Remove gdscript version and replace with native

This commit is contained in:
Leroy Hopson 2020-09-17 15:14:04 +07:00
parent d8c8b5b272
commit f9474fe533
126 changed files with 116 additions and 14221 deletions

8
.gitmodules vendored
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@ -1,6 +1,6 @@
[submodule "addons/godot_xterm_native/godot-cpp"]
path = addons/godot_xterm_native/godot-cpp
[submodule "addons/godot_xterm/godot-cpp"]
path = addons/godot_xterm/godot-cpp
url = https://github.com/lihop/godot-cpp
[submodule "addons/godot_xterm_native/libtsm"]
path = addons/godot_xterm_native/libtsm
[submodule "addons/godot_xterm/libtsm"]
path = addons/godot_xterm/libtsm
url = https://github.com/Aetf/libtsm

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@ -5,13 +5,11 @@ services:
jobs:
include:
- name: "Run tests"
env: SERVICE=tests
- name: "Build native on Arch Linux"
- name: "Build on Arch Linux"
env: SERVICE=build-archlinux
- name: "Build native on NixOS"
- name: "Build on NixOS"
env: SERVICE=build-nixos
- name: "Build native on Ubuntu"
- name: "Build on Ubuntu"
env: SERVICE=build-ubuntu
script: docker-compose run $SERVICE

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@ -8,6 +8,10 @@
Native implementation of Godot Xterm using GDNative with [libtsm](https://github.com/Aetf/libtsm).
Terminal emulator for Godot using GDNative and [libtsm](https://github.com/Aetf/libtsm).
**Note**: If you are looking for the purely gdscript version of this plugin it was too buggy and slow so is no longer being developed or maintained but can found [here](https://github.com/lihop/godot-xterm/tree/gdscript-unmaintained).
## Demo
Click the thumbnail to watch a demo video on youtube:
@ -22,4 +26,4 @@ You are also implicitly verifying that all code is your original work, or unorig
Copyright (c) 2020 Leroy Hopson (MIT License)
The fonts used in this project are published under a seperate license.
See: [addons/godot_xterm_native/fonts/LICENSE.txt](addons/godot_xterm_native/fonts/LICENSE.txt).
See: [addons/godot_xterm/fonts/LICENSE.txt](addons/godot_xterm/fonts/LICENSE.txt).

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@ -1,23 +0,0 @@
extends Reference
# font flags
enum {
FONT_NORMAL = 0,
FONT_BOLD = 1 << 0
FONT_ITALIC = 1 << 1,
FONT_UNDERLINED = 1 << 2
FONT_BLINK = 1 << 3
FONT_INVERSE = 1 << 4
FONT_IVSIBILE = 1 << 5
FONT_STRIKETHROUGH = 1 << 6
}
# colors
const COLOR_BLACK = Color(0.0, 0.0, 0.0) # 0
const COLOR_RED = Color(1.0, 0.0, 0.0) # 1
const COLOR_GREEN = Color(0.0, 1.0, 0.0) # 2
const COLOR_YELLOW = Color(1.0, 1.0, 0.0) # 3
const COLOR_BLUE = Color(0.0, 0.0, 1.0) # 4
const COLOR_MAGENTA = Color(1.0, 0.0, 1.0) # 5
const COLOR_CYAN = Color(0.0, 1.0, 1.0) # 6
const COLOR_WHITE = Color(1.0, 1.0, 1.0) # 7

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@ -1,168 +0,0 @@
# Copyright (c) 2018 The xterm.js authors. All rights reserved.
# Ported to GDScript by the GodotXterm authors.
# License MIT
extends Reference
const Constants = preload("res://addons/godot_xterm/buffer/constants.gd")
const Attributes = Constants.Attributes
const FgFlags = Constants.FgFlags
const BgFlags = Constants.BgFlags
const UnderlineStyle = Constants.UnderlineStyle
var fg = 0
var bg = 0
var extended = ExtendedAttrs.new()
static func to_color_rgb(value: int) -> Color:
# Create color from RGB format.
return Color("%02x%02x%02x" % [value >> Attributes.RED_SHIFT & 255,
value >> Attributes.GREEN_SHIFT & 255, value & 255])
# flags
func is_inverse() -> int:
return fg & FgFlags.INVERSE
func is_bold() -> int:
return fg & FgFlags.BOLD
func is_underline() -> int:
return fg & FgFlags.UNDERLINE
func is_blink() -> int:
return fg & FgFlags.BLINK
func is_invisible() -> int:
return fg & FgFlags.INVISIBLE
func is_italic() -> int:
return bg & BgFlags.ITALIC
func is_dim() -> int:
return fg & BgFlags.DIM
# color modes
func get_fg_color_mode() -> int:
return fg & Attributes.CM_MASK
func get_bg_color_mode() -> int:
return bg & Attributes.CM_MASK
func is_fg_rgb() -> bool:
return (fg & Attributes.CM_MASK) == Attributes.CM_RGB
func is_bg_rgb() -> bool:
return (bg & Attributes.CM_MASK) == Attributes.CM_RGB
func is_fg_palette() -> bool:
return (fg & Attributes.CM_MASK) == Attributes.CM_P16 or (fg & Attributes.CM_MASK) == Attributes.CM_P256
func is_bg_palette() -> bool:
return (bg & Attributes.CM_MASK) == Attributes.CM_P16 or (bg & Attributes.CM_MASK) == Attributes.CM_P256
func is_fg_default() -> bool:
return (fg & Attributes.CM_MASK) == 0
func is_bg_default() -> bool:
return (bg & Attributes.CM_MASK) == 0
func is_attribute_default() -> bool:
return fg == 0 && bg == 0
func get_fg_color() -> int:
match fg & Attributes.CM_MASK:
Attributes.CM_P16, Attributes.CM_P256:
return fg & Attributes.PCOLOR_MASK
Attributes.CM_RGB:
return fg & Attributes.RGB_MASK
_:
return -1 # CM_DEFAULT defaults to -1
func get_bg_color() -> int:
match bg & Attributes.CM_MASK:
Attributes.CM_P16, Attributes.CM_P256:
return bg & Attributes.PCOLOR_MASK
Attributes.CM_RGB:
return bg & Attributes.RGB_MASK
_:
return -1 # CM_DEFAULT defaults to -1
func has_extended_attrs() -> int:
return bg & BgFlags.HAS_EXTENDED
func update_extended() -> void:
if extended.is_empty():
bg &= ~BgFlags.HAS_EXTENDED
else:
bg |= BgFlags.HAS_EXTENDED
func get_underline_color() -> int:
if bg & BgFlags.HAS_EXTENDED and ~extended.underline_color:
match extended.underline_color & Attributes.CM_MASK:
Attributes.CM_P16, Attributes.CM_P256:
return extended.underline_color & Attributes.PCOLOR_MASK
Attributes.CM_RGB:
return extended.underline_color & Attributes.RGB_MASK
_:
return get_fg_color()
else:
return get_fg_color()
func get_underline_color_mode() -> int:
if bg & BgFlags.HAS_EXTENDED and ~extended.underline_color:
return extended.underline_color & Attributes.CM_MASK
else:
return get_fg_color_mode()
func is_underline_color_rgb() -> bool:
if bg & BgFlags.HAS_EXTENDED and ~extended.underline_color:
return extended.underline_color & Attributes.CM_MASK == Attributes.CM_RGB
else:
return is_fg_rgb()
func is_underline_color_palette() -> bool:
if bg & BgFlags.HAS_EXTENDED and ~extended.underline_color:
return extended.underline_color & Attributes.CM_MASK == Attributes.CM_P16 \
or extended.underline_color & Attributes.CM_MASK == Attributes.CM_P256
else:
return is_fg_palette()
func is_underline_color_default() -> bool:
if bg & BgFlags.HAS_EXTENDED and ~extended.underline_color:
return extended.underline_color & Attributes.CM_MASK == 0
else:
return is_fg_default()
func get_underline_style():
if fg & FgFlags.UNDERLINE:
return extended.underline_style if bg & BgFlags.HAS_EXTENDED else UnderlineStyle.SINGLE
else:
return UnderlineStyle.NONE
class ExtendedAttrs:
extends Reference
# Extended attributes for a cell.
# Holds information about different underline styles and color.
var underline_style = UnderlineStyle.NONE
var underline_color: int = -1
func _init():
underline_style
func duplicate():
# Workaround as per: https://github.com/godotengine/godot/issues/19345#issuecomment-471218401
var AttributeData = load("res://addons/godot_xterm/buffer/attribute_data.gd")
var clone = AttributeData.ExtendedAttrs.new()
clone.underline_style = underline_style
clone.underline_color = underline_color
return clone
# Convenient method to indicate whether the object holds no additional information,
# that needs to be persistant in the buffer.
func is_empty():
return underline_style == UnderlineStyle.NONE

