Update target Godot version: 3.3.2-stable -> 3.4.4-stable

Also apply automatic updates to .import files after opening project in
3.4.4 editor.
This commit is contained in:
Leroy Hopson 2022-05-22 11:37:22 +07:00
parent 3fdc9ef27e
commit f0bd70cb3e
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GPG key ID: D2747312A6DB51AA
4 changed files with 8 additions and 17 deletions

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@ -6,10 +6,6 @@ on:
- cron: 0 11 * * * - cron: 0 11 * * *
env: env:
GODOT: Godot_v3.4.3-stable
GODOT_VERSION: 3.4.3
GODOT_RELEASE: stable
# Caches should be automatically invalidated when versions change, # Caches should be automatically invalidated when versions change,
# but invalidation can be forced by incrementing these numbers. # but invalidation can be forced by incrementing these numbers.
EMSCRIPTEN_CACHE_VERSION: 1 EMSCRIPTEN_CACHE_VERSION: 1
@ -268,7 +264,7 @@ jobs:
matrix: matrix:
os: [ windows-latest, macos-latest, ubuntu-latest ] os: [ windows-latest, macos-latest, ubuntu-latest ]
bits: [ 64, 32 ] bits: [ 64, 32 ]
godot_version: [ 'v3.2-stable', 'v3.3.4-stable', 'v3.4.3-stable', 'v3.5-beta1' ] godot_version: [ 'v3.2-stable', 'v3.3.4-stable', 'v3.4.4-stable', 'v3.5-beta1' ]
exclude: exclude:
- os: macos-latest - os: macos-latest
bits: 32 bits: 32

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@ -15,6 +15,7 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
- Linux binaries now support systems with older GLIBC versions. By building the - Linux binaries now support systems with older GLIBC versions. By building the
binaries inside a docker container with an older GLIBC version, the minimum binaries inside a docker container with an older GLIBC version, the minimum
required GLIBC version is now 2.17 which was released in 2012. required GLIBC version is now 2.17 which was released in 2012.
- Target Godot version from 3.3.2-stable -> 3.4.4-stable.
### Fixed ### Fixed
- The `kill()` method of unix PTY node can now be called without error as the underlying - The `kill()` method of unix PTY node can now be called without error as the underlying

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@ -419,10 +419,8 @@ void Terminal::update_theme() {
Color default_color) -> void { Color default_color) -> void {
Color c; Color c;
c = has_color(theme_color, "Terminal") c = has_color(theme_color, "Terminal") ? get_color(theme_color, "Terminal")
? get_color(theme_color, "Terminal") : has_color_override(theme_color) ? get_color(theme_color, "")
: has_color_override(theme_color)
? get_color(theme_color, "")
: (default_theme != nullptr && : (default_theme != nullptr &&
default_theme->has_color(theme_color, "Terminal")) default_theme->has_color(theme_color, "Terminal"))
? default_theme->get_color(theme_color, "Terminal") ? default_theme->get_color(theme_color, "Terminal")

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@ -8,10 +8,6 @@
config_version=4 config_version=4
_global_script_classes=[ ]
_global_script_class_icons={
}
[application] [application]
config/name="Godot Xterm" config/name="Godot Xterm"