Format files using GDScript Toolkit

https://github.com/Scony/godot-gdscript-toolkit
This commit is contained in:
Leroy Hopson 2021-05-26 10:39:48 +07:00 committed by Leroy Hopson
parent a0237bb5d5
commit f43149f204
10 changed files with 64 additions and 64 deletions

4
.gitignore vendored
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@ -1,4 +1,3 @@
# Godot-specific ignores # Godot-specific ignores
.import/ .import/
export.cfg export.cfg
@ -7,3 +6,6 @@ export_presets.cfg
# Mono-specific ignores # Mono-specific ignores
.mono/ .mono/
data_*/ data_*/
# Python-specific ignores
.venv

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@ -45,13 +45,7 @@ func import(source_file, save_path, options, r_platform_variant, r_gen_files):
asciicast.add_track(Animation.TYPE_METHOD, 0) asciicast.add_track(Animation.TYPE_METHOD, 0)
asciicast.track_set_path(0, ".") asciicast.track_set_path(0, ".")
var frame = { var frame = {"time": 0.0, "data": {"method": "write", "args": [PoolByteArray()]}}
"time": 0.0,
"data": {
"method": "write",
"args": [PoolByteArray()]
}
}
while not file.eof_reached(): while not file.eof_reached():
var line = file.get_line() var line = file.get_line()

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@ -1,7 +1,6 @@
tool tool
extends EditorPlugin extends EditorPlugin
var asciicast_import_plugin var asciicast_import_plugin

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@ -1,6 +1,5 @@
extends Animation extends Animation
signal data_written(data) signal data_written(data)
signal data_read(data) signal data_read(data)

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@ -11,7 +11,6 @@ const CURSOR_LEFT = "\u001b[D"
const DEFAULT_FOREGROUND_COLOR = "\u001b[0m" const DEFAULT_FOREGROUND_COLOR = "\u001b[0m"
var terminal var terminal
@ -30,6 +29,7 @@ func write_string(string: String, color: Color = Color.white) -> void:
# Reset color back to default. # Reset color back to default.
terminal.write("\u001b[0m".to_utf8()) terminal.write("\u001b[0m".to_utf8())
# tput_* functions based on the tput command. # tput_* functions based on the tput command.
# See: https://man7.org/linux/man-pages/man1/tput.1.html for more info. # See: https://man7.org/linux/man-pages/man1/tput.1.html for more info.

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@ -13,6 +13,7 @@ const BACKSPACE_ALT = 127
onready var viewport = get_viewport() onready var viewport = get_viewport()
func _ready(): func _ready():
viewport.connect("size_changed", self, "_resize") viewport.connect("size_changed", self, "_resize")
_resize() _resize()
@ -26,7 +27,7 @@ func _input(event):
accept_event() accept_event()
# TODO: Handle more of these. # TODO: Handle more of these.
if (event.control and event.scancode == KEY_C): if event.control and event.scancode == KEY_C:
data.append(3) data.append(3)
elif event.unicode: elif event.unicode:
data.append(event.unicode) data.append(event.unicode)

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@ -62,8 +62,7 @@ func draw_title():
var err = config.load("res://addons/godot_xterm/plugin.cfg") var err = config.load("res://addons/godot_xterm/plugin.cfg")
if err == OK: if err == OK:
$Terminal.write("\n") $Terminal.write("\n")
$Terminal.write("Version: %s" % config.get_value("plugin", "version", $Terminal.write("Version: %s" % config.get_value("plugin", "version", "unknown"))
"unknown"))
row += 2 row += 2
@ -95,7 +94,7 @@ func draw_menu():
func _on_Terminal_key_pressed(data: String, event: InputEventKey) -> void: func _on_Terminal_key_pressed(data: String, event: InputEventKey) -> void:
match(data): match data:
TPut.CURSOR_UP: # Up arrow key TPut.CURSOR_UP: # Up arrow key
selected_index = int(clamp(selected_index - 1, 0, menu_items.size() - 1)) selected_index = int(clamp(selected_index - 1, 0, menu_items.size() - 1))
draw_menu() draw_menu()
@ -120,8 +119,7 @@ func _on_Terminal_key_pressed(data: String, event: InputEventKey) -> void:
"Asciicast": "Asciicast":
var scene = item.scene.instance() var scene = item.scene.instance()
var animation_player: AnimationPlayer = scene.get_node("AnimationPlayer") var animation_player: AnimationPlayer = scene.get_node("AnimationPlayer")
scene.connect("key_pressed", self, "_on_Asciicast_key_pressed", scene.connect("key_pressed", self, "_on_Asciicast_key_pressed", [animation_player])
[animation_player])
get_tree().get_root().add_child(scene) get_tree().get_root().add_child(scene)
visible = false visible = false
scene.grab_focus() scene.grab_focus()
@ -132,9 +130,15 @@ func _on_Terminal_key_pressed(data: String, event: InputEventKey) -> void:
scene.queue_free() scene.queue_free()
"Terminal": "Terminal":
if OS.get_name() == "Windows": if OS.get_name() == "Windows":
return OS.call_deferred("alert", "Psuedoterminal node currently" return OS.call_deferred(
"alert",
(
"Psuedoterminal node currently"
+ " uses pty.h but needs to use either winpty or conpty" + " uses pty.h but needs to use either winpty or conpty"
+ " to work on Windows.", "Terminal not Supported on Windows") + " to work on Windows."
),
"Terminal not Supported on Windows"
)
var scene = item.scene.instance() var scene = item.scene.instance()
var pty = scene.get_node("Pseudoterminal") var pty = scene.get_node("Pseudoterminal")
get_tree().get_root().add_child(scene) get_tree().get_root().add_child(scene)
@ -148,7 +152,8 @@ func _on_Terminal_key_pressed(data: String, event: InputEventKey) -> void:
get_tree().quit() get_tree().quit()
func _on_Asciicast_key_pressed(data: String, _event: InputEventKey, func _on_Asciicast_key_pressed(
animation_player: AnimationPlayer) -> void: data: String, _event: InputEventKey, animation_player: AnimationPlayer
) -> void:
if data == "\u001b": if data == "\u001b":
animation_player.emit_signal("animation_finished") animation_player.emit_signal("animation_finished")

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@ -25,4 +25,5 @@ __meta__ = {
} }
rows = 31 rows = 31
cols = 102 cols = 102
[connection signal="key_pressed" from="Terminal" to="." method="_on_Terminal_key_pressed"] [connection signal="key_pressed" from="Terminal" to="." method="_on_Terminal_key_pressed"]

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@ -1,7 +1,6 @@
extends Node extends Node
func _on_Terminal_key_pressed(event: InputEventKey, data: PoolByteArray): func _on_Terminal_key_pressed(event: InputEventKey, data: PoolByteArray):
print(data as Array) print(data as Array)
print(event.scancode) print(event.scancode)