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@ -1,430 +0,0 @@
# Copyright (c) 2017 The xterm.js authors. All rights reserved.
# Ported to GDScript by the GodotXterm authors.
# License MIT
extends Reference
const BufferLine = preload("res://addons/godot_xterm/buffer/buffer_line.gd")
const CellData = preload("res://addons/godot_xterm/buffer/cell_data.gd")
const Charsets = preload("res://addons/godot_xterm/data/charsets.gd")
const Constants = preload("res://addons/godot_xterm/buffer/constants.gd")
const CircularList = preload("res://addons/godot_xterm/circular_list.gd")
const AttributeData = preload("res://addons/godot_xterm/buffer/attribute_data.gd")
const BufferReflow = preload("res://addons/godot_xterm/buffer/buffer_reflow.gd")
const MAX_BUFFER_SIZE = 4294967295 # 2^32 - 1
var lines
var ydisp: int = 0
var ybase: int = 0
var y: int = 0
var x: int = 0
var scroll_bottom: int
var scroll_top: int
var tabs = {}
var saved_y: int = 0
var saved_x: int = 0
var saved_cur_attr_data = AttributeData.new()
var saved_charset = Charsets.DEFAULT_CHARSET
var markers: Array = []
var _null_cell = CellData.from_char_data([0, Constants.NULL_CELL_CHAR,
Constants.NULL_CELL_WIDTH, Constants.NULL_CELL_CODE])
var _whitespace_cell = CellData.from_char_data([0, Constants.WHITESPACE_CELL_CHAR,
Constants.WHITESPACE_CELL_WIDTH, Constants.WHITESPACE_CELL_CODE])
var _cols: int
var _rows: int
var _has_scrollback
var _options_service
var _buffer_service
func _init(has_scrollback: bool, options_service, buffer_service):
_has_scrollback = has_scrollback
_options_service = options_service
_buffer_service = buffer_service
_cols = buffer_service.cols
_rows = buffer_service.rows
lines = CircularList.new(_get_correct_buffer_length(_rows))
scroll_top = 0
scroll_bottom = _rows - 1
setup_tab_stops()
# Resizes the buffer, adjusting its data accordingly.
# @param new_cols The new number of columns.
# @param new_rows The new number of rows.
func resize(new_cols: int, new_rows: int) -> void:
# store reference to null cell with default attrs
var null_cell = get_null_cell(AttributeData.new())
# Increase max length if needed before adjustments to allow space to fill
# as required.
var new_max_length = _get_correct_buffer_length(new_rows)
if new_max_length > lines.max_length:
lines.max_length = new_max_length
# The following adjustments should only happen if the buffer has been
# initialized/filled.
if lines.length > 0:
# Deal with columns increasing (reducing needs to happen after reflow)
if _cols < new_cols:
for i in range(lines.length):
lines.get_line(i).resize(new_cols, null_cell)
# Resize rows in both directions as needed
var add_to_y = 0
if _rows < new_rows:
for y in range(_rows, new_rows):
if lines.length < new_rows + ybase:
if _options_service.options.windows_mode:
# Just add the new missing rows on Windows as conpty reprints the screen with it's
# view of the world. Once a line enters scrollback for conpty it remains there
lines.push(BufferLine.new(new_cols, null_cell))
else:
if ybase > 0 and lines.length <= ybase + y + add_to_y + 1:
# There is room above the buffer and there are no empty elements below the line,
# scroll up
ybase -= 1
add_to_y += 1
if ydisp > 0:
# Viewport is at the top of the buffer, must increase downwards
ydisp -= 1
else:
# Add a blank line if tere is no buffer left at the top to srcoll to, or if there
# are blank lines after the cursor
lines.push(BufferLine.new(new_cols, null_cell))
else: # _rows >= new_rows
for _y in range(_rows, new_rows, -1):
if lines.length > new_rows + ybase:
if lines.length > ybase + y + 1:
# The line is blank line below the cursor, remove it
lines.pop()
else:
# The line is the cursor, scroll down
ybase += 1
ydisp += 1
# Reduce max length if needed after adjustments, this is done after as it
# would otherwise cut data from the bottom of the buffer.
if new_max_length < lines.max_length:
# Trim from the top of th ebuffer and adjust ybase and ydisp.
var amount_to_trim = lines.length - new_max_length
if amount_to_trim > 0:
lines.trim_start(amount_to_trim)
ybase = max(ybase - amount_to_trim, 0)
ydisp = max(ydisp - amount_to_trim, 0)
saved_y = max(saved_y - amount_to_trim, 0)
lines.max_length = new_max_length
# Make sure that the cursor stays on screen
x = min(x, new_cols - 1)
y = min(y, new_rows - 1)
if add_to_y:
y += add_to_y
saved_x = min(saved_x, new_cols -1)
scroll_top = 0
scroll_bottom = new_rows - 1
if _is_reflow_enabled():
_reflow(new_cols, new_rows)
# Trim the end of the line off if cols shrunk
if _cols > new_cols:
for i in range(lines.length):
lines.get_line(i).resize(new_cols, null_cell)
_cols = new_cols
_rows = new_rows
func _is_reflow_enabled() -> bool:
return _has_scrollback and not _options_service.options.windows_mode
func _reflow(new_cols: int, new_rows: int) -> void:
if _cols == new_cols:
return
# Iterate through rows, ignore the last one as it cannot be wrapped
if new_cols > _cols:
_reflow_larger(new_cols, new_rows)
else:
_reflow_smaller(new_cols, new_rows)
func _reflow_larger(new_cols: int, new_rows: int) -> void:
var to_remove: PoolIntArray = BufferReflow.reflow_larger_get_lines_to_remove(lines,
_cols, new_cols, ybase + y, get_null_cell(AttributeData.new()))
if not to_remove.empty():
var new_layout_result = BufferReflow.reflow_larger_create_new_layout(lines, to_remove)
BufferReflow.reflow_larger_apply_new_layout(lines, new_layout_result.layout)
_reflow_larger_adjust_viewport(new_cols, new_rows, new_layout_result.count_removed)
func _reflow_larger_adjust_viewport(new_cols: int, new_rows: int, count_removed: int) -> void:
var null_cell = get_null_cell(AttributeData.new())
# Adjust viewport based on number of items removed
var viewport_adjustments = count_removed
while viewport_adjustments > 0:
viewport_adjustments -= 1
if ybase == 0:
if y > 0:
y -= 1
if lines.length < new_rows:
# Add an extra row at the bottom of the viewport
lines.push(BufferLine.new(new_cols, null_cell))
else:
if ydisp == ybase:
ydisp -= 1
ybase -= 1
saved_y = max(saved_y - count_removed, 0)
func _reflow_smaller(new_cols: int, new_rows: int) -> void:
var null_cell = get_null_cell(AttributeData.new())
# Gather all BufferLines that need to be inserted into the Buffer here so that they can be
# batched up and only commited once
var to_insert = []
var count_to_insert = 0
# Go backwards as many lines may be trimmed and this will avoid considering them
var i = lines.length - 1
while i >= 0:
# Check wether this line is a problem
var next_line = lines.get_line(i)
if not next_line or not next_line.is_wrapped and next_line.get_trimmed_length() <= new_cols:
i -= 1
continue
# Gather wrapped lines and adjust y to be the starting line
var wrapped_lines = [next_line]
while next_line.is_wrapped and i > 0:
i -= 1
next_line = lines.get_line(i)
wrapped_lines.push_front(next_line)
# If these lines contain the cursor don't touch them, the program will handle fixing up
# wrapped lines with the cursor
var absolute_y = ybase + y
if absolute_y >= i and absolute_y < i + wrapped_lines.size():
i -= 1
continue
var last_line_length = wrapped_lines[wrapped_lines.size() - 1].get_trimmed_length()
var dest_line_lengths = BufferReflow.reflow_smaller_get_new_line_lengths(wrapped_lines, _cols, new_cols)
var lines_to_add = dest_line_lengths.size() - wrapped_lines.size()
var trimmed_lines: int
if ybase == 0 and y != lines.length - 1:
# If the top section of the buffer is not yet filled
trimmed_lines = max(0, y - lines.max_length + lines_to_add)
else:
trimmed_lines = max(0, lines.length - lines.max_length + lines_to_add)
# Add the new lines
var new_lines = []
for j in range(lines_to_add):
var new_line = get_blank_line(AttributeData.new(), true)
new_lines.append(new_line)
if not new_lines.empty():
to_insert.append({"start": i + wrapped_lines.size() + count_to_insert,
"new_lines": new_lines})
count_to_insert += new_lines.size()
wrapped_lines += new_lines
# Copy buffer data to new locations, this needs to happen backwards to do in-place
var dest_line_index = dest_line_lengths.size() - 1 # floor(cells_needed / new_cols)
var dest_col = dest_line_lengths[dest_line_index] # cells_needed % new_cols
if dest_col == 0:
dest_line_index -= 1
dest_col = dest_line_lengths[dest_line_index]
var src_line_index = wrapped_lines.size() - lines_to_add - 1
var src_col = last_line_length
while src_line_index >= 0:
var cells_to_copy = min(src_col, dest_col)
wrapped_lines[dest_line_index].copy_cells_from(wrapped_lines[src_line_index],
src_col - cells_to_copy, dest_col - cells_to_copy, cells_to_copy, true)
dest_col -= cells_to_copy
if dest_col == 0:
dest_line_index -= 1
dest_col = dest_line_lengths[dest_line_index]
src_col -= cells_to_copy
if src_col == 0:
src_line_index -= 1
var wrapped_lines_index = max(src_line_index, 0)
src_col = BufferReflow.get_wrapped_line_trimmed_length(wrapped_lines, wrapped_lines_index, _cols)
# Null out the end of the line ends if a wide character wrapped to the following line
for j in range(wrapped_lines.size()):
if dest_line_lengths[j] < new_cols:
wrapped_lines[j].set_cell(dest_line_lengths[j], null_cell)
# Adjust viewport as needed
var viewport_adjustments = lines_to_add - trimmed_lines
while viewport_adjustments > 0:
if ybase == 0:
if y < new_rows - 1:
y += 1
lines.pop()
else:
ybase += 1
ydisp += 1
else:
# Ensure ybase does not exceed its maximum value
if ybase < min(lines.max_length, (lines.length + count_to_insert) - new_rows):
if ybase == ydisp:
ydisp += 1
ybase += 1
viewport_adjustments -= 1
saved_y = min(saved_y + lines_to_add, ybase + new_rows - 1)
i -= 1
# Rearrange lines in the buffer if there are any insertions, this is done at the end rather
# than earlier so that it's a single O(n) pass through the buffer, instead of O(n^2) from many
# costly calls to CircularList.splice.
if not to_insert.empty():
# Record buffer insert events and then play them backwards so that the indexes are
# correct
var insert_events = []
# Record original lines so they don't get overridden when we rearrange the list
var original_lines = []
for j in range(lines.length):
original_lines.append(lines.get_line(j))
var original_lines_length = lines.length
var original_line_index = original_lines_length - 1
var next_to_insert_index = 0
var next_to_insert = to_insert[next_to_insert_index]
lines.length = min(lines.max_length, lines.length + count_to_insert)
var count_inserted_so_far = 0
var j = min(lines.max_length - 1, original_lines_length + count_to_insert - 1)
while j >= 0:
if next_to_insert and next_to_insert.start > original_line_index + count_inserted_so_far:
# Insert extra lines here, adjusting i as needed
for next_i in range(next_to_insert.new_lines.size() - 1, -1, -1):
lines.set_line(j, next_to_insert.new_lines[next_i])
j -= 1
j += 1
# Create insert events for later
insert_events.append({"index": original_line_index + 1,
"amount": next_to_insert.new_lines.size()})
count_inserted_so_far += next_to_insert.new_lines.size()
next_to_insert_index += 1
next_to_insert = to_insert[next_to_insert_index] if to_insert.size() > next_to_insert_index else null
else:
lines.set_line(j, original_lines[original_line_index])
original_line_index -= 1
j -= 1
# Update markers
var insert_count_emitted = 0
for k in range(insert_events.size() - 1, -1, -1):
insert_events[k].index += insert_count_emitted
lines.emit_signal("inserted", insert_events[k])
insert_count_emitted += insert_events[k].amount
var amount_to_trim = max(0, original_lines_length + count_to_insert - lines.max_length)
if amount_to_trim > 0:
lines.emit_signal("trimmed", amount_to_trim)
func get_null_cell(attr = null):
if attr:
_null_cell.fg = attr.fg
_null_cell.bg = attr.bg
_null_cell.extended = attr.extended
else:
_null_cell.fg = 0
_null_cell.bg = 0
_null_cell.extended = AttributeData.ExtendedAttrs.new()
return _null_cell
func get_blank_line(attr, is_wrapped: bool = false):
return BufferLine.new(_buffer_service.cols, get_null_cell(attr), is_wrapped)
func _get_correct_buffer_length(rows: int) -> int:
if not _has_scrollback:
return rows
else:
var correct_buffer_length = rows + _options_service.options.scrollback
return correct_buffer_length if correct_buffer_length < MAX_BUFFER_SIZE else MAX_BUFFER_SIZE
# Fills the viewport with blank lines.
func fill_viewport_rows(fill_attr = null) -> void:
if lines.length == 0:
if not fill_attr:
fill_attr = AttributeData.new()
var i = _rows
while i:
lines.push(get_blank_line(fill_attr))
i -= 1
# Clears the buffer to it's initial state, discarding all previous data.
func clear() -> void:
ydisp = 0
ybase = 0
y = 0
x = 0
lines = CircularList.new(_get_correct_buffer_length(_rows))
scroll_top = 0
scroll_bottom = _rows - 1
setup_tab_stops()
func get_wrapped_range_for_line(y: int) -> Dictionary:
var first = y
var last = y
# Scan upwards for wrapped lines
while first > 0 and lines.get_el(first).is_wrapped:
first -= 1
# Scan downwards for wrapped lines
while last + 1 < lines.length and lines.get_el(last + 1).is_wrapped:
last += 1
return {"first": first, "last": last}
# Setup the tab stops.
# @param i The index to start setting up tab stops from.
func setup_tab_stops(i = null) -> void:
if i != null:
if not tabs.get(i):
i = prev_stop(i)
else:
tabs = {}
i = 0
while i < _cols:
tabs[i] = true
i += max(_options_service.options.tab_stop_width, 1)
# Move the cursor to the previous tab stop from the given position (default is current).
# @param x The position to move the cursor to the previous tab stop.
func prev_stop(x: int) -> int:
if x == null:
x = self.x
while not tabs.get(x - 1, false) and x - 1 > 0:
x - 1
return _cols - 1 if x > _cols else 0 if x < 0 else x
# Move the cursor one tab stop forward from the given position (default is current).
# @param x The position to move the cursor one tab stop forward.
func next_stop(x = null) -> int:
if x == null:
x = self.x
x += 1
while not tabs.get(x) and x < _cols:
x += 1
return _cols - 1 if x >= _cols else 0 if x < 0 else x

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@ -1,291 +0,0 @@
# Copyright (c) 2018 The xterm.js authors. All rights reserved
# Ported to GDScript by the GodotXterm authors.
# License MIT
extends Reference
const AttributeData = preload("res://addons/godot_xterm/buffer/attribute_data.gd")
const CellData = preload("res://addons/godot_xterm/buffer/cell_data.gd")
const Constants = preload("res://addons/godot_xterm/buffer/constants.gd")
const Content = Constants.Content
const BgFlags = Constants.BgFlags
const CELL_SIZE = 3
enum Cell {
CONTENT
FG
BG
}
var _data: Array
var _combined: Dictionary = {}
var _extended_attrs: Dictionary = {}
var length: int
var is_wrapped
func _init(cols: int, fill_cell_data = null, is_wrapped: bool = false):
self.is_wrapped = is_wrapped
_data = []
_data.resize(cols * CELL_SIZE)
var cell = fill_cell_data if fill_cell_data \
else CellData.from_char_data([0, Constants.NULL_CELL_CHAR, Constants.NULL_CELL_WIDTH, Constants.NULL_CELL_CODE])
for i in range(cols):
set_cell(i, cell)
length = cols
func get_cell(index: int):
return _data[index * CELL_SIZE + Cell.CONTENT]
func get_width(index: int) -> int:
if (index * CELL_SIZE + Cell.CONTENT) < _data.size():
return _data[index * CELL_SIZE + Cell.CONTENT] >> Content.WIDTH_SHIFT
else:
return 0
func has_content(index: int) -> int:
return _data[index * CELL_SIZE + Cell.CONTENT] & Content.HAS_CONTENT_MASK
# Get codepoint of the cell.
# To be in line with `code` in CharData this either returns
# a single UTF32 codepoint or the last codepoint of a combined string.
func get_codepoint(index: int) -> int:
var content = _data[index * CELL_SIZE + Cell.CONTENT]
if content & Content.IS_COMBINED_MASK:
return _combined[index].ord_at(_combined[index].length() - 1)
else:
return content & Content.CODEPOINT_MASK
func load_cell(index: int, cell):
var start_index = index * CELL_SIZE
cell.content = _data[start_index + Cell.CONTENT]
cell.fg = _data[start_index + Cell.FG]
cell.bg = _data[start_index + Cell.BG]
if cell.content and cell.content & Content.IS_COMBINED_MASK:
cell.combined_data = _combined[index]
if cell.bg & BgFlags.HAS_EXTENDED:
cell.extended = _extended_attrs[index]
return cell
func set_cell(index: int, cell) -> void:
if cell.content & Content.IS_COMBINED_MASK:
_combined[index] = cell.combined_data
if cell.bg & BgFlags.HAS_EXTENDED:
_extended_attrs[index] = cell.extended
_data[index * CELL_SIZE + Cell.CONTENT] = cell.content
_data[index * CELL_SIZE + Cell.FG] = cell.fg
_data[index * CELL_SIZE + Cell.BG] = cell.bg
func set_cell_from_codepoint(index: int, codepoint: int, width: int, fg: int, bg: int, e_attrs) -> void:
if bg & BgFlags.HAS_EXTENDED:
_extended_attrs[index] = e_attrs
_data[index * CELL_SIZE + Cell.CONTENT] = codepoint | (width << Content.WIDTH_SHIFT)
_data[index * CELL_SIZE + Cell.FG] = fg
_data[index * CELL_SIZE + Cell.BG] = bg
# Add a codepoint to a cell from input handler
# During input stage combining chars with a width of 0 follow and stack
# onto a leading char. Since we already set the attrs
# by the previous `set_data_from_code_pont` call, we can omit it here.
func add_codepoint_to_cell(index: int, codepoint: int) -> void:
var content = _data[index * CELL_SIZE + Cell.CONTENT]
if content & Content.IS_COMBINED_MASK:
# we already have a combined string, simply add
_combined[index] += char(codepoint)
else:
if content & Content.CODEPOINT_MASK:
# normal case for combining chars:
# - move current leading char + new one into combined string
# - set combined flag
_combined[index] = char(content & Content.CODEPOINT_MASK) + char(codepoint)
content &= ~Content.CODEPOINT_MASK # set codepoint in buffer to 0
content |= Content.IS_COMBINED_MASK
else:
# should not happen - we actually have no data in the cell yet
# simply set the data in the cell buffer with a width of 1
content = codepoint | (1 << Content.WIDTH_SHIFT)
_data[index * CELL_SIZE + Cell.CONTENT] = content
func insert_cells(pos: int, n: int, fill_cell_data, erase_attr = null) -> void:
pos %= length
# handle fullwidth at pos: reset cell one to the left if pos is second cell of a wide char
var fg = erase_attr.fg if erase_attr and erase_attr.fg else 0
var bg = erase_attr.bg if erase_attr and erase_attr.bg else 0
var extended = erase_attr.extended if erase_attr and erase_attr.extended else AttributeData.ExtendedAttrs.new()
if pos and get_width(pos - 1) == 2:
set_cell_from_codepoint(pos - 1, 0, 1, fg, bg, extended)
if n < length - pos:
var cell = CellData.new()
var i = length - pos - n - 1
while i >= 0:
set_cell(pos + n + i, load_cell(pos + i, cell))
i -= 1
for j in range(n):
set_cell(pos + j, fill_cell_data)
else:
for i in range(pos, length):
set_cell(i, fill_cell_data)
# handle fullwidth at line end: reset last cell if it is first cell of a wide char
if get_width(length - 1) == 2:
set_cell_from_codepoint(length - 1, 0, 1, fg, bg, extended)
func delete_cells(pos: int, n: int, fill_cell_data, erase_attr = null) -> void:
pos %= length
if n < length - pos:
var cell = CellData.new()
for i in range(length - pos - n):
set_cell(pos + i, load_cell(pos + n + i, cell))
for i in range(length - n, length):
set_cell(i, fill_cell_data)
else:
for i in range(pos, length):
set_cell(i, fill_cell_data)
# handle fullwidth at pos:
# - reset pos-1 if wide char
# - reset pos if width==0 (previous second cell of a wide char)
var fg = erase_attr.fg if erase_attr and erase_attr.fg else 0
var bg = erase_attr.bg if erase_attr and erase_attr.bg else 0
var extended = erase_attr.extended if erase_attr and erase_attr.extended else AttributeData.ExtendedAttrs.new()
if pos and get_width(pos - 1) == 2:
set_cell_from_codepoint(pos - 1, 0, 1, fg, bg, extended)
if get_width(pos) == 0 and not has_content(pos):
set_cell_from_codepoint(pos, 0, 1, fg, bg, extended)
func replace_cells(start: int, end: int, fill_cell_data, erase_attr = null) -> void:
var fg = erase_attr.fg if erase_attr and erase_attr.fg else 0
var bg = erase_attr.bg if erase_attr and erase_attr.bg else 0
var extended = erase_attr.extended if erase_attr and erase_attr.extended else AttributeData.ExtendedAttrs.new()
# handle fullwidth at start: reset cell one to left if start is second cell of a wide char
if start and get_width(start - 1) == 2:
set_cell_from_codepoint(start - 1, 0, 1, fg, bg, extended)
# handle fullwidth at last cell + 1: reset to empty cell if it is second part of a wide char
if end < length and get_width(end - 1) == 2:
set_cell_from_codepoint(end, 0, 1, fg, bg, extended)
while start < end and start < length:
set_cell(start, fill_cell_data)
start += 1
func resize(cols: int, fill_cell_data) -> void:
if cols == length:
return
if cols > length:
var data = []
if length:
if cols * CELL_SIZE < _data.size():
data = _data.slice(0, cols * CELL_SIZE - 1)
else:
data = _data.duplicate()
data.resize(cols * CELL_SIZE)
_data = data
var i = length
while i < cols:
set_cell(i, fill_cell_data)
i += 1
else:
if cols:
var data = []
data = _data.slice(0, cols * CELL_SIZE - 1)
data.resize(cols * CELL_SIZE)
_data = data
# Remove any cut off combined data, FIXME: repeat this for extended attrs
for key in _combined.keys():
if key as int > cols:
_combined.erase(key)
else:
_data = []
_combined = {}
length = cols
# Fill a line with `fill_cell_data`.
func fill(fill_cell_data) -> void:
_combined = {}
_extended_attrs = {}
for i in range(length):
set_cell(i, fill_cell_data)
# alter to a full copy of line
func copy_from(line) -> void:
_data = line._data.duplicate()
length = line.length
_combined = {}
for k in line._combined.keys():
_combined[k] = line._combined[k]
is_wrapped = line.is_wrapped
func get_trimmed_length() -> int:
for i in range(length - 1, -1, -1):
if _data[i * CELL_SIZE + Cell.CONTENT] & Content.HAS_CONTENT_MASK:
return i + (_data[i * CELL_SIZE + Cell.CONTENT] >> Content.WIDTH_SHIFT)
return 0
func copy_cells_from(src, src_col: int, dest_col: int, length: int, apply_in_reverse: bool) -> void:
var src_data = src._data
if apply_in_reverse:
for cell in range(length - 1, -1, -1):
for i in range(CELL_SIZE):
_data[(dest_col + cell) * CELL_SIZE + i] = src_data[(src_col + cell) * CELL_SIZE + i]
else:
for cell in range(length):
for i in range(CELL_SIZE):
_data[(dest_col + cell) * CELL_SIZE + i] = src_data[(src_col + cell) * CELL_SIZE + i]
# Move any combined data over as needed, FIXME: repeat for extended attrs
var src_combined_keys = src._combined.keys()
for i in range(src_combined_keys.size()):
var key = int(src_combined_keys[i])
if key >= src_col:
_combined[key + src_col + dest_col] = src._combined[key]
func translate_to_string(trim_right: bool = false, start_col: int = 0, end_col: int = -1) -> String:
if end_col == -1:
end_col = length
if trim_right:
end_col = min(end_col, get_trimmed_length())
var result = ""
while start_col < end_col:
var content = _data[start_col * CELL_SIZE + Cell.CONTENT]
var cp = content & Content.CODEPOINT_MASK
if content & Content.IS_COMBINED_MASK:
result += _combined[start_col]
elif cp:
result += char(cp)
else:
result += Constants.WHITESPACE_CELL_CHAR
start_col += max(content >> Content.WIDTH_SHIFT, 1) # always advance by 1
return result
func duplicate():
# Workaround as per: https://github.com/godotengine/godot/issues/19345#issuecomment-471218401
var duplicant = load("res://addons/godot_xterm/buffer/buffer_line.gd").new(length)
duplicant._data = _data.duplicate(true)
duplicant._combined = _combined.duplicate(true)
duplicant._extended_attrs = _extended_attrs.duplicate(true)
duplicant.length = length
duplicant.is_wrapped = is_wrapped
return duplicant

