mirror of
https://github.com/lihop/godot-xterm.git
synced 2024-11-22 01:30:25 +01:00
Prevent loss of focus on Tab/Arrow key press
Prevents Terminal losing focus when in a scene with other inputs and the Tab or Arrow keys are pressed. Fixes #51.
This commit is contained in:
parent
8a3adbbe68
commit
d558b07fd4
3 changed files with 96 additions and 0 deletions
|
@ -184,6 +184,10 @@ func _gui_input(event):
|
||||||
):
|
):
|
||||||
_native_terminal.sb_reset()
|
_native_terminal.sb_reset()
|
||||||
|
|
||||||
|
# Prevent focus changing to other inputs when pressing Tab or Arrow keys.
|
||||||
|
if event.scancode in [KEY_LEFT, KEY_UP, KEY_RIGHT, KEY_DOWN, KEY_TAB]:
|
||||||
|
accept_event()
|
||||||
|
|
||||||
_handle_mouse_wheel(event)
|
_handle_mouse_wheel(event)
|
||||||
_handle_selection(event)
|
_handle_selection(event)
|
||||||
|
|
||||||
|
|
50
test/scenes/multiple_inputs.tscn
Normal file
50
test/scenes/multiple_inputs.tscn
Normal file
|
@ -0,0 +1,50 @@
|
||||||
|
[gd_scene load_steps=2 format=2]
|
||||||
|
|
||||||
|
[ext_resource path="res://addons/godot_xterm/terminal.gd" type="Script" id=1]
|
||||||
|
|
||||||
|
[node name="HBoxContainer" type="HBoxContainer"]
|
||||||
|
anchor_right = 1.0
|
||||||
|
anchor_bottom = 1.0
|
||||||
|
|
||||||
|
[node name="HBoxContainer" type="HBoxContainer" parent="."]
|
||||||
|
margin_right = 1024.0
|
||||||
|
margin_bottom = 600.0
|
||||||
|
size_flags_horizontal = 3
|
||||||
|
|
||||||
|
[node name="TextEdit" type="TextEdit" parent="HBoxContainer"]
|
||||||
|
margin_right = 338.0
|
||||||
|
margin_bottom = 600.0
|
||||||
|
size_flags_horizontal = 3
|
||||||
|
|
||||||
|
[node name="VBoxContainer" type="VBoxContainer" parent="HBoxContainer"]
|
||||||
|
margin_left = 342.0
|
||||||
|
margin_right = 681.0
|
||||||
|
margin_bottom = 600.0
|
||||||
|
size_flags_horizontal = 3
|
||||||
|
|
||||||
|
[node name="TextEdit3" type="TextEdit" parent="HBoxContainer/VBoxContainer"]
|
||||||
|
margin_right = 339.0
|
||||||
|
margin_bottom = 197.0
|
||||||
|
size_flags_vertical = 3
|
||||||
|
|
||||||
|
[node name="Terminal" type="Control" parent="HBoxContainer/VBoxContainer"]
|
||||||
|
margin_top = 201.0
|
||||||
|
margin_right = 339.0
|
||||||
|
margin_bottom = 398.0
|
||||||
|
focus_mode = 2
|
||||||
|
size_flags_vertical = 3
|
||||||
|
script = ExtResource( 1 )
|
||||||
|
|
||||||
|
[node name="TextEdit2" type="TextEdit" parent="HBoxContainer/VBoxContainer"]
|
||||||
|
margin_top = 402.0
|
||||||
|
margin_right = 339.0
|
||||||
|
margin_bottom = 600.0
|
||||||
|
size_flags_vertical = 3
|
||||||
|
|
||||||
|
[node name="TextEdit2" type="TextEdit" parent="HBoxContainer"]
|
||||||
|
margin_left = 685.0
|
||||||
|
margin_right = 1024.0
|
||||||
|
margin_bottom = 600.0
|
||||||
|
size_flags_horizontal = 3
|
||||||
|
|
||||||
|
[connection signal="data_sent" from="HBoxContainer/VBoxContainer/Terminal" to="HBoxContainer/VBoxContainer/Terminal" method="write"]
|
|
@ -31,3 +31,45 @@ func test_bell_cooldown() -> void:
|
||||||
term.write("\a")
|
term.write("\a")
|
||||||
yield(yield_to(term, "bell", 5), YIELD)
|
yield(yield_to(term, "bell", 5), YIELD)
|
||||||
assert_signal_emit_count(term, "bell", 2)
|
assert_signal_emit_count(term, "bell", 2)
|
||||||
|
|
||||||
|
|
||||||
|
class TestMultipleInputs:
|
||||||
|
# Tests for when Terminal is around other input nodes and arrow keys or TAB
|
||||||
|
# key is pressed. Focus should not change to other inputs when pressing these
|
||||||
|
# keys (same behaviour as TextEdit node).
|
||||||
|
# See: https://github.com/lihop/godot-xterm/issues/51
|
||||||
|
extends "res://addons/gut/test.gd"
|
||||||
|
|
||||||
|
const KEYS := {
|
||||||
|
KEY_LEFT = KEY_LEFT,
|
||||||
|
KEY_UP = KEY_UP,
|
||||||
|
KEY_RIGHT = KEY_RIGHT,
|
||||||
|
KEY_DOWN = KEY_DOWN,
|
||||||
|
KEY_TAB = KEY_TAB,
|
||||||
|
}
|
||||||
|
|
||||||
|
var terminal: Control
|
||||||
|
|
||||||
|
func press_key(scancode: int, unicode := 0) -> void:
|
||||||
|
var key_down = InputEventKey.new()
|
||||||
|
key_down.scancode = scancode
|
||||||
|
key_down.pressed = true
|
||||||
|
Input.parse_input_event(key_down)
|
||||||
|
yield(get_tree().create_timer(0.1), "timeout")
|
||||||
|
var key_up = InputEventKey.new()
|
||||||
|
key_up.scancode = scancode
|
||||||
|
key_up.pressed = false
|
||||||
|
Input.parse_input_event(key_up)
|
||||||
|
|
||||||
|
func before_each():
|
||||||
|
var scene := preload("../scenes/multiple_inputs.tscn").instance()
|
||||||
|
add_child_autofree(scene)
|
||||||
|
terminal = scene.find_node("Terminal")
|
||||||
|
terminal.grab_focus()
|
||||||
|
|
||||||
|
func test_terminal_keeps_focus_when_certain_keys_pressed():
|
||||||
|
for key in KEYS.keys():
|
||||||
|
press_key(KEYS[key])
|
||||||
|
assert_true(
|
||||||
|
terminal.has_focus(), "Terminal should still have focus after %s is pressed." % key
|
||||||
|
)
|
||||||
|
|
Loading…
Reference in a new issue