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Add GUT (CLI only) and remove gd-plug
Commit GUT directly to the git repo and remove gd-plug as it is no longer required to install GUT. Modify GUT to be used by command-line only. For example: ``` cp test/.gutconfig.ci.json .gutconfig.json godot --no-window -s addons/gut/gut_cmdln.gd ```
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52 changed files with 11394 additions and 1174 deletions
188
addons/gut/signal_watcher.gd
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188
addons/gut/signal_watcher.gd
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# ##############################################################################
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# The MIT License (MIT)
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# =====================
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#
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# Copyright (c) 2020 Tom "Butch" Wesley
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#
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# Permission is hereby granted, free of charge, to any person obtaining a copy
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# of this software and associated documentation files (the "Software"), to deal
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# in the Software without restriction, including without limitation the rights
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# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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# copies of the Software, and to permit persons to whom the Software is
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# furnished to do so, subject to the following conditions:
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#
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# The above copyright notice and this permission notice shall be included in
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# all copies or substantial portions of the Software.
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#
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# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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# THE SOFTWARE.
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#
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# ##############################################################################
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# Some arbitrary string that should never show up by accident. If it does, then
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# shame on you.
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const ARG_NOT_SET = "_*_argument_*_is_*_not_set_*_"
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# This hash holds the objects that are being watched, the signals that are being
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# watched, and an array of arrays that contains arguments that were passed
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# each time the signal was emitted.
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#
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# For example:
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# _watched_signals => {
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# ref1 => {
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# 'signal1' => [[], [], []],
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# 'signal2' => [[p1, p2]],
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# 'signal3' => [[p1]]
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# },
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# ref2 => {
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# 'some_signal' => [],
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# 'other_signal' => [[p1, p2, p3], [p1, p2, p3], [p1, p2, p3]]
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# }
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# }
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#
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# In this sample:
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# - signal1 on the ref1 object was emitted 3 times and each time, zero
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# parameters were passed.
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# - signal3 on ref1 was emitted once and passed a single parameter
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# - some_signal on ref2 was never emitted.
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# - other_signal on ref2 was emitted 3 times, each time with 3 parameters.
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var _watched_signals = {}
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var _utils = load("res://addons/gut/utils.gd").get_instance()
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func _add_watched_signal(obj, name):
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# SHORTCIRCUIT - ignore dupes
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if _watched_signals.has(obj) and _watched_signals[obj].has(name):
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return
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if !_watched_signals.has(obj):
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_watched_signals[obj] = {name: []}
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else:
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_watched_signals[obj][name] = []
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obj.connect(name, self, "_on_watched_signal", [obj, name])
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# This handles all the signals that are watched. It supports up to 9 parameters
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# which could be emitted by the signal and the two parameters used when it is
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# connected via watch_signal. I chose 9 since you can only specify up to 9
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# parameters when dynamically calling a method via call (per the Godot
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# documentation, i.e. some_object.call('some_method', 1, 2, 3...)).
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#
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# Based on the documentation of emit_signal, it appears you can only pass up
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# to 4 parameters when firing a signal. I haven't verified this, but this should
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# future proof this some if the value ever grows.
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func _on_watched_signal(
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arg1 = ARG_NOT_SET,
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arg2 = ARG_NOT_SET,
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arg3 = ARG_NOT_SET,
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arg4 = ARG_NOT_SET,
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arg5 = ARG_NOT_SET,
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arg6 = ARG_NOT_SET,
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arg7 = ARG_NOT_SET,
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arg8 = ARG_NOT_SET,
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arg9 = ARG_NOT_SET,
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arg10 = ARG_NOT_SET,
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arg11 = ARG_NOT_SET
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):
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var args = [arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11]
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# strip off any unused vars.
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var idx = args.size() - 1
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while str(args[idx]) == ARG_NOT_SET:
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args.remove(idx)
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idx -= 1
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# retrieve object and signal name from the array and remove them. These
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# will always be at the end since they are added when the connect happens.
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var signal_name = args[args.size() - 1]
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args.pop_back()
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var object = args[args.size() - 1]
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args.pop_back()
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_watched_signals[object][signal_name].append(args)
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func does_object_have_signal(object, signal_name):
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var signals = object.get_signal_list()
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for i in range(signals.size()):
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if signals[i]["name"] == signal_name:
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return true
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return false
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func watch_signals(object):
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var signals = object.get_signal_list()
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for i in range(signals.size()):
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_add_watched_signal(object, signals[i]["name"])
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func watch_signal(object, signal_name):
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var did = false
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if does_object_have_signal(object, signal_name):
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_add_watched_signal(object, signal_name)
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did = true
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return did
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func get_emit_count(object, signal_name):
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var to_return = -1
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if is_watching(object, signal_name):
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to_return = _watched_signals[object][signal_name].size()
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return to_return
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func did_emit(object, signal_name):
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var did = false
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if is_watching(object, signal_name):
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did = get_emit_count(object, signal_name) != 0
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return did
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func print_object_signals(object):
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var list = object.get_signal_list()
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for i in range(list.size()):
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print(list[i].name, "\n ", list[i])
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func get_signal_parameters(object, signal_name, index = -1):
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var params = null
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if is_watching(object, signal_name):
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var all_params = _watched_signals[object][signal_name]
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if all_params.size() > 0:
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if index == -1:
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index = all_params.size() - 1
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params = all_params[index]
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return params
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func is_watching_object(object):
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return _watched_signals.has(object)
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func is_watching(object, signal_name):
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return _watched_signals.has(object) and _watched_signals[object].has(signal_name)
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func clear():
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for obj in _watched_signals:
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if _utils.is_not_freed(obj):
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for signal_name in _watched_signals[obj]:
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obj.disconnect(signal_name, self, "_on_watched_signal")
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_watched_signals.clear()
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# Returns a list of all the signal names that were emitted by the object.
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# If the object is not being watched then an empty list is returned.
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func get_signals_emitted(obj):
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var emitted = []
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if is_watching_object(obj):
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for signal_name in _watched_signals[obj]:
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if _watched_signals[obj][signal_name].size() > 0:
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emitted.append(signal_name)
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return emitted
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