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Use type Vector2i for get_cursor_pos()
Cursor position is always integer.
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3 changed files with 5 additions and 5 deletions
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@ -56,7 +56,7 @@ namespace godot
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void set_rows(const int p_rows);
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int get_rows() const;
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Vector2 get_cursor_pos() const;
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Vector2i get_cursor_pos() const;
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void set_max_scrollback(const int p_max_scrollback);
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int get_max_scrollback() const;
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