Make native library easier to build/use

Makes libtsm a static library rather than dynamic so that it doesn't
have to be installed as a system library on the user's operating system.

Also updates SConstruct to work on more operating systems other than
just NixOS. Adds a number of docker files for building the library on
various distributions (NixOS, Arch Linux, Ubuntu).

Uses a fork of godot-cpp with an updated godot_headers submodule that
includes godotengine/godot_headers#76. We should go back to tracking
https://github.com/godotengine/godot-cpp once the submodule has
been updated in that repo.

Former-commit-id: d8c8b5b272
This commit is contained in:
Leroy Hopson 2020-07-13 11:14:30 +07:00
parent 5cc2b2c718
commit f8412a03f5
30 changed files with 489 additions and 158 deletions

View file

@ -15,7 +15,6 @@ onready var viewport = get_viewport()
func _ready():
$Pseudoterminal.connect("data_received", $Terminal, "write")
$Pseudoterminal.connect("data_received", self, "_on_data_received")
viewport.connect("size_changed", self, "_resize")
_resize()
@ -51,10 +50,6 @@ func _input(event):
$Pseudoterminal.put_data(data)
func _on_data_received(data: PoolByteArray):
print("Got data: %s" % data.get_string_from_utf8())
func _resize():
rect_size = viewport.size
$Terminal.rect_size = rect_size