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https://github.com/lihop/godot-xterm.git
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Update target Godot version: 3.3.2-stable -> 3.4.4-stable
Also apply automatic updates to .import files after opening project in 3.4.4 editor.
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parent
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commit
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4 changed files with 8 additions and 17 deletions
6
.github/workflows/main.yml
vendored
6
.github/workflows/main.yml
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@ -6,10 +6,6 @@ on:
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- cron: 0 11 * * *
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- cron: 0 11 * * *
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env:
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env:
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GODOT: Godot_v3.4.3-stable
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GODOT_VERSION: 3.4.3
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GODOT_RELEASE: stable
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# Caches should be automatically invalidated when versions change,
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# Caches should be automatically invalidated when versions change,
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# but invalidation can be forced by incrementing these numbers.
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# but invalidation can be forced by incrementing these numbers.
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EMSCRIPTEN_CACHE_VERSION: 1
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EMSCRIPTEN_CACHE_VERSION: 1
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@ -268,7 +264,7 @@ jobs:
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matrix:
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matrix:
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os: [ windows-latest, macos-latest, ubuntu-latest ]
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os: [ windows-latest, macos-latest, ubuntu-latest ]
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bits: [ 64, 32 ]
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bits: [ 64, 32 ]
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godot_version: [ 'v3.2-stable', 'v3.3.4-stable', 'v3.4.3-stable', 'v3.5-beta1' ]
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godot_version: [ 'v3.2-stable', 'v3.3.4-stable', 'v3.4.4-stable', 'v3.5-beta1' ]
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exclude:
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exclude:
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- os: macos-latest
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- os: macos-latest
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bits: 32
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bits: 32
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@ -15,6 +15,7 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
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- Linux binaries now support systems with older GLIBC versions. By building the
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- Linux binaries now support systems with older GLIBC versions. By building the
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binaries inside a docker container with an older GLIBC version, the minimum
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binaries inside a docker container with an older GLIBC version, the minimum
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required GLIBC version is now 2.17 which was released in 2012.
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required GLIBC version is now 2.17 which was released in 2012.
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- Target Godot version from 3.3.2-stable -> 3.4.4-stable.
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### Fixed
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### Fixed
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- The `kill()` method of unix PTY node can now be called without error as the underlying
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- The `kill()` method of unix PTY node can now be called without error as the underlying
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@ -419,14 +419,12 @@ void Terminal::update_theme() {
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Color default_color) -> void {
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Color default_color) -> void {
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Color c;
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Color c;
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c = has_color(theme_color, "Terminal")
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c = has_color(theme_color, "Terminal") ? get_color(theme_color, "Terminal")
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? get_color(theme_color, "Terminal")
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: has_color_override(theme_color) ? get_color(theme_color, "")
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: has_color_override(theme_color)
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: (default_theme != nullptr &&
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? get_color(theme_color, "")
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default_theme->has_color(theme_color, "Terminal"))
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: (default_theme != nullptr &&
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? default_theme->get_color(theme_color, "Terminal")
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default_theme->has_color(theme_color, "Terminal"))
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: default_color;
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? default_theme->get_color(theme_color, "Terminal")
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: default_color;
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color_palette[color][0] = c.get_r8();
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color_palette[color][0] = c.get_r8();
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color_palette[color][1] = c.get_g8();
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color_palette[color][1] = c.get_g8();
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@ -8,10 +8,6 @@
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config_version=4
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config_version=4
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_global_script_classes=[ ]
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_global_script_class_icons={
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}
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[application]
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[application]
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config/name="Godot Xterm"
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config/name="Godot Xterm"
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