Make native library easier to build/use

Makes libtsm a static library rather than dynamic so that it doesn't
have to be installed as a system library on the user's operating system.

Also updates SConstruct to work on more operating systems other than
just NixOS. Adds a number of docker files for building the library on
various distributions (NixOS, Arch Linux, Ubuntu).

Uses a fork of godot-cpp with an updated godot_headers submodule that
includes godotengine/godot_headers#76. We should go back to tracking
https://github.com/godotengine/godot-cpp once the submodule has
been updated in that repo.

Former-commit-id: d8c8b5b272
This commit is contained in:
Leroy Hopson 2020-07-13 11:14:30 +07:00
parent 5cc2b2c718
commit f8412a03f5
30 changed files with 489 additions and 158 deletions

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@ -6,6 +6,14 @@
![Godot Version](https://img.shields.io/badge/godot-3.2+-blue.svg)
![License](https://img.shields.io/badge/license-MIT-green.svg)
Native implementation of Godot Xterm using GDNative with [libtsm](https://github.com/Aetf/libtsm).
## Demo
Click the thumbnail to watch a demo video on youtube:
[![Demo video thumbnail](https://img.youtube.com/vi/_Tt4eQEBybo/0.jpg)](https://www.youtube.com/watch?v=_Tt4eQEBybo)
## License
If you contribute code to this project, you are implicitly allowing your code to be distributed under the MIT license.
@ -14,4 +22,4 @@ You are also implicitly verifying that all code is your original work, or unorig
Copyright (c) 2020 Leroy Hopson (MIT License)
The fonts used in this project are published under a seperate license.
See: [addons/godot_xterm_native/fonts/LICENSE](addons/godot_xterm_native/fonts/LICENSE).
See: [addons/godot_xterm_native/fonts/LICENSE.txt](addons/godot_xterm_native/fonts/LICENSE.txt).