Update target Godot version: 3.3.2-stable -> 3.4.4-stable

Also apply automatic updates to .import files after opening project in
3.4.4 editor.
This commit is contained in:
Leroy Hopson 2022-05-22 11:37:22 +07:00
parent 3fdc9ef27e
commit f0bd70cb3e
No known key found for this signature in database
GPG key ID: D2747312A6DB51AA
4 changed files with 8 additions and 17 deletions

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@ -6,10 +6,6 @@ on:
- cron: 0 11 * * *
env:
GODOT: Godot_v3.4.3-stable
GODOT_VERSION: 3.4.3
GODOT_RELEASE: stable
# Caches should be automatically invalidated when versions change,
# but invalidation can be forced by incrementing these numbers.
EMSCRIPTEN_CACHE_VERSION: 1
@ -268,7 +264,7 @@ jobs:
matrix:
os: [ windows-latest, macos-latest, ubuntu-latest ]
bits: [ 64, 32 ]
godot_version: [ 'v3.2-stable', 'v3.3.4-stable', 'v3.4.3-stable', 'v3.5-beta1' ]
godot_version: [ 'v3.2-stable', 'v3.3.4-stable', 'v3.4.4-stable', 'v3.5-beta1' ]
exclude:
- os: macos-latest
bits: 32

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@ -15,6 +15,7 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
- Linux binaries now support systems with older GLIBC versions. By building the
binaries inside a docker container with an older GLIBC version, the minimum
required GLIBC version is now 2.17 which was released in 2012.
- Target Godot version from 3.3.2-stable -> 3.4.4-stable.
### Fixed
- The `kill()` method of unix PTY node can now be called without error as the underlying

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@ -419,10 +419,8 @@ void Terminal::update_theme() {
Color default_color) -> void {
Color c;
c = has_color(theme_color, "Terminal")
? get_color(theme_color, "Terminal")
: has_color_override(theme_color)
? get_color(theme_color, "")
c = has_color(theme_color, "Terminal") ? get_color(theme_color, "Terminal")
: has_color_override(theme_color) ? get_color(theme_color, "")
: (default_theme != nullptr &&
default_theme->has_color(theme_color, "Terminal"))
? default_theme->get_color(theme_color, "Terminal")

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@ -8,10 +8,6 @@
config_version=4
_global_script_classes=[ ]
_global_script_class_icons={
}
[application]
config/name="Godot Xterm"