mirror of
https://github.com/lihop/godot-xterm.git
synced 2024-11-22 01:30:25 +01:00
Update all tests to use setup-godot action
- Adds support for Ubuntu 32bit. - Also test only release binaries to keep the number of test jobs under control.
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parent
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1 changed files with 66 additions and 162 deletions
226
.github/workflows/main.yml
vendored
226
.github/workflows/main.yml
vendored
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@ -198,181 +198,35 @@ jobs:
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path: misc/export_templates/godot/bin/webassembly_gdnative_${{matrix.target}}.zip
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install_godot:
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name: 'Install Godot'
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runs-on: ${{ matrix.os }}
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strategy:
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matrix:
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platform: [ x11.64, linux_headless.64 ]
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include:
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- platform: x11.64
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os: ubuntu-latest
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- platform: linux_headless.64
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os: ubuntu-latest
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install_plugins:
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name: 'Install Plugins'
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runs-on: ubuntu-latest
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steps:
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- uses: actions/checkout@v2
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with:
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submodules: recursive
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- name: Cache Godot executable
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uses: actions/cache@v2
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id: cache-godot
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env:
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cache-name: cache-godot
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with:
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path: godot_executable/
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key: godot-cache-${{ env.GODOT }}_${{ matrix.platform }}-v${{ env.GODOT_CACHE_VERSION }}
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- name: Download Godot
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uses: suisei-cn/actions-download-file@v1
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if: steps.cache-godot.outputs.cache-hit != 'true'
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with:
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url: https://downloads.tuxfamily.org/godotengine/${{ env.GODOT_VERSION }}/${{ env.GODOT }}_${{ matrix.platform }}.zip
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target: godot_executable/
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- name: Extract Godot
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shell: bash
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if: steps.cache-godot.outputs.cache-hit != 'true'
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run: |
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cd godot_executable
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unzip ${{ env.GODOT }}_${{ matrix.platform }}.zip
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- name: Symlink Godot
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if: steps.cache-godot.outputs.cache-hit != 'true' && matrix.platform == 'osx.universal'
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run: ln -s Godot.app/Contents/MacOS/Godot godot_executable/${{ env.GODOT }}_${{ matrix.platform }}
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test:
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name: 'Test'
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needs: [ install_godot, build, export_template ]
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runs-on: ${{ matrix.os }}
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strategy:
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fail-fast: false
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matrix:
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platform: [ x11.64 ]
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target: [ release, debug ]
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include:
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- platform: x11.64
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os: ubuntu-latest
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steps:
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- uses: actions/checkout@v2
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with:
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submodules: recursive
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- name: Cache godot executable
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uses: actions/cache@v2
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id: cache-godot
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env:
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cache-name: cache-godot
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with:
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path: godot_executable/
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key: godot-cache-${{ env.GODOT }}_${{ matrix.platform }}-v${{ env.GODOT_CACHE_VERSION }}
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- name: Install Ubuntu dependencies
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run: sudo apt-get install -y pulseaudio
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- name: Install binary build artifacts
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uses: actions/download-artifact@v2
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with:
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name: libgodot-xterm-${{ matrix.target }}
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path: addons/godot_xterm/native/bin
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- name: Install plugins
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uses: GabrielBB/xvfb-action@v1
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with:
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run: godot_executable/${{ env.GODOT }}_${{ matrix.platform }} --no-window -s plug.gd install
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# HACK: Use export to force re-import of files.
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# See the proposal to support command line import https://github.com/godotengine/godot-proposals/issues/1362
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- name: Install html5 export templates
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uses: actions/download-artifact@v2
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with:
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name: html5-gdnative-export-templates
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path: misc/export_templates/godot/bin
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- name: Create export directory
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run: mkdir -p docs/demo
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- name: Import files
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uses: GabrielBB/xvfb-action@v1
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with:
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run: ./godot_executable/${{ env.GODOT }}_${{ matrix.platform }} --export HTML5
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- name: Run tests
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uses: GabrielBB/xvfb-action@v1
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with:
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run: ./godot_executable/${{ env.GODOT }}_${{ matrix.platform }} --no-window -s addons/gut/gut_cmdln.gd -gconfig=test/.gutconfig.ci.json
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- name: Run unix tests
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uses: GabrielBB/xvfb-action@v1
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with:
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run: ./godot_executable/${{ env.GODOT }}_${{ matrix.platform }} --no-window -s addons/gut/gut_cmdln.gd -gconfig=test/.gutconfig.unix.json
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# setup-godot action not currently working with x11 64/32bit, so just test with Windows/macOS for now.
