Position background rect at 0,0

This is important when terminal is a child of a Container node and we
set the margin properties, otherwise the background rect is drawn with
an offset.
This commit is contained in:
Leroy Hopson 2020-10-16 12:18:22 +07:00 committed by Leroy Hopson
parent fd39635fc5
commit e68d2f55c9
2 changed files with 3 additions and 2 deletions

View file

@ -7,6 +7,7 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
## [Unreleased]
### Changed
- Updated build script (`addons/godot_xterm/native/build.sh`). Git submodules will now be initialized if they haven't already. Moved nix-shell related stuff to a seperate shell.nix file so the same build command can be used on all Linux based OSes.
- Positioned background rect at 0,0 so it is no longer offset if a margin is added when Terminal is a child of a Container node.
## [1.0.0] - 2020-10-05
### Added

View file

@ -371,7 +371,7 @@ void Terminal::_draw()
return;
/* Draw the full terminal rect background */
draw_rect(get_rect(), get_color("Background", "Terminal"));
draw_rect(Rect2(Vector2(0, 0), get_rect().size), get_color("Background", "Terminal"));
for (int row = 0; row < rows; row++)
{
@ -597,4 +597,4 @@ void Terminal::write(Variant data)
tsm_vte_input(vte, u8, len);
framebuffer_age = tsm_screen_draw(screen, text_draw_cb, this);
}
}