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Multiple updates
- Use viewport as render target for terminal: Terminal now only draws cells which changed since the last _draw() call. A viewport is used with clear mode set to NEVER to cache previous draw calls. The terminal node and viewport are wrapped by a GDScript Terminal node which takes care of resizing the viewport scene, and forcing the terminal to redraw all cells when necessary (i.e. on resize or theme change). Adds update_mode to terminal interface which can be set to one of: - DISABLED: terminal will never be drawn - AUTO: terminal will only draw the cells that changed, but automatically redraw the full screen when necessary (for example, when the size or theme changed). - ALL: terminal will always draw every cell on every update. This is the most reliable but least performant option. - ALL_NEXT_FRAME: Will use update_mode ALL for the next _draw() call, then change update_mode back to AUTO. - Upgraded libtsm: Includes changes from Fredrik Wikstrom (salass00)'s fork of libtsm. - Don't require theme to be set. Terminal will use default fonts/colors if no theme is set.
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[gd_scene load_steps=4 format=2]
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[gd_scene load_steps=3 format=2]
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[ext_resource path="res://addons/godot_xterm/themes/default_dark.tres" type="Theme" id=1]
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[ext_resource path="res://addons/godot_xterm/nodes/terminal/terminal.gdns" type="Script" id=4]
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[ext_resource path="res://addons/godot_xterm/nodes/terminal/terminal.gd" type="Script" id=1]
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[ext_resource path="res://examples/asciicast/example.cast" type="Animation" id=6]
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[node name="Terminal" type="Control"]
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anchor_right = 1.0
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anchor_bottom = 1.0
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focus_mode = 2
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theme = ExtResource( 1 )
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script = ExtResource( 4 )
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focus_mode = 1
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script = ExtResource( 1 )
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__meta__ = {
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"_edit_use_anchors_": false
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}
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rows = 31
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cols = 102
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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autoplay = "example"
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