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Move CHANGELOG links inline
This is so they don't get forgotten when updating the CHANGELOG.
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CHANGELOG.md
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CHANGELOG.md
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@ -5,7 +5,7 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
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and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
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and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
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## [Unreleased]
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## [Unreleased](https://github.com/lihop/godot-xterm/compare/v2.0.0...HEAD)
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### Added
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### Added
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- `--docker` option to `build.sh` script, in order to build Linux binaries inside a docker container with an older GLIBC version.
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- `--docker` option to `build.sh` script, in order to build Linux binaries inside a docker container with an older GLIBC version.
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@ -16,7 +16,7 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
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- Registered `pipe.close()` method, so `kill()` can be called when using unix PTY node.
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- Registered `pipe.close()` method, so `kill()` can be called when using unix PTY node.
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## [v2.0.0] - 2021-07-25
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## [v2.0.0](https://github.com/lihop/godot-xterm/compare/v1.2.1...v2.0.0) - 2021-07-25
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### Added
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### Added
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- Terminal editor plugin. Adds integrated terminal to Godot editor.
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- Terminal editor plugin. Adds integrated terminal to Godot editor.
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- Xresources import plugin.
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- Xresources import plugin.
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@ -42,7 +42,7 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
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[i44]: https://github.com/lihop/godot-xterm/issues/44
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[i44]: https://github.com/lihop/godot-xterm/issues/44
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## [v1.2.1] - 2020-11-23
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## [v1.2.1](https://github.com/lihop/godot-xterm/compare/v1.2.0...v1.2.1) - 2020-11-23
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### Changed
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### Changed
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- GitHub Actions workflow now produces both a release and debug zip archive.
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- GitHub Actions workflow now produces both a release and debug zip archive.
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@ -50,7 +50,7 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
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- Release binary for Windows 64-bit export.
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- Release binary for Windows 64-bit export.
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## [v1.2.0] - 2020-11-21
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## [v1.2.0](https://github.com/lihop/godot-xterm/compare/v1.0.0...v1.2.0) - 2020-11-21
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### Added
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### Added
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- Support for macOS 64-bit including Pseudoterminal.
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- Support for macOS 64-bit including Pseudoterminal.
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- Partial support for Windows 64-bit and compiling on Windows using MSVC. Pseudoterminal not yet supported. 32-bit builds might be possible but not yet built/tested.
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- Partial support for Windows 64-bit and compiling on Windows using MSVC. Pseudoterminal not yet supported. 32-bit builds might be possible but not yet built/tested.
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@ -65,7 +65,7 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
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- Passed correct argv to the execvp call of Pseudoterminal. Previously argv[0] was not set to the program's name which caused the Pseudoterminal node not to work on macOS with the zsh shell.
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- Passed correct argv to the execvp call of Pseudoterminal. Previously argv[0] was not set to the program's name which caused the Pseudoterminal node not to work on macOS with the zsh shell.
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## [v1.0.0] - 2020-10-05
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## [v1.0.0](https://github.com/lihop/godot-xterm/releases/tag/v1.0.0) - 2020-10-05
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### Added
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### Added
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- Changelog.
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- Changelog.
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- Asciicast importer plugin. Enables the import of .cast ([asciicast files v2](https://github.com/asciinema/asciinema/blob/master/doc/asciicast-v2.md)) that can be made using the [asciinema](https://asciinema.org/) terminal session recorder. See the [asciicast scene](/examples/asciicast) for example usage.
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- Asciicast importer plugin. Enables the import of .cast ([asciicast files v2](https://github.com/asciinema/asciinema/blob/master/doc/asciicast-v2.md)) that can be made using the [asciinema](https://asciinema.org/) terminal session recorder. See the [asciicast scene](/examples/asciicast) for example usage.
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@ -75,10 +75,3 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
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- Implementation of Terminal node from GDScript to GDNative using [Aetf's patched version of libtsm](https://github.com/Aetf/libtsm).
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- Implementation of Terminal node from GDScript to GDNative using [Aetf's patched version of libtsm](https://github.com/Aetf/libtsm).
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- Move input handling to the Terminal node itself, rather than handling it in a seperate Control node.
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- Move input handling to the Terminal node itself, rather than handling it in a seperate Control node.
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- The Terminal `write()` method now accepts both String and PoolByteArray.
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- The Terminal `write()` method now accepts both String and PoolByteArray.
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[Unreleased]: https://github.com/lihop/godot-xterm/compare/v2.0.0...HEAD
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[v2.0.0]: https://github.com/lihop/godot-xterm/compare/v1.2.1...v2.0.0
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[v1.2.1]: https://github.com/lihop/godot-xterm/compare/v1.2.0...v1.2.1
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[v1.2.0]: https://github.com/lihop/godot-xterm/compare/v1.0.0...v1.2.0
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[v1.0.0]: https://github.com/lihop/godot-xterm/releases/tag/v1.0.0
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