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# Copyright (c) 2019 The xterm.js authors. All rights reserved.
# Ported to GDScript by the GodotXterm authors.
# License MIT
extends Object
# Evaluates and returns indexes to be removed after a reflow larger occurs. Lines will be removed
# when a wrapped line unwraps.
# @param lines The buffer lines.
# @param newCols The columns after resize.
static func reflow_larger_get_lines_to_remove(lines, old_cols: int, new_cols: int,
buffer_absolute_y: int, null_cell) -> PoolIntArray:
# Gather all BufferLines that need to be removed from the Buffer here so that they can be
# batched up and only committed once
var to_remove = PoolIntArray([])
var y = 0
while y < lines.length - 1:
# Check if this row is wrapped
var i = y
i += 1
var next_line = lines.get_line(i)
if not next_line.is_wrapped:
y += 1
continue
# Check how many lines it's wrapped for
var wrapped_lines = [lines.get_line(y)]
while i < lines.length and next_line.is_wrapped:
wrapped_lines.append(next_line)
i += 1
next_line = lines.get_line(i)
# If these lines contain the cursor don't touch them, the program will handle fixing up wrapped
# lines with the cursor
if buffer_absolute_y >= y and buffer_absolute_y < i:
y += wrapped_lines.size() - 1
y += 1
continue
# Copy buffer data to new locations
var dest_line_index = 0
var dest_col = get_wrapped_line_trimmed_length(wrapped_lines, dest_line_index, old_cols)
var src_line_index = 1
var src_col = 0
while src_line_index < wrapped_lines.size():
var src_trimmed_line_length = get_wrapped_line_trimmed_length(wrapped_lines, src_line_index, old_cols)
var src_remaining_cells = src_trimmed_line_length - src_col
var dest_remaining_cells = new_cols - dest_col
var cells_to_copy = min(src_remaining_cells, dest_remaining_cells)
wrapped_lines[dest_line_index].copy_cells_from(wrapped_lines[src_line_index], src_col, dest_col, cells_to_copy, false)
dest_col += cells_to_copy
if dest_col == new_cols:
dest_line_index += 1
dest_col = 0
src_col += cells_to_copy
if src_col == src_trimmed_line_length:
src_line_index += 1
src_col = 0
# Make sure the last cell isn't wide, if it is copy it to the current dest
if dest_col == 0 and dest_line_index != 0:
if wrapped_lines[dest_line_index - 1].get_width(new_cols - 1) == 2:
wrapped_lines[dest_line_index].copy_cells_from(wrapped_lines[dest_line_index - 1], new_cols - 1, dest_col, 1, false)
dest_col += 1
# Null out the end of the last row
wrapped_lines[dest_line_index - 1].set_cell(new_cols - 1, null_cell)
# Clear out remaining cells or fragments could remain;
var replaced = wrapped_lines[dest_line_index].translate_to_string()
wrapped_lines[dest_line_index].replace_cells(dest_col, new_cols, null_cell)
# Work backwards and remove any rows at the end that only contain null cells
var count_to_remove = 0
for j in range(wrapped_lines.size() - 1, 0, -1):
if j > dest_line_index or wrapped_lines[j].get_trimmed_length() == 0:
count_to_remove += 1
else:
break
if count_to_remove > 0:
to_remove.append(y + wrapped_lines.size() - count_to_remove) # index
to_remove.append(count_to_remove)
y += wrapped_lines.size() - 1
y += 1
return to_remove
# Creates and return the new layout for lines given an array of indexes to be removed.
# @param lines The buffer lines.
# @param to_remove The indexes to remove.
static func reflow_larger_create_new_layout(lines, to_remove: PoolIntArray):
var layout = PoolIntArray([])
# First iterate through the list and get the actual indexes to use for rows
var next_to_remove_index = 0
var next_to_remove_start = to_remove[next_to_remove_index]
var count_removed_so_far = 0
var i = 0
while i < lines.length:
if next_to_remove_start == i:
next_to_remove_index += 1
var count_to_remove = to_remove[next_to_remove_index]
# Tell markers that there was a deletion
lines.emit_signal("deleted", i - count_removed_so_far, count_to_remove)
i += count_to_remove - 1
count_removed_so_far += count_to_remove
next_to_remove_index += 1
next_to_remove_start = to_remove[next_to_remove_index] if next_to_remove_index < to_remove.size() else null
else:
layout.append(i)
i += 1
return { "layout": layout, "count_removed": count_removed_so_far }
# Applies a new layout to the buffer. This essentially does the same as many splice calls but it's
# done all at once in a single iteration through the list since splice is very expensive.
# @param lines The buffer lines.
# @param new_layout The new layout to apply.
static func reflow_larger_apply_new_layout(lines, new_layout: PoolIntArray) -> void:
# Record original lines so they don't get overridden when we rearrange the list
var new_layout_lines = []
for i in range(new_layout.size()):
new_layout_lines.append(lines.get_line(new_layout[i]))
# Rearrange the list
for i in range(new_layout_lines.size()):
lines.set_line(i, new_layout_lines[i])
lines.length = new_layout.size()
# Gets the new line lengths for a given wrapped line. The purpose of this function it to pre-
# compute the wrapping points since wide characters may need to be wrapped onto the following line.
# This function will return an array of numbers of where each line wraps to, the resulting array
# will only contain the values `newCols` (when the line does not end with a wide character) and
# `new_cols - 1` (when the line does end with a wide character), except for the last value which
# will contain the remaining items to fill the line.
#
# Calling this with a `new_cols` value of `1` will lock up.
#
# @param wrapped_lines The wrapped lines to evaluate.
# @param old_cols The columns before resize.
# @param new_cols The columns after resize.
static func reflow_smaller_get_new_line_lengths(wrapped_lines: Array, old_cols: int, new_cols: int) -> PoolIntArray:
var new_line_lengths = PoolIntArray([])
var cells_needed: int
for i in range(wrapped_lines.size()):
cells_needed += get_wrapped_line_trimmed_length(wrapped_lines, i, old_cols)
# Use src_col and scr_line to find the new wrapping point, use that to get the cells_available and
# lines_needed
var src_col = 0
var src_line = 0
var cells_available = 0
while cells_available < cells_needed:
if cells_needed - cells_available < new_cols:
# Add the final line and exit the loop
new_line_lengths.append(cells_needed - cells_available)
break
src_col += new_cols
var old_trimmed_length = get_wrapped_line_trimmed_length(wrapped_lines, src_line, old_cols)
if src_col > old_trimmed_length:
src_col -= old_trimmed_length
src_line += 1
var ends_with_wide = wrapped_lines[src_line].get_width(src_col - 1) == 2
if ends_with_wide:
src_col -= 1
var line_length = new_cols - 1 if ends_with_wide else new_cols
new_line_lengths.append(line_length)
cells_available += line_length
return new_line_lengths
static func get_wrapped_line_trimmed_length(lines: Array, i: int, cols: int) -> int:
# If this is the last row in the wrapped line, get the actual trimmed length
if i == lines.size() - 1:
return lines[i].get_trimmed_length()
# Detect whether the following line starts with a wide character and the end of the current line
# is null, if so then we can be pretty sure the null character should be excluded from the line
# length
var ends_in_null = not (lines[i].has_content(cols - 1)) and lines[i].get_width(cols - 1) == 1
var following_line_starts_with_wide = lines[i + 1].get_width(0) == 2
if ends_in_null and following_line_starts_with_wide:
return cols - 1
return cols

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# Copyright (c) 2017 The xterm.js authors. All rights reserved.
# Ported to GDScript by the GodotXterm authors.
# License MIT
extends Reference
const Buffer = preload("res://addons/godot_xterm/buffer/buffer.gd")
signal buffer_activated(active_buffer, inactive_buffer)
var normal
var alt
var active
func _init(options_service, buffer_service):
normal = Buffer.new(true, options_service, buffer_service)
normal.fill_viewport_rows()
# The alt buffer should never have scrollback.
# See http://invisible-island.net/xterm/ctlseqs/ctlseqs.html#h2-The-Alternate-Screen-Buffer
alt = Buffer.new(false, options_service, buffer_service)
active = normal
setup_tab_stops()
# Sets the normal Bufer of the BufferSet as its currently active Buffer.
func activate_normal_buffer() -> void:
if active == normal:
return
normal.x = alt.x
normal.y = alt.y
# The alt buffer should always be cleared when we switch to the normal
# buffer. This frees up memory since the alt buffer should always be new
# when activated.
alt.clear()
active = normal
emit_signal("buffer_activated", normal, alt)
# Sets the alt Buffer of the BufferSet as its currently active Buffer.
func activate_alt_buffer(fill_attr = null) -> void:
if active == alt:
return
# Since the alt buffer is always cleared when the normal buffer is
# activated, we want to fill it when switching to it.
alt.fill_viewport_rows(fill_attr)
alt.x = normal.x
alt.y = normal.y
active = alt
emit_signal("buffer_activated", alt, normal)
# Resizes both normal and alt buffers, adjusting their data accordingly.
# @param new_cols The new number of columns.
# @param new_rows The new number of rows.
func resize(new_cols: int, new_rows: int) -> void:
normal.resize(new_cols, new_rows)
alt.resize(new_cols, new_rows)
# Setup the tab stops.
# @param i The index to start setting up tab stops from.
func setup_tab_stops(i = null) -> void:
normal.setup_tab_stops(i)
alt.setup_tab_stops(i)

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@ -1,68 +0,0 @@
# Copyright (c) 2018 The xterm.js authors. All rights reserved.
# Ported to GDScript by the GodotXterm authors.
# License MIT
extends "res://addons/godot_xterm/buffer/attribute_data.gd"
# CellData - represents a single cell in the terminal buffer.
const Decoder = preload("res://addons/godot_xterm/input/text_decoder.gd")
const Content = Constants.Content
# Helper to create CellData from CharData
static func from_char_data(value):
# Workaround as per: https://github.com/godotengine/godot/issues/19345#issuecomment-471218401
var char_data = load("res://addons/godot_xterm/buffer/cell_data.gd").new()
char_data.set_from_char_data(value)
return char_data
# Primitives from terminal buffer
var content = 0
var combined_data = ''
# Whether cell contains a combined string
func is_combined() -> int:
return content & Content.IS_COMBINED_MASK
func get_width() -> int:
return content >> Content.WIDTH_SHIFT
func get_chars() -> String:
if content & Content.IS_COMBINED_MASK:
return combined_data
elif content & Content.CODEPOINT_MASK:
return char(content & Content.CODEPOINT_MASK)
else:
return Constants.NULL_CELL_CHAR
func get_code() -> int:
if is_combined():
return combined_data.ord_at(combined_data.length() - 1)
else:
return content & Content.CODEPOINT_MASK
func set_from_char_data(value) -> void:
var attr: int = value[Constants.CHAR_DATA_ATTR_INDEX]
var character: String = value[Constants.CHAR_DATA_CHAR_INDEX]
var width: int = value[Constants.CHAR_DATA_WIDTH_INDEX]
var code: int = value[Constants.CHAR_DATA_CODE_INDEX]
fg = attr
bg = 0
# combined strings need special treatment. Javascript uses utf16 for strings
# whereas Godot uses utf8, therefore we don't need any of the special
# handling of surrogates in the original xterm.js code.
if character.length() >= 2:
combined_data = character
content = Content.IS_COMBINED_MASK | (width << Content.WIDTH_SHIFT)
else:
content = (character.ord_at(0) if character.length() else 0) | (width << Content.WIDTH_SHIFT)
func get_as_char_data():
return [fg, get_chars(), get_width(), get_code()]

