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https://github.com/lihop/godot-xterm.git
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Modify matrix
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parent
1514f42b54
commit
f901d18052
1 changed files with 24 additions and 30 deletions
54
.github/workflows/main.yml
vendored
54
.github/workflows/main.yml
vendored
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@ -54,12 +54,7 @@ jobs:
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matrix:
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platform: [web, macos, windows]
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target: [release, debug]
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bits: [64, 32]
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exclude:
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- platform: web
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bits: 64
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- platform: macos
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bits: 32
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arch: [wasm32, universal, x86_64, x86_32]
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include:
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- platform: web
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os: ubuntu-22.04
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@ -67,16 +62,23 @@ jobs:
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os: macos-12
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- platform: windows
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os: windows-2022
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exclude:
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- platform: web
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arch: x86_64
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- platform: web
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arch: x86_32
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- platform: web
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arch: universal
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- platform: macos
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arch: wasm32
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- platform: macos
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arch: universal
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- platform: windows
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bits: 64
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arch: x86_64
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- platform: windows
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bits: 32
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- platform: macos
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arch: x86_32
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- platform: windows
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arch: wasm32
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- platform: windows
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arch: universal
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steps:
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- uses: actions/checkout@v4
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with:
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@ -117,20 +119,20 @@ jobs:
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uses: ilammy/msvc-dev-cmd@v1
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if: ${{ matrix.platform == 'windows' }}
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with:
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arch: win${{ matrix.bits }}
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arch: win${{ matrix.arch == 'x86_64' && '64' || '32' }}
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- name: Setup cmake
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if: steps.cache-submodules.outputs.cache-hit != 'true'
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uses: jwlawson/actions-setup-cmake@v2
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with:
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cmake-version: "3.23.2"
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use-32bit: ${{ matrix.bits == 32 && matrix.platform == 'windows' }}
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use-32bit: ${{ matrix.arch == 'x86_32' && matrix.platform == 'windows' }}
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- name: Build libuv
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if: steps.cache-submodules.outputs.cache-hit != 'true'
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shell: bash
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env:
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PLATFORM: ${{ matrix.platform }}
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TARGET: ${{ matrix.target }}
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BITS: ${{ matrix.bits }}
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BITS: ${{ matrix.arch == 'x86_64' && 64 || 32 }}
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run: |
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cd addons/godot_xterm/native/thirdparty/libuv
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args="-DCMAKE_BUILD_TYPE=$TARGET -DBUILD_SHARED_LIBS=OFF -DCMAKE_POSITION_INDEPENDENT_CODE=TRUE \
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@ -238,11 +240,17 @@ jobs:
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fail-fast: false
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matrix:
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platform: [linux, macos, windows]
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bits: [64, 32]
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test-type: [headless, rendering, unix]
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arch: [x86_64, x86_32, universal]
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exclude:
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- platform: linux
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arch: universal
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- platform: macos
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bits: 32
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arch: x86_64
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- platform: macos
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arch: x86_32
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- platform: windows
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arch: universal
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- platform: windows
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test-type: rendering
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- platform: windows
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@ -254,20 +262,6 @@ jobs:
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os: macos-12
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- platform: windows
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os: windows-2022
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- platform: linux
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bits: 64
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arch: x86_64
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- platform: linux
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bits: 32
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arch: x86_32
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- platform: macos
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arch: universal
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- platform: windows
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bits: 64
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arch: x86_64
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- platform: windows
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bits: 32
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arch: x86_32
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steps:
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- uses: actions/checkout@v4
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- name: Setup Godot
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