Move input handling into the Terminal node

This commit is contained in:
Leroy Hopson 2020-09-24 17:29:19 +07:00
parent 0dabc56076
commit d64800229f
6 changed files with 223 additions and 74 deletions

View file

@ -99,7 +99,7 @@ else:
cpp_library += '.' + str(bits)
# make sure our binding library is properly includes
env.Append(CPPPATH=['.', godot_headers_path, cpp_bindings_path + 'include/', cpp_bindings_path + 'include/core/', cpp_bindings_path + 'include/gen/', libtsm_path + 'src/tsm'])
env.Append(CPPPATH=['.', godot_headers_path, cpp_bindings_path + 'include/', cpp_bindings_path + 'include/core/', cpp_bindings_path + 'include/gen/', libtsm_path + 'src/tsm', libtsm_path + 'external'])
env.Append(LIBPATH=[cpp_bindings_path + 'bin/', libtsm_path + 'build/src/tsm'])
env.Append(LIBS=[cpp_library, 'tsm', 'util']) # Note util used by pseudoterminal, tsm used by terminal.