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@ -1,106 +0,0 @@
# Copyright (c) 2019 The xterm.js authors. All rights reserved.
# Ported to GDScript by the GodotXterm authors.
# License MIT
extends Reference
const DEFAULT_COLOR = 256
const DEFAULT_ATTR = (0 << 18) | (DEFAULT_COLOR << 9) | (256 << 0)
const CHAR_DATA_ATTR_INDEX = 0
const CHAR_DATA_CHAR_INDEX = 1
const CHAR_DATA_WIDTH_INDEX = 2
const CHAR_DATA_CODE_INDEX = 3
# Null cell - a real empty cell (containing nothing).
# Note that code should always be 0 for a null cell as
# several test condition of the buffer line rely on this.
const NULL_CELL_CHAR = ''
const NULL_CELL_WIDTH = 1
const NULL_CELL_CODE = 0
# Whitespace cell.
# This is meant as a replacement for empty cells when needed
# during rendering lines to preserve correct alignment.
const WHITESPACE_CELL_CHAR = ' '
const WHITESPACE_CELL_WIDTH = 1
const WHITESPACE_CELL_CODE = 32
# Bitmasks for accessing data in `content`.
enum Content {
CODEPOINT_MASK = 0x1FFFFF
IS_COMBINED_MASK = 0x200000
HAS_CONTENT_MASK = 0x3FFFFF
WIDTH_MASK = 0xC00000
WIDTH_SHIFT = 22
}
enum Attributes {
# bit 1..8 blue in RGB, color in P256 and P16
BLUE_MASK = 0xFF
BLUE_SHIFT = 0
PCOLOR_MASK = 0xFF
PCOLOR_SHIFT = 0
# bit 9..16 green in RGB
GREEN_MASK = 0xFF00
GREEN_SHIFT = 8
# bit 17..24 red in RGB
RED_MASK = 0xFF0000
RED_SHIFT = 16
# bit 25..26 color mode: DEFAULT (0) | P16 (1) | P256 (2) | RGB (3)
CM_MASK = 0x3000000
CM_DEFAULT = 0
CM_P16 = 0x1000000
CM_P256 = 0x2000000
CM_RGB = 0x3000000
# bit 1..24 RGB room
RGB_MASK = 0xFFFFFF
}
enum FgFlags {
# bit 27..31 (32th bit unused)
INVERSE = 0x4000000
BOLD = 0x8000000
UNDERLINE = 0x10000000
BLINK = 0x20000000
INVISIBLE = 0x40000000
}
enum BgFlags {
# bit 27..32 (upper 3 unused)
ITALIC = 0x4000000
DIM = 0x8000000
HAS_EXTENDED = 0x10000000
}
enum UnderlineStyle {
NONE
SINGLE
DOUBLE
CURLY
DOTTED
DASHED
}
enum CursorStyle {
BLOCK
UNDERLINE
BAR
}
enum BellStyle {
NONE
VISUAL
SOUND
BOTH
}

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@ -1,7 +1,7 @@
#! /usr/bin/env nix-shell
#! nix-shell -i bash --pure -p binutils.bintools cmake scons
# Make sure we are in the addons/godot_xterm_native directory
# Make sure we are in the addons/godot_xterm directory
cd ${BASH_SOURCE%/*}
# Initialize godot-cpp

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@ -1,19 +0,0 @@
# Copyright (c) 2020 The GodotXterm authors. All rights reserved.
# License MIT
extends Reference
var ch # character
var fg = Color(1.0, 1.0, 1.0) # foreground color
var bg = Color(0.0, 0.0, 0.0) # background color
var ff = 0 # font flags
func _init(
character: String,
background_color: Color = bg,
foreground_color: Color = fg,
font_flags = ff # Does this work or will it cause problems (this assignement technique)
):
ch = character
bg = background_color
fg = foreground_color
ff = font_flags

View file

@ -1,185 +0,0 @@
# Copyright (c) 2016 The xterm.js authors. All rights reserved.
# Ported to GDScript by the GodotXterm authors.
# License MIT
extends Reference
# Represents a circular list; a list with a maximum size that wraps around when push is called,
# overriding values at the start of the list.
signal deleted(index, amount)
signal inserted
signal trimmed
var _array
var _start_index: int
var length: int = 0 setget _set_length,_get_length
var max_length: int setget _set_max_length,_get_max_length
var is_full: bool setget ,_get_is_full
func _set_length(new_length: int):
if new_length > length:
for i in range(length, new_length):
_array[i] = null
length = new_length
func _get_length():
return length
func _set_max_length(new_max_length):
if max_length == new_max_length:
return
# Reconstruct array, starting at index 0.
# Only transfer values from the indexes 0 to length.
var new_array = []
new_array.resize(new_max_length)
for i in range(0, min(new_max_length, length)):
new_array[i] = _array[_get_cyclic_index(i)]
_array = new_array
max_length = new_max_length
_start_index = 0
func _get_max_length():
return max_length
# Ringbuffer is at max length.
func _get_is_full() -> bool:
return length == max_length
func _init(max_length = 0):
self.max_length = max_length
_array = []
_array.resize(max_length)
_start_index = 0
func get_el(index: int):
return _array[_get_cyclic_index(index)]
# Alias for `get_al`.
func get_line(index: int):
return get_el(index)
func set_el(index: int, value) -> void:
_array[_get_cyclic_index(index)] = value
# Alias for `set_el`.
func set_line(index: int, value) -> void:
set_el(index, value)
# Pushes a new value onto the list, wrapping around to the start of the array, overriding index 0
# if the maximum length is reached.
# @param value The value to push onto the list.
func push(value) -> void:
_array[_get_cyclic_index(length)] = value
if length == max_length:
_start_index += 1
_start_index %= max_length
emit_signal("trimmed", 1)
else:
length += 1
# Advance ringbuffer index and return current element for recycling.
# Note: The buffer must be full for this method to work.
# @throws When the buffer is not full.
func recycle():
if length != max_length:
push_error("Can only recycle when the buffer is full")
_start_index = (_start_index + 1) % max_length
emit_signal("trimmed", 1)
return _array[_get_cyclic_index(length - 1)]
# Removes and returns the last value on the list.
# @return The popped value.
func pop():
var last = _array[_get_cyclic_index(length - 1)]
length -= 1
return last
# Deletes and/or inserts items at a particular index (in that order). Unlike
# Array.prototype.splice, this operation does not return the deleted items as a new array in
# order to save creating a new array. Note that this operation may shift all values in the list
# in the worst case.
# @param start The index to delete and/or insert.
# @param deleteCount The number of elements to delete.
# @param items The items to insert.
func splice(start: int, delete_count: int, items: Array = []) -> void:
# Delete items
if delete_count:
for i in range(start, length - delete_count):
_array[_get_cyclic_index(i)] = _array[_get_cyclic_index(i + delete_count)]
length -= delete_count
# Add items
var i = length - 1
while i >= start:
_array[_get_cyclic_index(i + items.size())] = _array[_get_cyclic_index(i)]
i -= 1
for j in range(items.size()):
_array[_get_cyclic_index(start + j)] = items[j]
# Adjust length as needed
if length + items.size() > max_length:
var count_to_trim = (length + items.size()) - max_length
_start_index += count_to_trim
length = max_length
emit_signal("trimmed", count_to_trim)
else:
length += items.size()
# Trims a number of items from the start of the list.
# @param count The number of items to remove.
func trim_start(count: int) -> void:
if count > length:
count = length
_start_index += count
length -= count
emit_signal("trimmed", count)
func shift_elements(start: int, count: int, offset: int) -> void:
if count <= 0:
return
if start < 0 or start >= length:
self.push_error("start argument out of range")
if start + offset < 0:
self.push_error("cannot shift elements in list beyond index 0")
if offset > 0:
for i in range(count - 1, -1, -1):
set_el(start + i + offset, get_el(start + i))
var expand_list_by = (start + count + offset) - length
if expand_list_by > 0:
length += expand_list_by
while length > max_length:
length -= 1
_start_index += 1
emit_signal("trimmed", 1)
else:
for i in range(0, count):
set_el(start + i + offset, get_el(start + i))
func _get_cyclic_index(index: int) -> int:
return (_start_index + index) % max_length
# Wrapper for `push_error` so we can test for calls to this built-in function.
func push_error(message):
push_error(message)

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@ -1,108 +0,0 @@
# Copyright (c) 2017 The xterm.js authors. All rights reserved.
# Ported to GDScript by the GodotXterm authors.
# License MIT
extends Reference
# Xterm.js stores colors in both css and rgba formats. In this case we only need
# to store the colors in godots RGBA Color format.
static func _generate_default_ansi_colors() -> PoolColorArray:
var colors = PoolColorArray([
# dark:
Color('#2e3436'),
Color('#cc0000'),
Color('#4e9a06'),
Color('#c4a000'),
Color('#3465a4'),
Color('#75507b'),
Color('#06989a'),
Color('#d3d7cf'),
# bright:
Color('#555753'),
Color('#ef2929'),
Color('#8ae234'),
Color('#fce94f'),
Color('#729fcf'),
Color('#ad7fa8'),
Color('#34e2e2'),
Color('#eeeeec'),
])
# Fill in the remaining 240 ANSI colors.
# Generate colors (16-231)
var v = [0x00, 0x5f, 0x87, 0xaf, 0xd7, 0xff]
for i in range(0, 216):
var r = v[(i / 36) % 6 | 0]
var g = v[(i / 6) % 6 | 0]
var b = v[i % 6]
colors.append(Color("%02x%02x%02x" % [r, g, b]))
# Generate greys (232-255)
for i in range(0, 24):
var c = 8 + i * 10
colors.append(Color("%02x%02x%02x" % [c, c, c]))
return colors
const DEFAULT_FOREGROUND = Color('#ffffff')
const DEFAULT_BACKGROUND = Color('#000000')
const DEFAULT_CURSOR = Color('#ffffff')
const DEFAULT_CURSOR_ACCENT = Color('#000000')
const DEFAULT_SELECTION = Color(1, 1, 1, 0.3)
var DEFAULT_ANSI_COLORS = _generate_default_ansi_colors()
var colors
var _litmus_color: Gradient = Gradient.new()
var _contrast_cache: Dictionary = {}
func _init():
colors = {
'foreground': DEFAULT_FOREGROUND,
'background': DEFAULT_BACKGROUND,
'cursor': DEFAULT_CURSOR,
'cursor_accent': DEFAULT_CURSOR_ACCENT,
'selection': DEFAULT_SELECTION,
'selection_opaque': DEFAULT_BACKGROUND.blend(DEFAULT_SELECTION),
'ansi': DEFAULT_ANSI_COLORS,
'contrast_cache': _contrast_cache,
}
func on_options_change(key: String) -> void:
if key == 'minimum_contrast_ratio':
_contrast_cache.clear()
# Sets the terminal's theme.
# If a partial theme is provided then default
# colors will be used where colors are not defined.
func set_theme(theme: Dictionary = {}) -> void:
colors['foreground'] = theme.get('foreground', DEFAULT_FOREGROUND)
colors['bakcground'] = theme.get('background', DEFAULT_BACKGROUND)
colors['cursor'] = theme.get('cursor', DEFAULT_CURSOR)
colors['cursor_accent'] = theme.get('cursor_accent', DEFAULT_CURSOR_ACCENT)
colors['selection'] = theme.get('selection', DEFAULT_SELECTION)
colors['selection_opaque'] = theme.get('selection_opaque', colors['selection_opaque'])
colors['ansi'][0] = theme.get('black', DEFAULT_ANSI_COLORS[0])
colors['ansi'][1] = theme.get('red', DEFAULT_ANSI_COLORS[1])
colors['ansi'][2] = theme.get('green', DEFAULT_ANSI_COLORS[2])
colors['ansi'][3] = theme.get('yellow', DEFAULT_ANSI_COLORS[3])
colors['ansi'][4] = theme.get('blue', DEFAULT_ANSI_COLORS[4])
colors['ansi'][5] = theme.get('magenta', DEFAULT_ANSI_COLORS[5])
colors['ansi'][6] = theme.get('cyan', DEFAULT_ANSI_COLORS[6])
colors['ansi'][7] = theme.get('white', DEFAULT_ANSI_COLORS[7])
colors['ansi'][8] = theme.get('bright_black', DEFAULT_ANSI_COLORS[8])
colors['ansi'][9] = theme.get('bright_red', DEFAULT_ANSI_COLORS[9])
colors['ansi'][10] = theme.get('bright_green', DEFAULT_ANSI_COLORS[10])
colors['ansi'][11] = theme.get('bright_yellow', DEFAULT_ANSI_COLORS[11])
colors['ansi'][12] = theme.get('bright_blue', DEFAULT_ANSI_COLORS[12])
colors['ansi'][13] = theme.get('bright_magenta', DEFAULT_ANSI_COLORS[13])
colors['ansi'][14] = theme.get('bright_cyan', DEFAULT_ANSI_COLORS[14])
colors['ansi'][15] = theme.get('bright_white', DEFAULT_ANSI_COLORS[15])
_contrast_cache.clear()

