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Add pre-commit config and auto-format files
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# Changelog
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All notable changes to this project will be documented in this file.
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The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
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and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
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## [Unreleased](https://github.com/lihop/godot-xterm/compare/v2.2.0...HEAD)
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### Changed
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- Custom export templates are no longer required when exporting to HTML5 from Godot v3.5.x.
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## [v2.2.0](https://github.com/lihop/godot-xterm/compare/v2.1.1...v2.2.0) - 2022-08-26
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### Changed
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- Changed theme item names to be compatible with Godot version 3.5 (no spaces),
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consistent with other theme item names (snake_case), and to match the ANSI
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color names listed on the [ANSI escape code Wikipedia page](https://en.wikipedia.org/wiki/ANSI_escape_code#3-bit_and_4-bit).
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### Deprecated
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- Deprecated the `cols` and `rows` properties of Terminal.
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These properties will be removed in a future version.
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Please use `get_cols()` and `get_rows()` instead.
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@ -53,21 +57,25 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
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- `Bold Italic` -> `bold_italic`
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### Removed
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- Removed support for Godot version 3.3.x. GodotXterm *might* still work with this
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- Removed support for Godot version 3.3.x. GodotXterm _might_ still work with this
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version of Godot if compiled with the correct version of godot-cpp, but compatibility
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is no longer officially supported.
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### Fixed
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- [#57][i57]: Screen is no longer erased on resize when using a custom theme.
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- [#58][i58]: Screen is no longer erased when changing themes.
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[i57]: https://github.com/lihop/godot-xterm/issues/57
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[i58]: https://github.com/lihop/godot-xterm/issues/58
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## [v2.1.1](https://github.com/lihop/godot-xterm/compare/v2.1.0...v2.1.1) - 2022-08-15
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### Fixed
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Thanks to [@ConteZero](https://github.com/contezero) for reporting and providing feedback on these issues:
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- [#51][i51]: Fixed issue where terminal would lose focus on Tab/Arrow key presses
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when in a scene with other input nodes.
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- [#53][i53]: Fixed issue where terminal was not updating when there was no GUI
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@ -80,14 +88,16 @@ Thanks to [@ConteZero](https://github.com/contezero) for reporting and providing
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[i55]: https://github.com/lihop/godot-xterm/issues/55
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[i56]: https://github.com/lihop/godot-xterm/issues/56
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## [v2.1.0](https://github.com/lihop/godot-xterm/compare/v2.0.0...v2.1.0) - 2022-07-11
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### Added
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- Support for macOS universal (x86_64/arm64) binaries. The macOS binary
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`libgodot-xterm.osx.64.dylib` is now a universal binary that runs natively
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on both x86_64 and arm64.
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### Changed
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- Linux binaries now support systems with older GLIBC versions. By building the
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binaries inside a docker container with an older GLIBC version, the minimum
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required GLIBC version is now 2.17 which was released in 2012.
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@ -100,11 +110,13 @@ Thanks to [@ConteZero](https://github.com/contezero) for reporting and providing
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pressing modifier keys in isolation or when copying text using the shortcut Ctrl+Shift+C.
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### Removed
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- Removed custom TerminalSettings Resource type.
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This Resource was not being used but would still appear in every resource dropdown.
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(Related issue [godotengine/godot#24643](https://github.com/godotengine/godot/issues/24643)).
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### Fixed
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- The `kill()` method of unix PTY node can now be called without error as the underlying
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`pipe.close()` method of the gdnative library is now registered.
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- Fixed 'Condition "!obj" is true.' error that would often print to console when
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@ -115,9 +127,10 @@ Thanks to [@ConteZero](https://github.com/contezero) for reporting and providing
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sometimes occur when closing a Terminal after calling `write()` but before VisualServer
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had finished drawing the current frame.
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## [v2.0.0](https://github.com/lihop/godot-xterm/compare/v1.2.1...v2.0.0) - 2021-07-25
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### Added
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- Terminal editor plugin. Adds integrated terminal to Godot editor.
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- Xresources import plugin.
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- [#39][i39]: Support for the bell "\u0007" character.
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@ -125,6 +138,7 @@ Thanks to [@ConteZero](https://github.com/contezero) for reporting and providing
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- [#24][i24]: Support for Windows 32-bit (Terminal node only).
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### Changed
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- [#44][i44]: Default theme to match Godot's default theme.
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- Supported Godot version -> 3.3.2.
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- Set a default theme if no theme property has been set.
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@ -132,6 +146,7 @@ Thanks to [@ConteZero](https://github.com/contezero) for reporting and providing
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- TPut no longer registered as a unique global class (i.e. removed `class_name TPut`).
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### Fixed
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- [#40][i40]: Vim related bugs, caused by incorrectly handled control sequences.
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- Don't swap red and blue channels of theme colors.
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- Use "Light Cyan" color from theme. Previously ignored.
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@ -141,37 +156,44 @@ Thanks to [@ConteZero](https://github.com/contezero) for reporting and providing
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[i40]: https://github.com/lihop/godot-xterm/issues/40
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[i44]: https://github.com/lihop/godot-xterm/issues/44
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## [v1.2.1](https://github.com/lihop/godot-xterm/compare/v1.2.0...v1.2.1) - 2020-11-23
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### Changed
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- GitHub Actions workflow now produces both a release and debug zip archive.
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### Fixed
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- Release binary for Windows 64-bit export.
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## [v1.2.0](https://github.com/lihop/godot-xterm/compare/v1.0.0...v1.2.0) - 2020-11-21
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### Added
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- Support for macOS 64-bit including Pseudoterminal.
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- Partial support for Windows 64-bit and compiling on Windows using MSVC. Pseudoterminal not yet supported. 32-bit builds might be possible but not yet built/tested.
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### Changed
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- Updated build script. On Linux `./build.sh` will create a debug build of the gdnative library for the current platform.
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- Removed all pre-compiled binaries using BFG [Repo-Cleaner](https://rtyley.github.io/bfg-repo-cleaner/), thus re-writing git history.
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### Fixed
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- Fixed bug where incorrect data would sometimes be written to the terminal when passing a string to the Terminal's `write()` method.
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- Positioned background rect at 0,0 so it is no longer offset if a margin is added when Terminal is a child of a Container node.
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- Passed correct argv to the execvp call of Pseudoterminal. Previously argv[0] was not set to the program's name which caused the Pseudoterminal node not to work on macOS with the zsh shell.
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## [v1.0.0](https://github.com/lihop/godot-xterm/releases/tag/v1.0.0) - 2020-10-05
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### Added
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- Changelog.
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- Asciicast importer plugin. Enables the import of .cast ([asciicast files v2](https://github.com/asciinema/asciinema/blob/master/doc/asciicast-v2.md)) that can be made using the [asciinema](https://asciinema.org/) terminal session recorder. See the [asciicast scene](/examples/asciicast) for example usage.
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- Pre-built binary for x11 platform.
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### Changed
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- Implementation of Terminal node from GDScript to GDNative using [Aetf's patched version of libtsm](https://github.com/Aetf/libtsm).
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- Move input handling to the Terminal node itself, rather than handling it in a seperate Control node.
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- The Terminal `write()` method now accepts both String and PoolByteArray.
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