Multiple updates

- Use viewport as render target for terminal:
  Terminal now only draws cells which changed since the last _draw() call.
  A viewport is used with clear mode set to NEVER to cache previous draw
  calls. The terminal node and viewport are wrapped by a GDScript Terminal
  node which takes care of resizing the viewport scene, and forcing the
  terminal to redraw all cells when necessary (i.e. on resize or theme
  change).

  Adds update_mode to terminal interface which can be set to one of:
  - DISABLED: terminal will never be drawn
  - AUTO: terminal will only draw the cells that changed, but
    automatically redraw the full screen when necessary (for example,
    when the size or theme changed).
  - ALL: terminal will always draw every cell on every update. This is
    the most reliable but least performant option.
  - ALL_NEXT_FRAME: Will use update_mode ALL for the next _draw() call,
    then change update_mode back to AUTO.

- Upgraded libtsm:
  Includes changes from Fredrik Wikstrom (salass00)'s fork of libtsm.

- Don't require theme to be set.
  Terminal will use default fonts/colors if no theme is set.
This commit is contained in:
Leroy Hopson 2021-06-19 20:57:05 +07:00
parent 3dd89ec0a7
commit d2f073d7ae
No known key found for this signature in database
GPG key ID: D2747312A6DB51AA
13 changed files with 312 additions and 178 deletions

10
test/scenes/basic.gd Normal file
View file

@ -0,0 +1,10 @@
extends Control
onready var terminal = $Terminal
func _ready():
print("terminal size; rows %d; cols %d;" % [terminal.rows, terminal.cols])
terminal.write("h")
yield(get_tree().create_timer(1), "timeout")
terminal.write(" i")