mirror of
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Make native library easier to build/use
Makes libtsm a static library rather than dynamic so that it doesn't
have to be installed as a system library on the user's operating system.
Also updates SConstruct to work on more operating systems other than
just NixOS. Adds a number of docker files for building the library on
various distributions (NixOS, Arch Linux, Ubuntu).
Uses a fork of godot-cpp with an updated godot_headers submodule that
includes godotengine/godot_headers#76. We should go back to tracking
https://github.com/godotengine/godot-cpp once the submodule has
been updated in that repo.
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README.md
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README.md
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Native implementation of Godot Xterm using GDNative with [libtsm](https://github.com/Aetf/libtsm).
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## Demo
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Click the thumbnail to watch a demo video on youtube:
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[](https://www.youtube.com/watch?v=_Tt4eQEBybo)
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## License
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If you contribute code to this project, you are implicitly allowing your code to be distributed under the MIT license.
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Copyright (c) 2020 Leroy Hopson (MIT License)
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The fonts used in this project are published under a seperate license.
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See: [addons/godot_xterm_native/fonts/LICENSE](addons/godot_xterm_native/fonts/LICENSE).
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See: [addons/godot_xterm_native/fonts/LICENSE.txt](addons/godot_xterm_native/fonts/LICENSE.txt).
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