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Reformat existing gdscript code
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parent
ae707a6667
commit
deb68e323c
9 changed files with 269 additions and 108 deletions
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@ -8,26 +8,31 @@ extends Object
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const LibuvUtils := preload("./libuv_utils.gdns")
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static func get_os_environ() -> Dictionary:
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# While Godot has OS.get_environment(), I could see a way to get all environent
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# variables, other than by OS.execute() which would require to much platform
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# specific code. Easier to use libuv's utility function.
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return LibuvUtils.new().get_os_environ()
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static func get_cwd() -> String:
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# Use uv_cwd() rather than Directory.get_current_dir() because the latter
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# defaults to res:// even if starting godot from a different directory.
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return LibuvUtils.new().get_cwd()
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static func get_windows_build_number() -> int:
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assert(OS.get_name() == "Windows", "This function is only supported on Windows.")
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var release: String = LibuvUtils.new().get_os_release()
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assert(false, "Not implemented.")
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return 0
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static func kill(pid: int, signum: int):
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if pid > 1:
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return LibuvUtils.new().kill(pid, signum)
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static func new():
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assert(false, "Abstract sealed (i.e. static) class should not be instantiated.")
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@ -42,7 +42,7 @@ enum Signal {
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signal data_received(data)
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signal exited(exit_code, signum)
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export (NodePath) var terminal_path := NodePath() setget set_terminal_path
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export(NodePath) var terminal_path := NodePath() setget set_terminal_path
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var _terminal: Terminal = null setget _set_terminal
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@ -53,18 +53,18 @@ var _terminal: Terminal = null setget _set_terminal
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var _pid: int
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# The column size in characters.
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export (int) var cols: int = DEFAULT_COLS setget set_cols
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export(int) var cols: int = DEFAULT_COLS setget set_cols
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# The row size in characters.
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export (int) var rows: int = DEFAULT_ROWS setget set_rows
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export(int) var rows: int = DEFAULT_ROWS setget set_rows
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# Environment to be set for the child program.
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export (Dictionary) var env := DEFAULT_ENV
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export(Dictionary) var env := DEFAULT_ENV
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# If true the environment variables in the env Dictionary will be merged with
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# the environment variables of the operating system (e.g. printenv), with the
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# former taking precedence in the case of conflicts.
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export (bool) var use_os_env := true
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export(bool) var use_os_env := true
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# (EXPERIMENTAL)
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# If true, PTY node will create a blocking libuv loop in a new thread.
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