Add selection support

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Leroy Hopson 2024-02-15 07:27:51 +13:00
parent 3fcaa79f6e
commit d59a925ca1
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2 changed files with 67 additions and 0 deletions

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@ -8,6 +8,7 @@
#include <godot_cpp/classes/control.hpp>
#include <godot_cpp/classes/image_texture.hpp>
#include <godot_cpp/classes/input_event_key.hpp>
#include <godot_cpp/classes/input_event_mouse.hpp>
#include <godot_cpp/classes/rendering_server.hpp>
#include <godot_cpp/classes/shader_material.hpp>
#include <godot_cpp/classes/timer.hpp>
@ -152,6 +153,13 @@ namespace godot
Ref<InputEventKey> last_input_event_key;
void initialize_input();
void _handle_key_input(Ref<InputEventKey> event);
enum SelectionMode { NONE, POINTER };
bool selecting = false;
SelectionMode selection_mode = SelectionMode::NONE;
Timer *selection_timer = new Timer();
void _handle_selection(Ref<InputEventMouse> event);
void _on_selection_held();
};
} // namespace godot