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@ -1,256 +0,0 @@
# Copyrigth (c) 2016 The xterm.js authors. All rights reserved
# Ported to GDScript by the GodotXterm authors.
# License MIT
extends Reference
# The character sets supported by the terminal. These enable several languages
# to be represented within the terminal with only 8-bit encoding. See ISO 2022
# for a discussion on character sets. Only VT100 character sets are supported.
const CHARSETS = {
# DEC Special Character and Line Drawing Set.
# Reference: http:#vt100.net/docs/vt102-ug/table5-13.html
# A lot of curses apps use this if they see TERM=xterm.
# testing: echo -e "\e(0a\e(B"
# The xterm output sometimes seems to conflict with the
# reference above. xterm seems in line with the reference
# when running vttest however.
# The table below now uses xterm"s output from vttest.
"0": {
"`": "\u25c6", # "◆"
"a": "\u2592", # "▒"
"b": "\u2409", # "␉" (HT)
"c": "\u240c", # "␌" (FF)
"d": "\u240d", # "␍" (CR)
"e": "\u240a", # "␊" (LF)
"f": "\u00b0", # "°"
"g": "\u00b1", # "±"
"h": "\u2424", # "␤" (NL)
"i": "\u240b", # "␋" (VT)
"j": "\u2518", # "┘"
"k": "\u2510", # "┐"
"l": "\u250c", # "┌"
"m": "\u2514", # "└"
"n": "\u253c", # "┼"
"o": "\u23ba", # "⎺"
"p": "\u23bb", # "⎻"
"q": "\u2500", # "─"
"r": "\u23bc", # "⎼"
"s": "\u23bd", # "⎽"
"t": "\u251c", # "├"
"u": "\u2524", # "┤"
"v": "\u2534", # "┴"
"w": "\u252c", # "┬"
"x": "\u2502", # "│"
"y": "\u2264", # "≤"
"z": "\u2265", # "≥"
"{": "\u03c0", # "π"
"|": "\u2260", # "≠"
"}": "\u00a3", # "£"
"~": "\u00b7" # "·"
},
# British character set
# ESC (A
# Reference: http:#vt100.net/docs/vt220-rm/table2-5.html
"A": {
"#": "£"
},
# United States character set
# ESC (B
"B": null,
# Dutch character set
# ESC (4
# Reference: http:#vt100.net/docs/vt220-rm/table2-6.html
"4": {
"#": "£",
"@": "¾",
"[": "ij",
"\\": "½",
"]": "|",
"{": "¨",
"|": "f",
"}": "¼",
"~": "´"
},
# Finnish character set
# ESC (C or ESC (5
# Reference: http:#vt100.net/docs/vt220-rm/table2-7.html
"C": {
"[": "Ä",
"\\": "Ö",
"]": "Å",
"^": "Ü",
"`": "é",
"{": "ä",
"|": "ö",
"}": "å",
"~": "ü"
},
"5": {
"[": "Ä",
"\\": "Ö",
"]": "Å",
"^": "Ü",
"`": "é",
"{": "ä",
"|": "ö",
"}": "å",
"~": "ü"
},
# French character set
# ESC (R
# Reference: http:#vt100.net/docs/vt220-rm/table2-8.html
"R": {
"#": "£",
"@": "à",
"[": "°",
"\\": "ç",
"]": "§",
"{": "é",
"|": "ù",
"}": "è",
"~": "¨"
},
# French Canadian character set
# ESC (Q
# Reference: http:#vt100.net/docs/vt220-rm/table2-9.html
"Q": {
"@": "à",
"[": "â",
"\\": "ç",
"]": "ê",
"^": "î",
"`": "ô",
"{": "é",
"|": "ù",
"}": "è",
"~": "û"
},
# German character set
# ESC (K
# Reference: http:#vt100.net/docs/vt220-rm/table2-10.html
"K": {
"@": "§",
"[": "Ä",
"\\": "Ö",
"]": "Ü",
"{": "ä",
"|": "ö",
"}": "ü",
"~": "ß"
},
# Italian character set
# ESC (Y
# Reference: http:#vt100.net/docs/vt220-rm/table2-11.html
"Y": {
"#": "£",
"@": "§",
"[": "°",
"\\": "ç",
"]": "é",
"`": "ù",
"{": "à",
"|": "ò",
"}": "è",
"~": "ì"
},
# Norwegian/Danish character set
# ESC (E or ESC (6
# Reference: http:#vt100.net/docs/vt220-rm/table2-12.html
"E": {
"@": "Ä",
"[": "Æ",
"\\": "Ø",
"]": "Å",
"^": "Ü",
"`": "ä",
"{": "æ",
"|": "ø",
"}": "å",
"~": "ü"
},
"6": {
"@": "Ä",
"[": "Æ",
"\\": "Ø",
"]": "Å",
"^": "Ü",
"`": "ä",
"{": "æ",
"|": "ø",
"}": "å",
"~": "ü"
},
# Spanish character set
# ESC (Z
# Reference: http:#vt100.net/docs/vt220-rm/table2-13.html
"Z": {
"#": "£",
"@": "§",
"[": "¡",
"\\": "Ñ",
"]": "¿",
"{": "°",
"|": "ñ",
"}": "ç"
},
# Swedish character set
# ESC (H or ESC (7
# Reference: http:#vt100.net/docs/vt220-rm/table2-14.html
"H": {
"@": "É",
"[": "Ä",
"\\": "Ö",
"]": "Å",
"^": "Ü",
"`": "é",
"{": "ä",
"|": "ö",
"}": "å",
"~": "ü"
},
"7": {
"@": "É",
"[": "Ä",
"\\": "Ö",
"]": "Å",
"^": "Ü",
"`": "é",
"{": "ä",
"|": "ö",
"}": "å",
"~": "ü"
},
# Swiss character set
# ESC (=
# Reference: http:#vt100.net/docs/vt220-rm/table2-15.html
#/
"=": {
"#": "ù",
"@": "à",
"[": "é",
"\\": "ç",
"]": "ê",
"^": "î",
"_": "è",
"`": "ô",
"{": "ä",
"|": "ö",
"}": "ü",
"~": "û"
},
}
# The default character set, US.
const DEFAULT_CHARSET = CHARSETS["B"]

View file

@ -1,93 +0,0 @@
Copyright 2010, 2012 Adobe Systems Incorporated (http://www.adobe.com/), with Reserved Font Name 'Source'. All Rights Reserved. Source is a trademark of Adobe Systems Incorporated in the United States and/or other countries.
This Font Software is licensed under the SIL Open Font License, Version 1.1.
This license is copied below, and is also available with a FAQ at:
http://scripts.sil.org/OFL
-----------------------------------------------------------
SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
-----------------------------------------------------------
PREAMBLE
The goals of the Open Font License (OFL) are to stimulate worldwide
development of collaborative font projects, to support the font creation
efforts of academic and linguistic communities, and to provide a free and
open framework in which fonts may be shared and improved in partnership
with others.
The OFL allows the licensed fonts to be used, studied, modified and
redistributed freely as long as they are not sold by themselves. The
fonts, including any derivative works, can be bundled, embedded,
redistributed and/or sold with any software provided that any reserved
names are not used by derivative works. The fonts and derivatives,
however, cannot be released under any other type of license. The
requirement for fonts to remain under this license does not apply
to any document created using the fonts or their derivatives.
DEFINITIONS
"Font Software" refers to the set of files released by the Copyright
Holder(s) under this license and clearly marked as such. This may
include source files, build scripts and documentation.
"Reserved Font Name" refers to any names specified as such after the
copyright statement(s).
"Original Version" refers to the collection of Font Software components as
distributed by the Copyright Holder(s).
"Modified Version" refers to any derivative made by adding to, deleting,
or substituting -- in part or in whole -- any of the components of the
Original Version, by changing formats or by porting the Font Software to a
new environment.
"Author" refers to any designer, engineer, programmer, technical
writer or other person who contributed to the Font Software.
PERMISSION & CONDITIONS
Permission is hereby granted, free of charge, to any person obtaining
a copy of the Font Software, to use, study, copy, merge, embed, modify,
redistribute, and sell modified and unmodified copies of the Font
Software, subject to the following conditions:
1) Neither the Font Software nor any of its individual components,
in Original or Modified Versions, may be sold by itself.
2) Original or Modified Versions of the Font Software may be bundled,
redistributed and/or sold with any software, provided that each copy
contains the above copyright notice and this license. These can be
included either as stand-alone text files, human-readable headers or
in the appropriate machine-readable metadata fields within text or
binary files as long as those fields can be easily viewed by the user.
3) No Modified Version of the Font Software may use the Reserved Font
Name(s) unless explicit written permission is granted by the corresponding
Copyright Holder. This restriction only applies to the primary font name as
presented to the users.
4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font
Software shall not be used to promote, endorse or advertise any
Modified Version, except to acknowledge the contribution(s) of the
Copyright Holder(s) and the Author(s) or with their explicit written
permission.
5) The Font Software, modified or unmodified, in part or in whole,
must be distributed entirely under this license, and must not be
distributed under any other license. The requirement for fonts to
remain under this license does not apply to any document created
using the Font Software.
TERMINATION
This license becomes null and void if any of the above conditions are
not met.
DISCLAIMER
THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT
OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE
COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL
DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM
OTHER DEALINGS IN THE FONT SOFTWARE.

View file

@ -1,6 +0,0 @@
[gd_resource type="DynamicFont" load_steps=2 format=2]
[ext_resource path="res://addons/godot_xterm/fonts/source_code_pro/source_code_pro_bold.ttf" type="DynamicFontData" id=1]
[resource]
font_data = ExtResource( 1 )

View file

@ -1,6 +0,0 @@
[gd_resource type="DynamicFont" load_steps=2 format=2]
[ext_resource path="res://addons/godot_xterm/fonts/source_code_pro/source_code_pro_bold_italic.ttf" type="DynamicFontData" id=1]
[resource]
font_data = ExtResource( 1 )

View file

@ -1,6 +0,0 @@
[gd_resource type="DynamicFont" load_steps=2 format=2]
[ext_resource path="res://addons/godot_xterm/fonts/source_code_pro/source_code_pro_italic.ttf" type="DynamicFontData" id=1]
[resource]
font_data = ExtResource( 1 )

View file

@ -1,6 +0,0 @@
[gd_resource type="DynamicFont" load_steps=2 format=2]
[ext_resource path="res://addons/godot_xterm/fonts/source_code_pro/source_code_pro_regular.ttf" type="DynamicFontData" id=1]
[resource]
font_data = ExtResource( 1 )

View file

@ -1,93 +0,0 @@
Copyright 2011, The VT323 Project Authors (peter.hull@oikoi.com)
This Font Software is licensed under the SIL Open Font License, Version 1.1.
This license is copied below, and is also available with a FAQ at:
http://scripts.sil.org/OFL
-----------------------------------------------------------
SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
-----------------------------------------------------------
PREAMBLE
The goals of the Open Font License (OFL) are to stimulate worldwide
development of collaborative font projects, to support the font creation
efforts of academic and linguistic communities, and to provide a free and
open framework in which fonts may be shared and improved in partnership
with others.
The OFL allows the licensed fonts to be used, studied, modified and
redistributed freely as long as they are not sold by themselves. The
fonts, including any derivative works, can be bundled, embedded,
redistributed and/or sold with any software provided that any reserved
names are not used by derivative works. The fonts and derivatives,
however, cannot be released under any other type of license. The
requirement for fonts to remain under this license does not apply
to any document created using the fonts or their derivatives.
DEFINITIONS
"Font Software" refers to the set of files released by the Copyright
Holder(s) under this license and clearly marked as such. This may
include source files, build scripts and documentation.
"Reserved Font Name" refers to any names specified as such after the
copyright statement(s).
"Original Version" refers to the collection of Font Software components as
distributed by the Copyright Holder(s).
"Modified Version" refers to any derivative made by adding to, deleting,
or substituting -- in part or in whole -- any of the components of the
Original Version, by changing formats or by porting the Font Software to a
new environment.
"Author" refers to any designer, engineer, programmer, technical
writer or other person who contributed to the Font Software.
PERMISSION & CONDITIONS
Permission is hereby granted, free of charge, to any person obtaining
a copy of the Font Software, to use, study, copy, merge, embed, modify,
redistribute, and sell modified and unmodified copies of the Font
Software, subject to the following conditions:
1) Neither the Font Software nor any of its individual components,
in Original or Modified Versions, may be sold by itself.
2) Original or Modified Versions of the Font Software may be bundled,
redistributed and/or sold with any software, provided that each copy
contains the above copyright notice and this license. These can be
included either as stand-alone text files, human-readable headers or
in the appropriate machine-readable metadata fields within text or
binary files as long as those fields can be easily viewed by the user.
3) No Modified Version of the Font Software may use the Reserved Font
Name(s) unless explicit written permission is granted by the corresponding
Copyright Holder. This restriction only applies to the primary font name as
presented to the users.
4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font
Software shall not be used to promote, endorse or advertise any
Modified Version, except to acknowledge the contribution(s) of the
Copyright Holder(s) and the Author(s) or with their explicit written
permission.
5) The Font Software, modified or unmodified, in part or in whole,
must be distributed entirely under this license, and must not be
distributed under any other license. The requirement for fonts to
remain under this license does not apply to any document created
using the Font Software.
TERMINATION
This license becomes null and void if any of the above conditions are
not met.
DISCLAIMER
THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT
OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE
COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL
DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM
OTHER DEALINGS IN THE FONT SOFTWARE.

View file

@ -1,3 +0,0 @@
[gd_resource type="DynamicFont" format=2]
[resource]

View file

@ -0,0 +1,16 @@
[general]
singleton=false
load_once=true
symbol_prefix="godot_"
reloadable=true
[entry]
X11.64="res://addons/godot_xterm/bin/x11/libgodotxtermnative.so"
Server.64="res://addons/godot_xterm/bin/x11/libgodotxtermnative.so"
[dependencies]
X11.64=[ ]
Server.64=[ ]

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# Copyright (c) 2020 The GodotXterm authors.
# Copyright (c) 2019 The xterm.js authors. All rights reserved.
# License MIT
extends Reference
# Convert a given to a utf8 PoolByteArray.
# The code for this function is based on the stackoverflow
# answer by user Schwern https://stackoverflow.com/a/42013984.
static func utf32_to_utf8(codepoint: int):
var utf8 = PoolByteArray([])
if codepoint <= 0x007F:
utf8.append(codepoint)
elif codepoint <= 0x07FF:
utf8.append(0b11000000 | codepoint >> 6 & 0b00011111)
utf8.append(0b10000000 | codepoint & 0b00111111)
elif codepoint <= 0xFFFF:
utf8.append(0b11100000 | codepoint >> 12 & 0b00001111)
utf8.append(0b10000000 | codepoint >> 6 & 0b00111111)
utf8.append(0b10000000 | codepoint & 0b00111111)
elif codepoint <= 0x10FFFF:
utf8.append(0b11110000 | codepoint >> 18 & 0b00000111)
utf8.append(0b10000000 | codepoint >> 12 & 0b00111111)
utf8.append(0b10000000 | codepoint >> 6 & 0b00111111)
utf8.append(0b10000000 | codepoint & 0b00111111)
else:
push_warning("Codepoint " + String(codepoint) + " is out of UTF-8 range")
return utf8
# Covert UTF32 char codes into a String.
# Basically the same as `char` but for multiple codepoints
# in a loop (which is a lot faster).
static func utf32_to_string(data: Array, start: int = 0, end: int = -1):
if end == -1:
end = data.size()
var result = ''
for i in range(start, end):
result += char(data[i])
return result
# Utf8Decoder - decodes UTF8 byte sequences into UTF32 codepoints.
class Utf8ToUtf32:
var interim = PoolByteArray()
func _init():
interim.resize(3)
# Clears interim bytes and resets decoder to clean state.
func clear():
for i in interim.size():
interim[i] = 0
# Decodes UTF8 byte sequences in `input` to UTF32 codepoints in `target`.
# The methods assumes stream input and will store partly transmitted bytes
# and decode them with the next data chunk.
# Note: The method does no bound checks for target, therefore make sure
# the provided data chunk does not exceed the size of `target`.
# Returns the number of written codepoints in `target`.
func decode(input: PoolByteArray, target: Array):
var length = input.size()
if !length:
return 0
if length > target.size():
target.resize(length)
var size = 0
var byte1: int
var byte2: int
var byte3: int
var byte4: int
var codepoint = 0
var start_pos = 0
# handle leftover bytes
if interim[0]:
var discard_interim = false
var cp = interim[0]
cp &= 0x1F if (cp & 0xE0) == 0xC0 else 0x0F if (cp & 0xF0) == 0xE0 else 0x07
var pos = 1
var tmp = interim[pos] & 0x3F
while tmp && pos < 4:
cp <<= 6
cp |= tmp
pos += 1
tmp = interim[pos] & 0x3F if interim.size() < pos else 0
# missing bytes - read from input
var type = 2 if (interim[0] & 0xE0) == 0xC0 else 3 if (interim[0] & 0xF0) == 0xE0 else 4
var missing = type - pos
while start_pos < missing:
if start_pos >= length:
return 0
tmp = input[start_pos]
start_pos += 1
if (tmp & 0xC0) != 0x80:
# wrong continuation, discard interim bytes completely
start_pos -= 1
discard_interim = true
break
else:
# need to save so we can continue short inputs in next call
interim[pos + 1] = tmp
pos += 1
cp <<= 6
cp |= tmp & 0x3F
if not discard_interim:
# final test is type dependent
match type:
2:
if cp < 0x80:
# wrong starter byte
start_pos -= 1
else:
target[size] = cp
size += 1
3:
if cp < 0x0800 or (cp >= 0xD800 and cp <= 0xDFFF):
# illegal codepoint
pass
else:
target[size] = cp
size += 1
_:
if cp < 0x10000 or cp > 0x10FFFF:
# illegal codepoint
pass
else:
target[size] = cp
size += 1
clear()
# loop through input
var four_stop = length - 4
var i = start_pos
while i < length:
# ASCII shortcut with loop unrolled to 4 consecutive ASCII chars.
# This is a compromise between speed gain for ASCII
# and penalty for non ASCII:
# For best ASCII performance the char should be stored directly into target,
# but even a single attempt to write to target and compare afterwards
# penalizes non ASCII really bad (-50%), thus we load the char into byteX first,
# which reduces ASCII performance by ~15%.
# This trial for ASCII reduces non ASCII performance by ~10% which seems acceptible
# compared to the gains.
# Note that this optimization only takes place for 4 consecutive ASCII chars,
# for any shorter it bails out. Worst case - all 4 bytes being read but
# thrown away due to the last being a non ASCII char (-10% performance).
while i < four_stop:
byte1 = input[i]
byte2 = input[i + 1]
byte3 = input[i + 2]
byte4 = input[i + 3]
if not (byte1 & 0x80) | (byte2 & 0x80) | (byte3 & 0x80) | (byte4 & 0x80):
target[size] = byte1
target[size+1] = byte2
target[size+2] = byte3
target[size+3] = byte4
size += 4
i += 4
else:
break
# reread byte1
byte1 = input[i]
i += 1
# 1 byte
if byte1 < 0x80:
target[size] = byte1
size += 1
# 2 bytes
elif (byte1 & 0xE0) == 0xC0:
if i >= length:
interim[0] = byte1
return size
byte2 = input[i]
i+=1
if (byte2 & 0xC0) != 0x80:
# wrong continuation
i-=1
continue
codepoint = (byte1 & 0x1F) << 6 | (byte2 & 0x3F)
if (codepoint < 0x80):
# wrong starter byte
i-=1
continue
target[size] = codepoint
size+=1
# 3 bytes
elif (byte1 & 0xF0) == 0xE0:
if i >= length:
interim[0] = byte1
return size
byte2 = input[i]
i+=1
if (byte2 & 0xC0) != 0x80:
# wrong continuation
i-=1
continue
if i >= length:
interim[0] = byte1
interim[1] = byte2
return size
byte3 = input[i]
i+=1
if (byte3 & 0xC0) != 0x80:
# wrong continuation
i-=1
continue
codepoint = (byte1 & 0x0F) << 12 | (byte2 & 0x3F) << 6 | (byte3 & 0x3F)
if codepoint < 0x0800 or (codepoint >=0xD800 and codepoint <= 0xDFFF):
# illegal codepoint, no i-- here
continue
target[size] = codepoint
size+=1
# 4 bytes
elif (byte1 & 0xF8) == 0xF0:
if i >= length:
interim[0] = byte1
return size
byte2 = input[i]
i += 1
if (byte2 & 0xC0) != 0x80:
# wrong continuation
i -= 1
continue
if i >= length:
interim[0] = byte1
interim[1] = byte2
return size
byte3 = input[i]
i += 1
if (byte3 & 0xC0) != 0x80:
# wrong continuation
i -= 1
continue
if i >= length:
interim[0] = byte1
interim[1] = byte2
interim[2] = byte3
return size
byte4 = input[i]
i += 1
if (byte4 & 0xC0) != 0x80:
# wrong continuation
i -= 1
continue
codepoint = (byte1 & 0x07) << 18 | (byte2 & 0x3F) << 12 | (byte3 & 0x3F) << 6 | (byte4 & 0x3F)
if codepoint < 0x010000 or codepoint > 0x10FFFF:
# illegal codepoint, no i-- here
continue
target[size] = codepoint
size += 1
else:
# illegal byte, just skip
pass
target.resize(size)
return size

