mirror of
https://github.com/lihop/godot-xterm.git
synced 2024-11-22 09:40:25 +01:00
Format files using GDScript Toolkit
https://github.com/Scony/godot-gdscript-toolkit
This commit is contained in:
parent
a0237bb5d5
commit
f43149f204
10 changed files with 64 additions and 64 deletions
4
.gitignore
vendored
4
.gitignore
vendored
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@ -1,4 +1,3 @@
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# Godot-specific ignores
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# Godot-specific ignores
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.import/
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.import/
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export.cfg
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export.cfg
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@ -7,3 +6,6 @@ export_presets.cfg
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# Mono-specific ignores
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# Mono-specific ignores
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.mono/
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.mono/
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data_*/
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data_*/
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# Python-specific ignores
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.venv
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@ -45,13 +45,7 @@ func import(source_file, save_path, options, r_platform_variant, r_gen_files):
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asciicast.add_track(Animation.TYPE_METHOD, 0)
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asciicast.add_track(Animation.TYPE_METHOD, 0)
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asciicast.track_set_path(0, ".")
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asciicast.track_set_path(0, ".")
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var frame = {
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var frame = {"time": 0.0, "data": {"method": "write", "args": [PoolByteArray()]}}
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"time": 0.0,
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"data": {
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"method": "write",
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"args": [PoolByteArray()]
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}
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}
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while not file.eof_reached():
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while not file.eof_reached():
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var line = file.get_line()
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var line = file.get_line()
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@ -1,7 +1,6 @@
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tool
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tool
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extends EditorPlugin
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extends EditorPlugin
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var asciicast_import_plugin
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var asciicast_import_plugin
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@ -1,14 +1,13 @@
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extends Animation
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extends Animation
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signal data_written(data)
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signal data_written(data)
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signal data_read(data)
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signal data_read(data)
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export(int) var version: int = 2
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export (int) var version: int = 2
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# Initial terminal width (number of columns).
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# Initial terminal width (number of columns).
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export(int) var width: int
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export (int) var width: int
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# Initial terminal height (number of rows).
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# Initial terminal height (number of rows).
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export(int) var height: int
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export (int) var height: int
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func get_class() -> String:
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func get_class() -> String:
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@ -20,4 +19,4 @@ func is_class(name) -> bool:
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func _init():
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func _init():
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step = 0.01 # Parent override.
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step = 0.01 # Parent override.
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Binary file not shown.
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@ -11,7 +11,6 @@ const CURSOR_LEFT = "\u001b[D"
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const DEFAULT_FOREGROUND_COLOR = "\u001b[0m"
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const DEFAULT_FOREGROUND_COLOR = "\u001b[0m"
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var terminal
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var terminal
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@ -30,6 +29,7 @@ func write_string(string: String, color: Color = Color.white) -> void:
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# Reset color back to default.
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# Reset color back to default.
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terminal.write("\u001b[0m".to_utf8())
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terminal.write("\u001b[0m".to_utf8())
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# tput_* functions based on the tput command.
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# tput_* functions based on the tput command.
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# See: https://man7.org/linux/man-pages/man1/tput.1.html for more info.
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# See: https://man7.org/linux/man-pages/man1/tput.1.html for more info.
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@ -13,6 +13,7 @@ const BACKSPACE_ALT = 127
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onready var viewport = get_viewport()
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onready var viewport = get_viewport()
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func _ready():
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func _ready():
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viewport.connect("size_changed", self, "_resize")
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viewport.connect("size_changed", self, "_resize")
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_resize()
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_resize()
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@ -26,7 +27,7 @@ func _input(event):
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accept_event()
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accept_event()
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# TODO: Handle more of these.
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# TODO: Handle more of these.
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if (event.control and event.scancode == KEY_C):
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if event.control and event.scancode == KEY_C:
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data.append(3)
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data.append(3)
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elif event.unicode:
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elif event.unicode:
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data.append(event.unicode)
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data.append(event.unicode)
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@ -17,9 +17,9 @@ const TITLE = """
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const TITLE_WIDTH = 42
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const TITLE_WIDTH = 42
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var menu_items := [
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var menu_items := [
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{ "name": "Asciicast", "scene": preload("../asciicast/asciicast.tscn") },
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{"name": "Asciicast", "scene": preload("../asciicast/asciicast.tscn")},
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{ "name": "Terminal", "scene": preload("../terminal/terminal.tscn") },
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{"name": "Terminal", "scene": preload("../terminal/terminal.tscn")},
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{ "name": "Exit"}
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{"name": "Exit"}
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]
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]
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var selected_index := 0
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var selected_index := 0
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@ -42,7 +42,7 @@ func draw_all(_size = Vector2.ZERO):
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offset = int(floor(($Terminal.cols / 2.0) - (TITLE_WIDTH / 2.0)))
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offset = int(floor(($Terminal.cols / 2.0) - (TITLE_WIDTH / 2.0)))
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tput.reset()
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tput.reset()
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row = 5
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row = 5
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tput.civis() # Hide the cursor.
