Make native library easier to build/use

Makes libtsm a static library rather than dynamic so that it doesn't
have to be installed as a system library on the user's operating system.

Also updates SConstruct to work on more operating systems other than
just NixOS. Adds a number of docker files for building the library on
various distributions (NixOS, Arch Linux, Ubuntu).

Uses a fork of godot-cpp with an updated godot_headers submodule that
includes godotengine/godot_headers#76. We should go back to tracking
https://github.com/godotengine/godot-cpp once the submodule has
been updated in that repo.

Former-commit-id: d8c8b5b272
This commit is contained in:
Leroy Hopson 2020-07-13 11:14:30 +07:00
parent 5cc2b2c718
commit f8412a03f5
30 changed files with 489 additions and 158 deletions

View file

@ -6,6 +6,9 @@ opts = Variables([], ARGUMENTS)
# Gets the standard flags CC, CCX, etc.
env = DefaultEnvironment()
# Add PATH to environment so scons can find commands such as g++, etc.
env.AppendENVPath('PATH', os.getenv('PATH'))
# Define our options
opts.Add(EnumVariable('target', "Compilation target", 'debug', ['d', 'debug', 'r', 'release']))
opts.Add(EnumVariable('platform', "Compilation platform", '', ['', 'windows', 'x11', 'linux', 'osx']))
@ -18,6 +21,7 @@ opts.Add(PathVariable('target_name', 'The library name.', 'libgodotxtermnative',
godot_headers_path = "godot-cpp/godot_headers/"
cpp_bindings_path = "godot-cpp/"
cpp_library = "libgodot-cpp"
libtsm_path = "libtsm/"
# only support 64 at this time..
bits = 64
@ -30,8 +34,8 @@ if env['use_llvm']:
env['CC'] = 'clang'
env['CXX'] = 'clang++'
else:
env['CC'] = '/home/leroy/.nix-profile/bin/gcc'
env['CXX'] = '/home/leroy/.nix-profile/bin/g++'
env['CC'] = 'gcc'
env['CXX'] = 'g++'
if env['p'] != '':
env['platform'] = env['p']
@ -64,7 +68,6 @@ elif env['platform'] in ('x11', 'linux'):
env['target_path'] += 'x11/'
cpp_library += '.linux'
env.Append(CCFLAGS=['-fPIC', '-shared'])
env.Append(CCFLAGS=os.environ['NIX_CFLAGS_COMPILE'])
env.Append(CXXFLAGS=['-std=c++17', '-shared', '-pthread'])
if env['target'] in ('debug', 'd'):
env.Append(CCFLAGS=['-g3', '-Og'])
@ -96,8 +99,8 @@ else:
cpp_library += '.' + str(bits)
# make sure our binding library is properly includes
env.Append(CPPPATH=['.', godot_headers_path, cpp_bindings_path + 'include/', cpp_bindings_path + 'include/core/', cpp_bindings_path + 'include/gen/'])
env.Append(LIBPATH=[cpp_bindings_path + 'bin/'] + os.environ['LD_LIBRARY_PATH'].split(':'))
env.Append(CPPPATH=['.', godot_headers_path, cpp_bindings_path + 'include/', cpp_bindings_path + 'include/core/', cpp_bindings_path + 'include/gen/', libtsm_path + 'src/tsm'])
env.Append(LIBPATH=[cpp_bindings_path + 'bin/', libtsm_path + 'build/src/tsm'])
env.Append(LIBS=[cpp_library, 'tsm', 'util']) # Note util used by pseudoterminal, tsm used by terminal.
# tweak this if you want to use different folders, or more folders, to store your source code in.