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# Copyright (c) 2019 The xterm.js authors. All rights reserved.
# Ported to GDScript by the GodotXterm authors.
# License MIT
extends Reference
# Psuedo-character placeholder for non-ascii characters (unicode).
const NON_ASCII_PRINTABLE = 0xa0
# Payload limit for OSC and DCS.
const PAYLOAD_LIMIT = 10000000
# Internal states of EscapeSequenceParser.
enum ParserState {
GROUND
ESCAPE
ESCAPE_INTERMEDIATE
CSI_ENTRY
CSI_PARAM
CSI_INTERMEDIATE
CSI_IGNORE
SOS_PM_APC_STRING
OSC_STRING
DCS_ENTRY
DCS_PARAM
DCS_IGNORE
DCS_INTERMEDIATE
DCS_PASSTHROUGH
}
# Internal actions of EscapeSequenceParser.
enum ParserAction {
IGNORE
ERROR
PRINT
EXECUTE
OSC_START
OSC_PUT
OSC_END
CSI_DISPATCH
PARAM
COLLECT
ESC_DISPATCH
CLEAR
DCS_HOOK
DCS_PUT
DCS_UNHOOK
}
# Internal states of OscParser.
enum OscState {
START
ID
PAYLOAD
ABORT
}
# C0 control codes
# See: https://en.wikipedia.org/wiki/C0_and_C1_control_codes#C0_controls
enum C0 {
NUL
SOH
STX
ETX
EOT
ENQ
ACK
BEL
BS
HT
LF
VT
FF
CR
SO
SI
DLE
DC1
DC2
DC3
DC4
NAK
SYN
ETB
CAN
EM
SUB
ESC
FS
GS
RS
US
SP
DEL = 0x7f
}
# C1 control codes
# See: https://en.wikipedia.org/wiki/C0_and_C1_control_codes#C1_controls
enum C1 {
PAD = 0x80
HOP = 0x81
BPH = 0x82
NBH = 0x83
IND = 0x84
NEL = 0x85
SSA = 0x86
ESA = 0x87
HTS = 0x88
HTJ = 0x89
VTS = 0x8a
PLD = 0x8b
PLU = 0x8c
RI = 0x8d
SS2 = 0x8e
SS3 = 0x8f
DCS = 0x90
PU1 = 0x91
PU2 = 0x92
STS = 0x93
CCH = 0x94
MW = 0x95
SPA = 0x96
EPA = 0x97
SOS = 0x98
SGCI = 0x99
SCI = 0x9a
CSI = 0x9b
ST = 0x9c
OSC = 0x9d
PM = 0x9e
APC = 0x9f
}

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# Copyright (c) 2019 The xterm.js authors. All rights reserved.
# Ported to GDScript by the GodotXterm authors.
# License MIT
extends Reference
const Decoder = preload("res://addons/godot_xterm/input/text_decoder.gd")
const EMPTY_HANDLERS = []
var _handlers: Dictionary = {}
var _active: Array = EMPTY_HANDLERS
var _ident: int = 0
var _handler_fb: Dictionary
func _init():
pass
func set_handler(ident: int, handler):
_handlers[ident] = [handler]
func clear_handler(ident: int):
_handlers.erase(ident)
func set_handler_fallback(target, method):
_handler_fb = {'target': target, 'method': method}
func reset():
if _active.size():
unhook(false)
_active = EMPTY_HANDLERS
_ident = 0
func hook(ident: int, params):
# always reset leftover handlers
reset()
_ident = ident
_active = _handlers[ident] if _handlers.has(ident) else EMPTY_HANDLERS
if _active.empty():
_handler_fb['target'].call(_handler_fb['method'], _ident, 'HOOK', params)
else:
_active.invert()
for handler in _active:
handler.hook(params)
_active.invert()
func put(data: Array, start: int, end: int):
if _active.empty():
_handler_fb['target'].call(_handler_fb['method'], _ident, 'PUT',
Decoder.utf32_to_string(data, start, end))
else:
_active.invert()
for handler in _active:
handler.put(data, start, end)
_active.invert()
func unhook(success: bool):
if _active.empty():
_handler_fb['target'].call(_handler_fb['method'], _ident, 'UNHOOK', success)
else:
_active.invert()
for handler in _active:
if handler.unhook(success) != false:
success = false # will cleanup left over handlers
_active.invert()
_active = EMPTY_HANDLERS
_ident = 0

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# Copyright (c) 2018 The xterm.js authers. All rights reserved.
# Ported to GDScript by the GodotXterm authors.
# License MIT
extends Reference
const Constants = preload("res://addons/godot_xterm/parser/constants.gd")
const TransitionTable = preload("res://addons/godot_xterm/parser/transition_table.gd")
const VT500TransitionTable = preload("res://addons/godot_xterm/parser/vt500_transition_table.gd")
const DcsParser = preload("res://addons/godot_xterm/parser/dcs_parser.gd")
const Params = preload("res://addons/godot_xterm/parser/params.gd")
const TableAccess = TransitionTable.TableAccess
const NON_ASCII_PRINTABLE = Constants.NON_ASCII_PRINTABLE
const ParserState = Constants.ParserState
const ParserAction = Constants.ParserAction
var initial_state
var current_state
var preceding_codepoint
var _transitions
# buffers over several parse calls
var _params
var _collect
# handler lookup containers
var _print_handler
var _execute_handlers
var _csi_handlers
var _esc_handlers
var _osc_parser
var _dcs_parser
var _error_handler
# fallback handlers
var _print_handler_fb
var _execute_handler_fb
var _csi_handler_fb
var _esc_handler_fb
var _error_handler_fb
# Default do noting fallback handler.
# Allows a variable number of arguments from 0 - 7.
func noop(a = null, b = null, c = null, d = null, e = null, f = null, g = null):
pass
func _init(transitions = VT500TransitionTable.new().table):
initial_state = ParserState.GROUND
current_state = initial_state
_transitions = transitions
_params = Params.new() # Defaults to 32 storable params/subparams
_params.add_param(0) # ZDM (Zero Default Mode
_collect = 0
preceding_codepoint = 0
# set default fallback handlers and handler lookup containers
var noop = {'target': self, 'method': 'noop'}
_print_handler_fb = noop
_execute_handler_fb = noop
_csi_handler_fb = noop
_esc_handler_fb = noop
_error_handler_fb = noop
_print_handler = _print_handler_fb
_execute_handlers = {}
_csi_handlers = {}
_esc_handlers = {}
_osc_parser = null # TODO OscParser.new()
_dcs_parser = DcsParser.new()
_error_handler = _error_handler_fb
# swallow 7bit ST (ESC+\)
set_esc_handler({'final': '\\'}, self, 'noop')
static func identifier(id: Dictionary, final_range: Array = [0x40, 0x7e]):
var res = 0
var prefix = id.get('prefix')
var intermediates = id.get('intermediates')
var final = id.get('final')
if prefix:
if prefix.length() > 1:
push_error("only one byte prefix supported")
res = prefix.to_ascii()[0]
if res and 0x3c > res or res > 0x3f:
push_error("prefix must be in the range 0x3c-0x3f")
if intermediates:
if intermediates.length() > 2:
push_error("only two bytes as intermediates are supported")
for intermediate in intermediates:
var im = intermediate.to_ascii()[0]
if 0x20 > im or im > 0x2f:
push_error("intermediate must be in the range 0x20-0x2f")
res = res << 8
res = res | im
if final.length() != 1:
push_error("final must be a single byte")
var final_code = final.to_ascii()[0]
if final_range[0] > final_code or final_code > final_range[1]:
push_error("final must be in the range " + String(final_range[0]) + "-" + String(final_range[1]))
res = res << 8
res = res | final_code
return res
static func ident_to_string(ident: int):
var res = PoolStringArray([])
while ident:
res.append(PoolByteArray([ident & 0xFF]).get_string_from_ascii())
ident >>= 8
res.invert()
return res.join('')
func set_print_handler(target: Object, method: String):
_print_handler = { 'target': target, 'method': method }
func add_esc_handler(id, target, method):
var ident = identifier(id, [0x30, 0x7e])
if not _esc_handlers.has(ident):
_esc_handlers[ident] = []
var handler_list = _esc_handlers[ident]
handler_list.append({'target': target, 'method': method})
func set_csi_handler(id: Dictionary, target: Object, method: String):
_csi_handlers[identifier(id)] = [{ 'target': target, 'method': method }]
func set_csi_handler_fallback(target, method):
_csi_handler_fb = { 'target': target, 'method': method }
func set_execute_handler(flag: int, target: Object, method: String):
_execute_handlers[flag] = { 'target': target, 'method': method }
func set_execute_handler_fallback(target: Object, method: String):
_execute_handler_fb = { 'target': target, 'method': method }
func set_esc_handler(id, target, method, arg = null):
_esc_handlers[identifier(id, [0x30, 0x7e])] = [{'target': target,
'method': method, 'arg': arg}]
func set_esc_handler_fallback(target: Object, method: String):
_esc_handler_fb = {'target': target, 'method': method}
func add_dcs_handler(id, target, method):
pass
# TODO!!!
func set_dcs_handler(id, target: Object, method: String):
_dcs_parser.set_handler(id, {'target': target, 'method': method})
func set_dcs_handler_fallback(target: Object, method: String):
_dcs_parser.set_handler_fallback(target, method)
func reset():
current_state = initial_state
_params.reset()
_params.add_param(0) # ZDM
_collect = 0
preceding_codepoint = 0
func parse(data: Array, length: int):
var code = 0
var transition = 0
var _current_state = current_state
var dcs = _dcs_parser
var collect = _collect
var params = _params
#print("table", table)
#print("parse -> data: ", data, " length: ", length)
# Process input string.
var i = 0
while i < length:
#print("i: ", i)
code = data[i]
#print("code: ", code)
# Normal transition and action lookup.
transition = _transitions[_current_state << TableAccess.INDEX_STATE_SHIFT | code if code < 0xa0 else NON_ASCII_PRINTABLE]
#print ("transition: ", transition)
#print("current state: ", current_state)
match transition >> TableAccess.TRANSITION_ACTION_SHIFT:
ParserAction.PRINT:
# read ahead with loop unrolling
# # Note: 0x20 (SP) is included, 0x7F (DEL) is excluded
var j = i + 1
while true:
code = data[j] if j < data.size() else 0
if j >= length or code < 0x20 or (code > 0x7e and code < NON_ASCII_PRINTABLE):
_print_handler['target'].call(_print_handler['method'], data, i, j)
i = j - 1
break
j += 1
code = data[j] if j < data.size() else 0
if j >= length or code < 0x20 or (code > 0x7e and code < NON_ASCII_PRINTABLE):
_print_handler['target'].call(_print_handler['method'], data, i, j)
i = j - 1
break
j += 1
code = data[j] if j < data.size() else 0
if j >= length or code < 0x20 or (code > 0x7e and code < NON_ASCII_PRINTABLE):
_print_handler['target'].call(_print_handler['method'], data, i, j)
i = j - 1
break
j += 1
code = data[j] if j < data.size() else 0
if j >= length or code < 0x20 or (code > 0x7e and code < NON_ASCII_PRINTABLE):
_print_handler['target'].call(_print_handler['method'], data, i, j)
i = j - 1
break
j += 1
ParserAction.EXECUTE:
var handler = _execute_handlers.get(code)
if handler:
print("EXEC: ", handler['method'])
handler['target'].call(handler['method'])
elif _execute_handler_fb:
_execute_handler_fb['target'].call(_execute_handler_fb['method'], code)
preceding_codepoint = 0
ParserAction.IGNORE:
pass
ParserAction.ERROR:
print("Parser error!")
ParserAction.CSI_DISPATCH:
# Trigger CSI Handler
var handlers = _csi_handlers.get((collect << 8 | code), [])
handlers.invert()
for handler in handlers:
print("CSI: ", handler['method'])
# undefined or true means success and to stop bubbling
if handler['target'].call(handler['method'], params):
continue
handlers.invert()
if handlers.empty():
_csi_handler_fb['target'].call(_csi_handler_fb['method'], collect << 8 | code, params.to_array())
preceding_codepoint = 0
ParserAction.PARAM:
# Inner loop digits (0x30 - 0x39) and ; (0x3b) and : (0x3a)
var do = true
while do:
match code:
0x3b:
params.add_param(0)
0x3a:
params.add_sub_param(-1)
_:
params.add_digit(code - 48)
i += 1
code = data[i] if i < data.size() else 0
do = i < length and code > 0x2f and code < 0x3c
i-=1
ParserAction.COLLECT:
collect <<= 8
collect |= code
ParserAction.ESC_DISPATCH:
var handlers = _esc_handlers.get((collect << 8 | code), [])
handlers.invert()
for handler in handlers:
# undefined or true means success and to stop bubbling
print("ESC: ", handler['method'])
if handler['arg']:
if handler['target'].call(handler['method'], handler['arg']) != false:
continue
else:
if handler['target'].call(handler['method']) != false:
continue
handlers.invert()
if handlers.empty():
_esc_handler_fb['target'].call(_esc_handler_fb['method'], collect << 8 | code)
preceding_codepoint = 0
ParserAction.CLEAR:
params.reset()
params.add_param(0) # ZDM
collect = 0
ParserAction.DCS_HOOK:
dcs.hook(collect << 8 | code, params.to_array())
ParserAction.DCS_PUT:
# inner loop - exit DCS_PUT: 0x18, 0x1a, 0x1b, 0x7f, 0x80 - 0x9f
# unhook triggered by: 0x1b, 0x9c (success) and 0x18, 0x1a (abort)
for j in range(i + 1, length + 1):
code = data[j]
if code == 0x18 or code == 0x1a or code == 0x1b or (code > 0x7f and code < NON_ASCII_PRINTABLE):
dcs.put(data, i, j)
i = j - 1
break
break
ParserAction.DCS_UNHOOK:
_dcs_parser.unhook(code != 0x18 and code != 0x1a)
if code == 0x1b:
transition |= ParserState.ESCAPE
params.reset()
params.add_param(0) # ZDM
collect = 0;
preceding_codepoint = 0
ParserAction.OSC_START:
pass
ParserAction.OSC_PUT:
pass
ParserAction.OSC_END:
pass
_current_state = transition & TableAccess.TRANSITION_STATE_MASK
i += 1
# save collected intermediates
_collect = collect
# save state
current_state = _current_state