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tput.civis() # Hide the cursor.
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draw_title()
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draw_title()
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draw_menu()
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draw_menu()
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tput.sgr0()
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tput.sgr0()
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@ -62,8 +62,7 @@ func draw_title():
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var err = config.load("res://addons/godot_xterm/plugin.cfg")
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var err = config.load("res://addons/godot_xterm/plugin.cfg")
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if err == OK:
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if err == OK:
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$Terminal.write("\n")
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$Terminal.write("\n")
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$Terminal.write("Version: %s" % config.get_value("plugin", "version",
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$Terminal.write("Version: %s" % config.get_value("plugin", "version", "unknown"))
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"unknown"))
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row += 2
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row += 2
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@ -95,11 +94,11 @@ func draw_menu():
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func _on_Terminal_key_pressed(data: String, event: InputEventKey) -> void:
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func _on_Terminal_key_pressed(data: String, event: InputEventKey) -> void:
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match(data):
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match data:
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TPut.CURSOR_UP: # Up arrow key
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TPut.CURSOR_UP: # Up arrow key
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selected_index = int(clamp(selected_index - 1, 0, menu_items.size() - 1))
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selected_index = int(clamp(selected_index - 1, 0, menu_items.size() - 1))
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draw_menu()
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draw_menu()
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TPut.CURSOR_DOWN: # Down arrow key
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TPut.CURSOR_DOWN: # Down arrow key
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selected_index = int(clamp(selected_index + 1, 0, menu_items.size() - 1))
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selected_index = int(clamp(selected_index + 1, 0, menu_items.size() - 1))
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draw_menu()
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draw_menu()
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"1":
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"1":
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"Asciicast":
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"Asciicast":
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var scene = item.scene.instance()
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var scene = item.scene.instance()
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var animation_player: AnimationPlayer = scene.get_node("AnimationPlayer")
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var animation_player: AnimationPlayer = scene.get_node("AnimationPlayer")
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scene.connect("key_pressed", self, "_on_Asciicast_key_pressed",
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scene.connect("key_pressed", self, "_on_Asciicast_key_pressed", [animation_player])
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[animation_player])
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get_tree().get_root().add_child(scene)
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get_tree().get_root().add_child(scene)
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visible = false
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visible = false
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scene.grab_focus()
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scene.grab_focus()
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@ -132,9 +130,15 @@ func _on_Terminal_key_pressed(data: String, event: InputEventKey) -> void:
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scene.queue_free()
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scene.queue_free()
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"Terminal":
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"Terminal":
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if OS.get_name() == "Windows":
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if OS.get_name() == "Windows":
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return OS.call_deferred("alert", "Psuedoterminal node currently"
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return OS.call_deferred(
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"alert",
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(
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"Psuedoterminal node currently"
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+ " uses pty.h but needs to use either winpty or conpty"
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+ " uses pty.h but needs to use either winpty or conpty"
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+ " to work on Windows.", "Terminal not Supported on Windows")
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+ " to work on Windows."
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),
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"Terminal not Supported on Windows"
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)
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var scene = item.scene.instance()
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var scene = item.scene.instance()
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var pty = scene.get_node("Pseudoterminal")
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var pty = scene.get_node("Pseudoterminal")
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get_tree().get_root().add_child(scene)
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get_tree().get_root().add_child(scene)
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get_tree().quit()
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get_tree().quit()
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func _on_Asciicast_key_pressed(data: String, _event: InputEventKey,
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func _on_Asciicast_key_pressed(
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animation_player: AnimationPlayer) -> void:
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data: String, _event: InputEventKey, animation_player: AnimationPlayer
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) -> void:
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if data == "\u001b":
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if data == "\u001b":
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animation_player.emit_signal("animation_finished")
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animation_player.emit_signal("animation_finished")
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@ -25,4 +25,5 @@ __meta__ = {
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}
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}
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rows = 31
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rows = 31
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cols = 102
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cols = 102
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[connection signal="key_pressed" from="Terminal" to="." method="_on_Terminal_key_pressed"]
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[connection signal="key_pressed" from="Terminal" to="." method="_on_Terminal_key_pressed"]
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@ -1,7 +1,6 @@
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extends Node
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extends Node
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func _on_Terminal_key_pressed(event: InputEventKey, data: PoolByteArray):
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func _on_Terminal_key_pressed(event: InputEventKey, data: PoolByteArray):
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print(data as Array)
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print(data as Array)
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print(event.scancode)
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print(event.scancode)
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