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test_v2:
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name: 'Test v2'
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needs: [ build, export_template ]
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runs-on: ${{ matrix.os }}
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strategy:
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fail-fast: false
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matrix:
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os: [ windows-latest, macos-latest ]
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bits: [ 64, 32 ]
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godot_version: [ '3.2', '3.3.2', '3.4-beta1' ]
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target: [ release, debug ]
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exclude:
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- os: macos-latest
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bits: 32
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steps:
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- uses: actions/checkout@v2
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with:
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submodules: recursive
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- name: Setup Godot
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uses: lihop/setup-godot@a8c51922588e49157a71bdd0e2c792f542f24d0a
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with:
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version: ${{ matrix.godot_version }}
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bits: ${{ matrix.bits }}
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- name: Install binary build artifacts
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uses: actions/download-artifact@v2
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with:
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name: libgodot-xterm-${{ matrix.target }}
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path: addons/godot_xterm/native/bin
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uses: lihop/setup-godot@v0.0.0
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- name: Install plugins
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shell: bash
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run: godot --no-window -s plug.gd install
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# HACK: Use export to force re-import of files.
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# See the proposal to support command line import https://github.com/godotengine/godot-proposals/issues/1362
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- name: Install html5 export templates
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uses: actions/download-artifact@v2
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- name: Upload install plugins for use by other jobs
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uses: actions/upload-artifact@v2
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with:
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name: html5-gdnative-export-templates
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path: misc/export_templates/godot/bin
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- name: Create export directory
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run: mkdir -p docs/demo
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- name: Import files
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shell: bash
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run: godot --export HTML5
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- name: Run tests
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if: ${{ matrix.godot_version != '3.2' }}
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shell: bash
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run: godot --no-window -s addons/gut/gut_cmdln.gd -gconfig=test/.gutconfig.ci.json
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- name: Run v3.2 tests
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if: ${{ matrix.godot_version == '3.2' }}
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shell: bash
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run: godot --no-window -s addons/gut/gut_cmdln.gd -gconfig=test/.gutconfig.3.2.json
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- name: Run unix tests
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if: ${{ matrix.os == 'macos-latest' || matrix.os == 'ubuntu-latest' }}
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run: godot --no-window -s addons/gut/gut_cmdln.gd -gconfig=test/.gutconfig.unix.json
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name: plugins
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retention-days: 1 # Minimum.
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path: |
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addons
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!addons/godot-xterm
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html5_export:
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name: 'HTML5 Export'
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needs: [ install_godot, build, export_template ]
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needs: [ build, export_template ]
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runs-on: ubuntu-latest
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steps:
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- uses: actions/checkout@v2
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with:
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submodules: recursive
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- name: Cache godot executable
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uses: actions/cache@v2
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id: cache-godot
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env:
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cache-name: cache-godot
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with:
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path: godot_executable/
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key: godot-cache-${{ env.GODOT }}_linux_headless.64-v${{ env.GODOT_CACHE_VERSION }}
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- name: Setup Godot
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uses: lihop/setup-godot@v0.0.0
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- name: Install binary build artifacts
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uses: actions/download-artifact@v2
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with:
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@ -383,10 +237,12 @@ jobs:
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with:
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name: html5-gdnative-export-templates
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path: misc/export_templates/godot/bin
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- name: Install plugins
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run: godot --no-window -s plug.gd install
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- name: Create export directory
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run: mkdir -p docs/demo
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- name: Export html5
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run: ./godot_executable/${{ env.GODOT }}_linux_headless.64 --export HTML5
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run: godot --export HTML5
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# FIXME: HTML5 Exports not properly exporting .cast files.
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# So skip upload for now.
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#- name: Upload export
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@ -396,6 +252,54 @@ jobs:
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# path: docs/demo
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test:
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name: 'Test'
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needs: [ install_plugins, build ]
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runs-on: ${{ matrix.os }}
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strategy:
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fail-fast: false
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matrix:
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os: [ windows-latest, macos-latest, ubuntu-latest ]
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bits: [ 64, 32 ]
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godot_version: [ 'v3.2-stable', 'v3.3.2-stable', 'v3.4-beta1' ]
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exclude:
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- os: macos-latest
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bits: 32
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- os: ubuntu-latest
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godot_version: 'v3.2-stable'
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bits: 32
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steps:
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- uses: actions/checkout@v2
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with:
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submodules: recursive
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- name: Setup Godot
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uses: lihop/setup-godot@v0.0.0
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with:
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version: ${{ matrix.godot_version }}
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bits: ${{ matrix.bits }}
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- name: Install binary build artifacts
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uses: actions/download-artifact@v2
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with:
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name: libgodot-xterm-release
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path: addons/godot_xterm/native/bin
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- name: Install plugins
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uses: actions/download-artifact@v2
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with:
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name: plugins
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path: ./
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- name: Run tests
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if: ${{ matrix.godot_version != 'v3.2-stable' }}
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shell: bash
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run: godot --no-window -s addons/gut/gut_cmdln.gd -gconfig=test/.gutconfig.ci.json
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- name: Run v3.2 tests
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if: ${{ matrix.godot_version == 'v3.2-stable' }}
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shell: bash
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run: godot --no-window -s addons/gut/gut_cmdln.gd -gconfig=test/.gutconfig.3.2.json
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- name: Run unix tests
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if: ${{ matrix.os != 'windows-latest' }}
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run: godot --no-window -s addons/gut/gut_cmdln.gd -gconfig=test/.gutconfig.unix.json
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# Git archive should only include addons/godot_xterm directory.
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check-archive:
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name: 'Check Archive'
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