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Add selection support
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2 changed files with 67 additions and 0 deletions
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@ -6,7 +6,10 @@
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#include <godot_cpp/classes/control.hpp>
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#include <godot_cpp/classes/font.hpp>
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#include <godot_cpp/classes/image_texture.hpp>
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#include <godot_cpp/classes/input.hpp>
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#include <godot_cpp/classes/input_event_key.hpp>
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#include <godot_cpp/classes/input_event_mouse_button.hpp>
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#include <godot_cpp/classes/input_event_mouse_motion.hpp>
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#include <godot_cpp/classes/rendering_server.hpp>
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#include <godot_cpp/classes/resource_loader.hpp>
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#include <godot_cpp/classes/shader_material.hpp>
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@ -67,6 +70,7 @@ void Terminal::_bind_methods()
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ClassDB::bind_method(D_METHOD("write", "data"), &Terminal::write);
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ClassDB::bind_method(D_METHOD("get_cursor_pos"), &Terminal::get_cursor_pos);
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ClassDB::bind_method(D_METHOD("_on_gui_input", "event"), &Terminal::_gui_input);
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ClassDB::bind_method(D_METHOD("_on_selection_held"), &Terminal::_on_selection_held);
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}
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Terminal::Terminal()
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@ -171,6 +175,7 @@ String Terminal::write(const Variant data)
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void Terminal::_gui_input(const Ref<InputEvent> &event) {
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_handle_key_input(event);
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_handle_selection(event);
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}
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void Terminal::_notification(int what)
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@ -605,6 +610,13 @@ int Terminal::get_inverse_mode() const {
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}
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void Terminal::initialize_input() {
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selecting = false;
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selection_mode = SelectionMode::NONE;
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selection_timer = memnew(Timer);
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selection_timer->set_wait_time(0.05);
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selection_timer->connect("timeout", Callable(this, "_on_selection_held"));
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add_child(selection_timer, false, INTERNAL_MODE_FRONT);
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connect("gui_input", Callable(this, "_on_gui_input"));
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}
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@ -645,3 +657,50 @@ void Terminal::_handle_key_input(Ref<InputEventKey> event) {
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if (tab_arrow_keys.find(keycode) != tab_arrow_keys.end())
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accept_event();
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}
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void Terminal::_handle_selection(Ref<InputEventMouse> event) {
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if (!event.is_valid())
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return;
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Ref<InputEventMouseButton> mb = event;
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if (mb.is_valid()) {
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if (!mb->is_pressed() || !mb->get_button_index() == MOUSE_BUTTON_LEFT)
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return;
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if (selecting) {
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selecting = false;
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selection_mode = SelectionMode::NONE;
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tsm_screen_selection_reset(screen);
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queue_redraw();
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}
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selecting = false;
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selection_mode = SelectionMode::POINTER;
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return;
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}
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Ref<InputEventMouseMotion> mm = event;
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if (mm.is_valid()) {
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if ((mm->get_button_mask() & MOUSE_BUTTON_MASK_LEFT) && selection_mode != SelectionMode::NONE && !selecting) {
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selecting = true;
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Vector2 start = event->get_position() / cell_size;
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tsm_screen_selection_start(screen, start.x, start.y);
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queue_redraw();
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selection_timer->start();
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}
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return;
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}
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}
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void Terminal::_on_selection_held() {
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if (!(Input::get_singleton()->is_mouse_button_pressed(MOUSE_BUTTON_LEFT)) || selection_mode == SelectionMode::NONE) {
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selection_timer->stop();
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return;
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}
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Vector2 target = get_local_mouse_position() / cell_size;
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tsm_screen_selection_target(screen, target.x, target.y);
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queue_redraw();
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selection_timer->start();
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}
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@ -8,6 +8,7 @@
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#include <godot_cpp/classes/control.hpp>
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#include <godot_cpp/classes/image_texture.hpp>
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#include <godot_cpp/classes/input_event_key.hpp>
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#include <godot_cpp/classes/input_event_mouse.hpp>
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#include <godot_cpp/classes/rendering_server.hpp>
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#include <godot_cpp/classes/shader_material.hpp>
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#include <godot_cpp/classes/timer.hpp>
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@ -152,6 +153,13 @@ namespace godot
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Ref<InputEventKey> last_input_event_key;
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void initialize_input();
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void _handle_key_input(Ref<InputEventKey> event);
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enum SelectionMode { NONE, POINTER };
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bool selecting = false;
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SelectionMode selection_mode = SelectionMode::NONE;
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Timer *selection_timer = new Timer();
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void _handle_selection(Ref<InputEventMouse> event);
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void _on_selection_held();
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};
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} // namespace godot
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