bf1910
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GPG key ID: D2747312A6DB51AA
4 changed files with 10 additions and 10 deletions

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@ -1,5 +1,5 @@
#include "terminal.h"
#if defined(PLATFORM_LINUX) || defined(PLATFORM_OSX)
#if defined(__unix__) // Linux and macOS.
#include "pseudoterminal.h"
#endif
@ -16,7 +16,7 @@ extern "C" void GDN_EXPORT godot_nativescript_init(void *handle) {
godot::Godot::nativescript_init(handle);
godot::register_tool_class<godot::Terminal>();
#if defined(PLATFORM_LINUX) || defined(PLATFORM_OSX)
#if defined(__unix__)
godot::register_class<godot::Pseudoterminal>();
#endif
}