mirror of
https://github.com/lihop/godot-xterm.git
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Make native library easier to build/use
Makes libtsm a static library rather than dynamic so that it doesn't
have to be installed as a system library on the user's operating system.
Also updates SConstruct to work on more operating systems other than
just NixOS. Adds a number of docker files for building the library on
various distributions (NixOS, Arch Linux, Ubuntu).
Uses a fork of godot-cpp with an updated godot_headers submodule that
includes godotengine/godot_headers#76. We should go back to tracking
https://github.com/godotengine/godot-cpp once the submodule has
been updated in that repo.
Former-commit-id: d8c8b5b272
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parent
5cc2b2c718
commit
f8412a03f5
30 changed files with 489 additions and 158 deletions
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@ -6,6 +6,9 @@ opts = Variables([], ARGUMENTS)
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# Gets the standard flags CC, CCX, etc.
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env = DefaultEnvironment()
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# Add PATH to environment so scons can find commands such as g++, etc.
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env.AppendENVPath('PATH', os.getenv('PATH'))
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# Define our options
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opts.Add(EnumVariable('target', "Compilation target", 'debug', ['d', 'debug', 'r', 'release']))
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opts.Add(EnumVariable('platform', "Compilation platform", '', ['', 'windows', 'x11', 'linux', 'osx']))
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@ -18,6 +21,7 @@ opts.Add(PathVariable('target_name', 'The library name.', 'libgodotxtermnative',
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godot_headers_path = "godot-cpp/godot_headers/"
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cpp_bindings_path = "godot-cpp/"
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cpp_library = "libgodot-cpp"
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libtsm_path = "libtsm/"
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# only support 64 at this time..
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bits = 64
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@ -30,8 +34,8 @@ if env['use_llvm']:
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env['CC'] = 'clang'
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env['CXX'] = 'clang++'
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else:
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env['CC'] = '/home/leroy/.nix-profile/bin/gcc'
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env['CXX'] = '/home/leroy/.nix-profile/bin/g++'
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env['CC'] = 'gcc'
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env['CXX'] = 'g++'
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if env['p'] != '':
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env['platform'] = env['p']
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@ -64,7 +68,6 @@ elif env['platform'] in ('x11', 'linux'):
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env['target_path'] += 'x11/'
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cpp_library += '.linux'
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env.Append(CCFLAGS=['-fPIC', '-shared'])
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env.Append(CCFLAGS=os.environ['NIX_CFLAGS_COMPILE'])
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env.Append(CXXFLAGS=['-std=c++17', '-shared', '-pthread'])
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if env['target'] in ('debug', 'd'):
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env.Append(CCFLAGS=['-g3', '-Og'])
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@ -96,8 +99,8 @@ else:
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cpp_library += '.' + str(bits)
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# make sure our binding library is properly includes
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env.Append(CPPPATH=['.', godot_headers_path, cpp_bindings_path + 'include/', cpp_bindings_path + 'include/core/', cpp_bindings_path + 'include/gen/'])
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env.Append(LIBPATH=[cpp_bindings_path + 'bin/'] + os.environ['LD_LIBRARY_PATH'].split(':'))
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env.Append(CPPPATH=['.', godot_headers_path, cpp_bindings_path + 'include/', cpp_bindings_path + 'include/core/', cpp_bindings_path + 'include/gen/', libtsm_path + 'src/tsm'])
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env.Append(LIBPATH=[cpp_bindings_path + 'bin/', libtsm_path + 'build/src/tsm'])
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env.Append(LIBS=[cpp_library, 'tsm', 'util']) # Note util used by pseudoterminal, tsm used by terminal.
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# tweak this if you want to use different folders, or more folders, to store your source code in.
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