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@ -1,136 +0,0 @@
# Copyright (c) 2019 The xterm.js authors. All rights reserved.
# Ported to GDScript by the GodotXterm authors.
# License MIT
extends Reference
# Max value supported for a single param/subparam (clamped to positive int32 range).
const MAX_VALUE = 0x7FFFFFFF;
# Max allowed subparams for a single sequence (hardcoded limitation).
const MAX_SUBPARAMS = 256;
var params = []
var length = 0
var sub_params = []
var sub_params_length = 0
var _max_length
var _max_sub_params_length
var sub_params_idx = []
var _reject_digits = false
var _reject_sub_digits = false
var digit_is_sub = false
static func from_array(values: Array):
# Workaround as per: https://github.com/godotengine/godot/issues/19345#issuecomment-471218401
var params = load("res://addons/godot_xterm/parser/params.gd").new()
if values.empty():
return params
# skip leading sub params
for i in range(values.size()):
var value = values[i]
if typeof(value) == TYPE_ARRAY:
if i == 0:
# skip leading sub params
continue
else:
for sub_param in value:
params.add_sub_param(sub_param)
else:
params.add_param(value)
return params
func _init(max_length: int = 32, max_sub_params_length: int = 32):
_max_length = max_length
_max_sub_params_length = max_sub_params_length
if (max_sub_params_length > MAX_SUBPARAMS):
push_error("max_sub_params_length must not be greater than 256")
params.resize(max_length)
sub_params.resize(max_sub_params_length)
sub_params_idx.resize(max_length)
# Gets param at `index` from param if it exists and is non-zero.
# Otherwise returns `default` (which is zero anyway due to zero default
# mode (ZDM), but allows the caller to specify a non-zero default value).
func get_param(index: int, default = 0) -> int:
if index < params.size() and params[index]:
return params[index]
else:
return default
func add_param(value: int):
digit_is_sub = false
if length >= _max_length:
_reject_digits = true
return
if value < -1:
push_error('values lesser than -1 are not allowed')
sub_params_idx[length] = sub_params_length << 8 | sub_params_length
params[length] = MAX_VALUE if value > MAX_VALUE else value
length += 1
# Add a sub parameter value.
# The sub parameter is automatically associated with the last parameter value.
# Thus it is not possible to add a subparameter without any parameter added yet.
# `Params` only stores up to `subParamsLength` sub parameters, any later
# sub parameter will be ignored.
func add_sub_param(value: int):
digit_is_sub = true
if !length:
return
if _reject_digits or sub_params_length >= _max_sub_params_length:
_reject_sub_digits = true
return
if value < -1:
push_error('values lesser than -1 are not allowed')
sub_params[sub_params_length] = MAX_VALUE if value > MAX_VALUE else value
sub_params_length += 1
sub_params_idx[length - 1] += 1
# Whether parameter at index `idx` has sub parameters.
func has_sub_params(idx: int) -> bool:
return (sub_params_idx[idx] & 0xFF) - (sub_params_idx[idx] >> 8) > 0
func get_sub_params(idx: int):
var start = sub_params_idx[idx] >> 8
var end = sub_params_idx[idx] & 0xFF
if end - start > 0:
return sub_params.slice(start, end - 1)
else:
return null
func add_digit(value: int):
var _length = sub_params_length if digit_is_sub else length
if _reject_digits or (not _length) or (digit_is_sub and _reject_sub_digits):
return
var store = sub_params if digit_is_sub else params
var cur = store[_length - 1]
store[_length - 1] = min(cur * 10 + value, MAX_VALUE) if ~cur else value
func to_array():
var res = []
for i in range(length):
res.append(params[i])
var start = sub_params_idx[i] >> 8
var end = sub_params_idx[i] & 0xff
if end - start > 0:
res.append(sub_params.slice(start, end - 1))
return res
func reset():
length = 0
sub_params_length = 0
_reject_digits = false
_reject_sub_digits = false
digit_is_sub = false

View file

@ -1,26 +0,0 @@
# Copyright (c) 2019 The xterm.js authors. All rights reserved.
# Ported to GDScript by the GodotXterm authors.
# License MIT
extends Reference
enum TableAccess {
TRANSITION_ACTION_SHIFT = 4,
TRANSITION_STATE_MASK = 15,
INDEX_STATE_SHIFT = 8
}
var table: PoolByteArray = PoolByteArray()
func _init(length: int):
table.resize(length)
func setDefault(action: int, next: int):
for i in range(table.size()):
table[i] = action << TableAccess.TRANSITION_ACTION_SHIFT | next
func add(code: int, state: int, action: int, next: int):
table[state << TableAccess.INDEX_STATE_SHIFT | code] = action << TableAccess.TRANSITION_ACTION_SHIFT | next
func addMany(codes: Array, state: int, action: int, next: int):
for code in codes:
add(code, state, action, next)

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@ -1,123 +0,0 @@
# Copyright (c) 2019 The xterm.js authors. All rights reserved.
# Ported to GDScript by the GodotXterm authors.
# License MIT
extends "res://addons/godot_xterm/parser/transition_table.gd"
const Constants = preload("res://addons/godot_xterm/parser/constants.gd")
const ParserState = Constants.ParserState
const ParserAction = Constants.ParserAction
const NON_ASCII_PRINTABLE = Constants.NON_ASCII_PRINTABLE
var PRINTABLES = Array(range(0x20, 0x7f)) # 0x20 (SP) included, 0x7f (DEL) excluded.
var EXECUTABLES = Array(range(0x00, 0x18)) + [0x19] + Array(range(0x1c, 0x20))
func _init().(4096):
# Set default transition.
setDefault(ParserAction.ERROR, ParserState.GROUND)
# Printables.
addMany(PRINTABLES, ParserState.GROUND, ParserAction.PRINT, ParserState.GROUND)
# Global anywhere rules.
for state in ParserState.values():
addMany([0x18, 0x1a, 0x99, 0x9a], state, ParserAction.EXECUTE, ParserState.GROUND)
addMany(range(0x80, 0x90), state, ParserAction.EXECUTE, ParserState.GROUND)
addMany(range(0x90, 0x98), state, ParserAction.EXECUTE, ParserState.GROUND)
add(0x9c, state, ParserAction.IGNORE, ParserState.GROUND) # ST as terminator
add(0x1b, state, ParserAction.CLEAR, ParserState.ESCAPE) # ESC
add(0x9d, state, ParserAction.OSC_START, ParserState.OSC_STRING) # OSC
addMany([0x98, 0x9e, 0x9f], state, ParserAction.IGNORE, ParserState.SOS_PM_APC_STRING)
add(0x9b, state, ParserAction.CLEAR, ParserState.CSI_ENTRY) # CSI
add(0x90, state, ParserAction.CLEAR, ParserState.DCS_ENTRY) # DCS
# Rules for executables and 7f.
addMany(EXECUTABLES, ParserState.GROUND, ParserAction.EXECUTE, ParserState.GROUND)
addMany(EXECUTABLES, ParserState.ESCAPE, ParserAction.EXECUTE, ParserState.ESCAPE)
add(0x7f, ParserState.ESCAPE, ParserAction.IGNORE, ParserState.ESCAPE)
addMany(EXECUTABLES, ParserState.OSC_STRING, ParserAction.IGNORE, ParserState.OSC_STRING)
addMany(EXECUTABLES, ParserState.CSI_ENTRY, ParserAction.EXECUTE, ParserState.CSI_ENTRY)
add(0x7f, ParserState.CSI_ENTRY, ParserAction.IGNORE, ParserState.CSI_ENTRY)
addMany(EXECUTABLES, ParserState.CSI_PARAM, ParserAction.EXECUTE, ParserState.CSI_PARAM)
add(0x7f, ParserState.CSI_PARAM, ParserAction.IGNORE, ParserState.CSI_PARAM);
addMany(EXECUTABLES, ParserState.CSI_IGNORE, ParserAction.EXECUTE, ParserState.CSI_IGNORE)
addMany(EXECUTABLES, ParserState.CSI_INTERMEDIATE, ParserAction.EXECUTE, ParserState.CSI_INTERMEDIATE)
add(0x7f, ParserState.CSI_INTERMEDIATE, ParserAction.IGNORE, ParserState.CSI_INTERMEDIATE)
addMany(EXECUTABLES, ParserState.ESCAPE_INTERMEDIATE, ParserAction.EXECUTE, ParserState.ESCAPE_INTERMEDIATE)
add(0x7f, ParserState.ESCAPE_INTERMEDIATE, ParserAction.IGNORE, ParserState.ESCAPE_INTERMEDIATE);
# OSC.
add(0x5d, ParserState.ESCAPE, ParserAction.OSC_START, ParserState.OSC_STRING)
addMany(PRINTABLES, ParserState.OSC_STRING, ParserAction.OSC_PUT, ParserState.OSC_STRING)
add(0x7f, ParserState.OSC_STRING, ParserAction.OSC_PUT, ParserState.OSC_STRING)
addMany([0x9c, 0x1b, 0x18, 0x1a, 0x07], ParserState.OSC_STRING, ParserAction.OSC_END, ParserState.GROUND)
addMany(range(0x1c, 0x20), ParserState.OSC_STRING, ParserAction.IGNORE, ParserState.OSC_STRING)
# SOS/PM/APC does nothing.
addMany([0x58, 0x5e, 0x5f], ParserState.ESCAPE, ParserAction.IGNORE, ParserState.SOS_PM_APC_STRING)
addMany(PRINTABLES, ParserState.SOS_PM_APC_STRING, ParserAction.IGNORE, ParserState.SOS_PM_APC_STRING)
addMany(EXECUTABLES, ParserState.SOS_PM_APC_STRING, ParserAction.IGNORE, ParserState.SOS_PM_APC_STRING)
add(0x9c, ParserState.SOS_PM_APC_STRING, ParserAction.IGNORE, ParserState.GROUND)
add(0x7f, ParserState.SOS_PM_APC_STRING, ParserAction.IGNORE, ParserState.SOS_PM_APC_STRING)
# csi entries
add(0x5b, ParserState.ESCAPE, ParserAction.CLEAR, ParserState.CSI_ENTRY)
addMany(range(0x40, 0x7f), ParserState.CSI_ENTRY, ParserAction.CSI_DISPATCH, ParserState.GROUND)
addMany(range(0x30, 0x3c), ParserState.CSI_ENTRY, ParserAction.PARAM, ParserState.CSI_PARAM)
addMany([0x3c, 0x3d, 0x3e, 0x3f], ParserState.CSI_ENTRY, ParserAction.COLLECT, ParserState.CSI_PARAM)
addMany(range(0x30, 0x3c), ParserState.CSI_PARAM, ParserAction.PARAM, ParserState.CSI_PARAM)
addMany(range(0x40, 0x7f), ParserState.CSI_PARAM, ParserAction.CSI_DISPATCH, ParserState.GROUND)
addMany([0x3c, 0x3d, 0x3e, 0x3f], ParserState.CSI_PARAM, ParserAction.IGNORE, ParserState.CSI_IGNORE)
addMany(range(0x20, 0x40), ParserState.CSI_IGNORE, ParserAction.IGNORE, ParserState.CSI_IGNORE)
add(0x7f, ParserState.CSI_IGNORE, ParserAction.IGNORE, ParserState.CSI_IGNORE)
addMany(range(0x40, 0x7f), ParserState.CSI_IGNORE, ParserAction.IGNORE, ParserState.GROUND)
addMany(range(0x20, 0x30), ParserState.CSI_ENTRY, ParserAction.COLLECT, ParserState.CSI_INTERMEDIATE)
addMany(range(0x20, 0x30), ParserState.CSI_INTERMEDIATE, ParserAction.COLLECT, ParserState.CSI_INTERMEDIATE)
addMany(range(0x30, 0x40), ParserState.CSI_INTERMEDIATE, ParserAction.IGNORE, ParserState.CSI_IGNORE)
addMany(range(0x40, 0x7f), ParserState.CSI_INTERMEDIATE, ParserAction.CSI_DISPATCH, ParserState.GROUND)
addMany(range(0x20, 0x30), ParserState.CSI_PARAM, ParserAction.COLLECT, ParserState.CSI_INTERMEDIATE)
# esc_intermediate
addMany(range(0x20, 0x30), ParserState.ESCAPE, ParserAction.COLLECT, ParserState.ESCAPE_INTERMEDIATE)
addMany(range(0x20, 0x30), ParserState.ESCAPE_INTERMEDIATE, ParserAction.COLLECT, ParserState.ESCAPE_INTERMEDIATE)
addMany(range(0x30, 0x7f), ParserState.ESCAPE_INTERMEDIATE, ParserAction.ESC_DISPATCH, ParserState.GROUND)
addMany(range(0x30, 0x50), ParserState.ESCAPE, ParserAction.ESC_DISPATCH, ParserState.GROUND)
addMany(range(0x51, 0x58), ParserState.ESCAPE, ParserAction.ESC_DISPATCH, ParserState.GROUND)
addMany([0x59, 0x5a, 0x5c], ParserState.ESCAPE, ParserAction.ESC_DISPATCH, ParserState.GROUND)
addMany(range(0x60, 0x7f), ParserState.ESCAPE, ParserAction.ESC_DISPATCH, ParserState.GROUND);
# dcs entry
add(0x50, ParserState.ESCAPE, ParserAction.CLEAR, ParserState.DCS_ENTRY)
addMany(EXECUTABLES, ParserState.DCS_ENTRY, ParserAction.IGNORE, ParserState.DCS_ENTRY)
add(0x7f, ParserState.DCS_ENTRY, ParserAction.IGNORE, ParserState.DCS_ENTRY)
addMany(range(0x1c, 0x20), ParserState.DCS_ENTRY, ParserAction.IGNORE, ParserState.DCS_ENTRY)
addMany(range(0x20, 0x30), ParserState.DCS_ENTRY, ParserAction.COLLECT, ParserState.DCS_INTERMEDIATE)
addMany(range(0x30, 0x3c), ParserState.DCS_ENTRY, ParserAction.PARAM, ParserState.DCS_PARAM)
addMany([0x3c, 0x3d, 0x3e, 0x3f], ParserState.DCS_ENTRY, ParserAction.COLLECT, ParserState.DCS_PARAM)
addMany(EXECUTABLES, ParserState.DCS_IGNORE, ParserAction.IGNORE, ParserState.DCS_IGNORE)
addMany(range(0x20, 0x80), ParserState.DCS_IGNORE, ParserAction.IGNORE, ParserState.DCS_IGNORE)
addMany(range(0x1c, 0x20), ParserState.DCS_IGNORE, ParserAction.IGNORE, ParserState.DCS_IGNORE)
addMany(EXECUTABLES, ParserState.DCS_PARAM, ParserAction.IGNORE, ParserState.DCS_PARAM)
add(0x7f, ParserState.DCS_PARAM, ParserAction.IGNORE, ParserState.DCS_PARAM)
addMany(range(0x1c, 0x20), ParserState.DCS_PARAM, ParserAction.IGNORE, ParserState.DCS_PARAM)
addMany(range(0x30, 0x3c), ParserState.DCS_PARAM, ParserAction.PARAM, ParserState.DCS_PARAM)
addMany([0x3c, 0x3d, 0x3e, 0x3f], ParserState.DCS_PARAM, ParserAction.IGNORE, ParserState.DCS_IGNORE)
addMany(range(0x20, 0x30), ParserState.DCS_PARAM, ParserAction.COLLECT, ParserState.DCS_INTERMEDIATE)
addMany(EXECUTABLES, ParserState.DCS_INTERMEDIATE, ParserAction.IGNORE, ParserState.DCS_INTERMEDIATE)
add(0x7f, ParserState.DCS_INTERMEDIATE, ParserAction.IGNORE, ParserState.DCS_INTERMEDIATE)
addMany(range(0x1c, 0x20), ParserState.DCS_INTERMEDIATE, ParserAction.IGNORE, ParserState.DCS_INTERMEDIATE)
addMany(range(0x20, 0x30), ParserState.DCS_INTERMEDIATE, ParserAction.COLLECT, ParserState.DCS_INTERMEDIATE)
addMany(range(0x30, 0x40), ParserState.DCS_INTERMEDIATE, ParserAction.IGNORE, ParserState.DCS_IGNORE)
addMany(range(0x40, 0x7f), ParserState.DCS_INTERMEDIATE, ParserAction.DCS_HOOK, ParserState.DCS_PASSTHROUGH)
addMany(range(0x40, 0x7f), ParserState.DCS_PARAM, ParserAction.DCS_HOOK, ParserState.DCS_PASSTHROUGH)
addMany(range(0x40, 0x7f), ParserState.DCS_ENTRY, ParserAction.DCS_HOOK, ParserState.DCS_PASSTHROUGH)
addMany(EXECUTABLES, ParserState.DCS_PASSTHROUGH, ParserAction.DCS_PUT, ParserState.DCS_PASSTHROUGH)
addMany(PRINTABLES, ParserState.DCS_PASSTHROUGH, ParserAction.DCS_PUT, ParserState.DCS_PASSTHROUGH)
add(0x7f, ParserState.DCS_PASSTHROUGH, ParserAction.IGNORE, ParserState.DCS_PASSTHROUGH)
addMany([0x1b, 0x9c, 0x18, 0x1a], ParserState.DCS_PASSTHROUGH, ParserAction.DCS_UNHOOK, ParserState.GROUND);
# special handling of unicode chars
add(NON_ASCII_PRINTABLE, ParserState.GROUND, ParserAction.PRINT, ParserState.GROUND)
add(NON_ASCII_PRINTABLE, ParserState.OSC_STRING, ParserAction.OSC_PUT, ParserState.OSC_STRING)
add(NON_ASCII_PRINTABLE, ParserState.CSI_IGNORE, ParserAction.IGNORE, ParserState.CSI_IGNORE)
add(NON_ASCII_PRINTABLE, ParserState.DCS_IGNORE, ParserAction.IGNORE, ParserState.DCS_IGNORE)
add(NON_ASCII_PRINTABLE, ParserState.DCS_PASSTHROUGH, ParserAction.DCS_PUT, ParserState.DCS_PASSTHROUGH)
return table

