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<img align="left" width="64" height="64" src="./media/icon.png">
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# GodotXterm - Terminal Emulator
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<br/>
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[](#supported-godot-versions)
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[](https://github.com/lihop/godot-xterm)
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#### Table of Contents
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1. [Features](#features)
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2. [Screenshots](#screenshots)
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3. [Demos and Examples](#demos-and-examples)
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## Features
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- ### [Terminal](https://lihop.github.io/godot-xterm/api/terminal)
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A Terminal emulator Control node.
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A Terminal emulator Control node.
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Supports ANSI and (some) XTerm Control Sequences which can be used to do things such as clear the screen, move the cursor, change printed text color, ring a bell, and so on.
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For an exhaustive list of terminal control sequences (not all of which are supported by GodotXterm) see ["XTerm Control Sequences"](https://invisible-island.net/xterm/ctlseqs/ctlseqs.html).
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- ### [PTY](https://lihop.github.io/godot-xterm/api/pty)
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*Linux and macOS only.*
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_Linux and macOS only._
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Node for forking processes (e.g. bash, nodejs, python) with pseudoterminal file descriptors.
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Can be used with the Terminal node to get an actual shell.
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See issue [\#25](https://github.com/lihop/godot-xterm/issues/25).
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- ### Terminal Editor Plugin
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*Linux and macOS only.*
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_Linux and macOS only._
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Adds a panel to the Editor's bottom panel that can be used to spawn terminals in the editor.
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Similar to VSCode's integrated terminal and IntelliJ's embedded terminal.
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- ### Asciicast Import Plugin
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Adds support for importing asciinema v2 `.cast` files as animations that can be played by an AnimationPlayer that is a child of a Terminal node.
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Example `.cast` files can be downloaded from the [asciinema website](https://asciinema.org).
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## Screenshots
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|--------------------------------------|--------------------------------------|
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| -------------------------------------- | -------------------------------------- |
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|  |  |
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## Demos and Examples
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GodotXterm aims to support the current stable release of Godot, but may lag slightly.
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Currently, Godot versions 3.5.x and 3.4.x are supported, but custom export templates
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are required for HTML5 exports from versions < 3.5.
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Versions 3.3.x are no longer officially supported but *may* work if the GDNative libraries are
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Versions 3.3.x are no longer officially supported but _may_ work if the GDNative libraries are
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compiled using an older version of godot-cpp.
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## Installation
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- The Hack regular font is bundled with GodotXterm as the default Terminal font. This is also the default monospace font of the Godot editor. See the [full license](https://github.com/lihop/godot-xterm/blob/stable/addons/godot_xterm/themes/fonts/hack/LICENSE.md).
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### Nonbundled Resources
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The following resources are not bundled with GodotXterm (i.e. are not included in the `addons/godot_xterm` directory) but are included in this repository for demo and testing purposes. They are:
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The following resources are not bundled with GodotXterm (i.e. are not included in the `addons/godot_xterm` directory) but are included in this repository for demo and testing purposes. They are:
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#### Sounds
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#### Fonts
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- The **bold**, *italic*, and ***bold italic*** styles of the Hack font which are covered by the same license as above.
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- The **bold**, _italic_, and **_bold italic_** styles of the Hack font which are covered by the same license as above.
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- Nerd Fonts. Combines symbols from a multitude of other fonts. See [license information](https://github.com/lihop/godot-xterm/blob/stable/themes/fonts/nerd_fonts/README.md).
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- Noto Color Emoji. Released under the [SIL Open Font License](https://github.com/lihop/godot-xterm/blob/stable/themes/fonts/noto_color_emoji/LICENSE_OFL.txt).
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- Unifont. Dual-licensed (since version 13.0.04) under the GNU GPL 2+ with the GNU font embedding exception and the SIL Open Font License (OFL) version 1.1. This project uses it under the terms of the [SIL Open Font License](https://github.com/lihop/godot-xterm/blob/stable/themes/fonts/unifont/LICENSE_OFL-1.1.txt).
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