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Use type Vector2i for get_cursor_pos()
Cursor position is always integer.
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3 changed files with 5 additions and 5 deletions
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@ -133,8 +133,8 @@ int Terminal::get_rows() const
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return rows;
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}
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Vector2 Terminal::get_cursor_pos() const {
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return Vector2(tsm_screen_get_cursor_x(screen), tsm_screen_get_cursor_y(screen));
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Vector2i Terminal::get_cursor_pos() const {
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return Vector2i(tsm_screen_get_cursor_x(screen), tsm_screen_get_cursor_y(screen));
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}
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void Terminal::set_max_scrollback(const int p_max_scrollback)
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@ -56,7 +56,7 @@ namespace godot
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void set_rows(const int p_rows);
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int get_rows() const;
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Vector2 get_cursor_pos() const;
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Vector2i get_cursor_pos() const;
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void set_max_scrollback(const int p_max_scrollback);
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int get_max_scrollback() const;
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