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Prevent loss of focus on Tab/Arrow key press
Prevents Terminal losing focus when in a scene with other inputs and the Tab or Arrow keys are pressed. Fixes #51.
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3 changed files with 96 additions and 0 deletions
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@ -31,3 +31,45 @@ func test_bell_cooldown() -> void:
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term.write("\a")
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yield(yield_to(term, "bell", 5), YIELD)
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assert_signal_emit_count(term, "bell", 2)
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class TestMultipleInputs:
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# Tests for when Terminal is around other input nodes and arrow keys or TAB
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# key is pressed. Focus should not change to other inputs when pressing these
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# keys (same behaviour as TextEdit node).
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# See: https://github.com/lihop/godot-xterm/issues/51
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extends "res://addons/gut/test.gd"
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const KEYS := {
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KEY_LEFT = KEY_LEFT,
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KEY_UP = KEY_UP,
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KEY_RIGHT = KEY_RIGHT,
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KEY_DOWN = KEY_DOWN,
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KEY_TAB = KEY_TAB,
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}
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var terminal: Control
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func press_key(scancode: int, unicode := 0) -> void:
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var key_down = InputEventKey.new()
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key_down.scancode = scancode
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key_down.pressed = true
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Input.parse_input_event(key_down)
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yield(get_tree().create_timer(0.1), "timeout")
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var key_up = InputEventKey.new()
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key_up.scancode = scancode
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key_up.pressed = false
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Input.parse_input_event(key_up)
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func before_each():
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var scene := preload("../scenes/multiple_inputs.tscn").instance()
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add_child_autofree(scene)
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terminal = scene.find_node("Terminal")
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terminal.grab_focus()
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func test_terminal_keeps_focus_when_certain_keys_pressed():
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for key in KEYS.keys():
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press_key(KEYS[key])
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assert_true(
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terminal.has_focus(), "Terminal should still have focus after %s is pressed." % key
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)
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