View file

@ -1,7 +1,7 @@
[plugin]
name="GodotXterm"
description="Xterm.js for Godot"
author="Leroy Hopson"
description=""
author="The GodotXterm authors"
version="0.1.0"
script="plugin.gd"

View file

@ -1,16 +1,17 @@
# Copyright (c) 2020 The GodotXterm authors. All rights reserved.
# License MIT
tool
extends EditorPlugin
func _enter_tree():
var script = preload("res://addons/godot_xterm/terminal.gd")
var texture = preload("res://addons/godot_xterm/icon.svg")
add_custom_type("Terminal", "Control", script, texture)
pass
var terminal_script = preload("res://addons/godot_xterm/terminal.gdns")
var terminal_icon = preload("res://addons/godot_xterm/terminal_icon.svg")
add_custom_type("Terminal", "Control", terminal_script, terminal_icon)
var pseudoterminal_script = preload("res://addons/godot_xterm/pseudoterminal.gdns")
var pseudoterminal_icon = preload("res://addons/godot_xterm/pseudoterminal_icon.svg")
add_custom_type("Pseudoterminal", "Node", pseudoterminal_script, pseudoterminal_icon)
func _exit_tree():
remove_custom_type("Terminal")
pass
remove_custom_type("Psuedoterminal")

View file

@ -1,6 +1,6 @@
[gd_resource type="NativeScript" load_steps=2 format=2]
[ext_resource path="res://addons/godot_xterm_native/godotxtermnative.gdnlib" type="GDNativeLibrary" id=1]
[ext_resource path="res://addons/godot_xterm/godotxtermnative.gdnlib" type="GDNativeLibrary" id=1]
[resource]
resource_name = "Terminal"

View file

Before

Width:  |  Height:  |  Size: 1.3 KiB

After

Width:  |  Height:  |  Size: 1.3 KiB

View file

@ -2,15 +2,15 @@
importer="texture"
type="StreamTexture"
path="res://.import/icon.svg-b0b594198f5f4040e8f0e39a8a353265.stex"
path="res://.import/pseudoterminal_icon.svg-50ba2514dae785a6b48b0da604cf3a09.stex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://addons/godot_xterm/icon.svg"
dest_files=[ "res://.import/icon.svg-b0b594198f5f4040e8f0e39a8a353265.stex" ]
source_file="res://addons/godot_xterm/pseudoterminal_icon.svg"
dest_files=[ "res://.import/pseudoterminal_icon.svg-50ba2514dae785a6b48b0da604cf3a09.stex" ]
[params]

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@ -1,74 +0,0 @@
# Copyright (c) 2020 The GodotXterm authors. All rights reserved.
# License MIT
extends Node2D
class_name CanvasRenderingContext2D
# This is a shim for the CavasRenderingContext2D interface of HTML5's Canvas API,
# which the xterm.js renderer code uses heavily. It extends Node2D to take
# advantage of the z_index property and also uses many methods of CanvasItem
# which Node2D inherits.
var fill_style
var font = preload("res://addons/godot_xterm/fonts/source_code_pro/source_code_pro_regular.tres")
var _saved
var _draw_buffer = []
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
func draw_rect_deferred(rect: Rect2, color: Color):
_draw_buffer.append({"method": "draw_rect", "args": [rect, color]})
update()
func clear_rect(rect: Rect2):
draw_rect_deferred(rect, Color(0, 0, 0, 0))
func fill_rect(rect: Rect2):
draw_rect_deferred(rect, fill_style)
func fill_text(text: String, x: int, y: int):
_draw_buffer.append({"method": "_draw_text", "args": [font, Vector2(x, y), text, fill_style]})
update()
func _draw_text(font: Font, pos: Vector2, text: String, color) -> void:
for i in text.length():
var c = text[i]
var next_char = text[i + 1] if i + 1 < text.length() else ''
var advance = draw_char(font, pos, c, next_char, color)
pos.x += advance
func _draw():
for command in _draw_buffer:
self.callv(command.method, command.args)
_draw_buffer.resize(0)
func save():
_saved = {
'fill_style': fill_style,
'font': font,
}
func restore():
fill_style = _saved['fill_style']
font = _saved['font']
func measure_text(text: String):
var text_metrics = TextMetrics.new()
text_metrics.width = font.get_string_size(text).x
return text_metrics
class TextMetrics:
extends Reference
# https://developer.mozilla.org/en-US/docs/Web/API/TextMetrics
var width

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@ -1,46 +0,0 @@
# Copyright (c) 2018 The xterm.js authors. All rights reserved.
# Ported to GDScript by the GodotXterm authors.
# License MIT
extends Reference
const CellData = preload("res://addons/godot_xterm/buffer/cell_data.gd")
class JoinedCellData extends "res://addons/godot_xterm/buffer/attribute_data.gd":
var _width: int = 0
var content: int = 0
var combined_data: String = ''
func _init(first_cell, chars: String, width: int):
fg = first_cell.fg
bg = first_cell.bg
combined_data = chars
_width = width
var _character_joiners: Array = []
var _next_character_joiner_id = 0
var _work_cell = CellData.new()
var _buffer_service
func _init(buffer_service):
_buffer_service = buffer_service
func get_joined_characters(row: int) -> Array:
if _character_joiners.empty():
return []
var line = _buffer_service.buffer.lines.get_el(row)
if not line or line.length == 0:
return []
var ranges = []
var line_str = line.translate_to_string(true)
return ranges

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@ -1,53 +0,0 @@
# Copyright (c) 2019 The xterm.js authors. All rights reserved.
# Ported to GDScript by the GodotXterm authors.
# License MIT
extends Reference
signal buffer_activated(active_buffer, inactive_buffer)
signal resized(cols, rows)
const BufferSet = preload("res://addons/godot_xterm/buffer/buffer_set.gd")
const MINIMUM_COLS = 2 # Less than 2 can mess with wide chars
const MINIMUM_ROWS = 1
var service_brand
var cols: int
var rows: int
var buffers
# Whether the user is scrolling (locks the scroll position)
var is_user_scrolling: bool = false
var _options_service
var buffer setget ,_get_buffer
func _get_buffer():
return buffers.active if buffers else null
func _init(options_service):
_options_service = options_service
_options_service.connect("option_changed", self, "_option_changed")
cols = max(_options_service.options.cols, MINIMUM_COLS)
rows = max(_options_service.options.rows, MINIMUM_ROWS)
buffers = BufferSet.new(_options_service, self)
buffers.connect("buffer_activated", self, "_buffer_activated")
func resize(cols: int, rows: int) -> void:
self.cols = cols
self.rows = rows
buffers.resize(cols, rows)
#buffers.setup_tab_stops(cols)
emit_signal("resized", cols, rows)
func _buffer_activated(active_buffer, inactive_buffer):
emit_signal("buffer_activated", active_buffer, inactive_buffer)
func _option_changed(option: String) -> void:
if option == "cols" or option == "rows":
resize(_options_service.options.cols, _options_service.options.rows)

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@ -1,30 +0,0 @@
# Copyright (c) 2019 The xterm.js authors. All rights reserved.
# Ported to GDScript by the GodotXterm authors.
# License MIT
extends Reference
var service_brand
var charset = null
var glevel: int = 0
var _charsets = []
func reset() -> void:
charset = null
_charsets = []
glevel = 0
func set_glevel(g: int) -> void:
glevel = g
charset = _charsets[g]
func set_gcharset(g: int, charset = null) -> void:
if _charsets.size() < g + 1:
_charsets.resize(g + 1)
_charsets[g] = charset
if glevel == g:
charset = charset

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@ -1,27 +0,0 @@
# Copyright (c) 2019 The xterm.js authors. All rights reserved.
# Ported to GDScript by the GodotXterm authors.
# License MIT
extends Reference
var DEFAULT_MODES = {
"insert_mode": false,
}
var DEFAULT_DEC_PRIVATE_MODES = {
"application_cursor_keys": false,
"application_keypad": false,
"bracketed_paste_mode": false,
"origin": false,
"reverse_wraparound": false, # defaults: xterm -true, vt100 - false
}
var modes = DEFAULT_MODES.duplicate()
var dec_private_modes = DEFAULT_DEC_PRIVATE_MODES.duplicate()
var is_cursor_hidden = false
var is_cursor_initialized = true
func reset():
modes = DEFAULT_MODES.duplicate()
dec_private_modes.duplicate()

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@ -1,104 +0,0 @@
# Copyright (c) 2019 The xterm.js authors. All rights reserved.
# Ported to GDScript by the GodotXterm authors.
# License MIT
extends Reference
const Constants = preload("res://addons/godot_xterm/buffer/constants.gd")
const CursorStyle = Constants.CursorStyle
const UnderlineStyle = Constants.UnderlineStyle
const BellStyle = Constants.BellStyle
class TerminalOptions:
extends Reference
var cols: int = 80
var rows: int = 24
var cursor_blink: bool = false
var cursor_style = CursorStyle.BLOCK
# var cursor_width: int = 1
# var bell_sound: AudioStream = null
# var bell_style = BellStyle.NONE
# var draw_bold_text_in_bright_colors: bool = true
# var fast_scroll_modifier = "alt"
# var fast_scroll_sensitivity: int = 5
var font_family: Dictionary = {
# TODO
}
var font_size: int = 15
# var font_weight: String # TODO: Remove
# var font_weight_bold: String # TODO: Remove
var line_height: float = 1.0
# var link_tooltip_hover_duration: int # TODO: Remove
var letter_spacing: float = 0
# var log_level # TODO: implement
var scrollback: int = 1000
# var scroll_sensitivity: int = 1
var screen_reader_mode: bool = false
# var mac_option_is_meta: bool = false
# var mac_option_click_forces_selection: bool = false
# var minimum_contrast_ratio: float = 1
# var disable_stdin: bool = false
# var allow_proposed_api: bool = true
var allow_transparency: bool = false
var tab_stop_width: int = 8
# var colors: Dictionary = {
# 'black': Color(0, 0, 0)
# }
# var right_click_selects_word = "isMac" # TODO?
# var renderer_type = "canvas" # Remove?
var window_options: Dictionary = {
'set_win_lines': false,
}
var windows_mode: bool = false
# var word_separator: String = " ()[]{}',\""
var convert_eol: bool = true
# var term_name: String = "xterm"
# var cancel_events: bool = false
# Copies options from an `object` to itself.
func copy_from(object: Object):
for property in get_property_list():
if property.usage == PROPERTY_USAGE_SCRIPT_VARIABLE:
var p = object.get(property.name)
if p:
set(property.name, p)
var DEFAULT_OPTIONS = TerminalOptions.new()
signal option_changed
var options
func _init(options):
self.options = options
# Set the font size based on the font_size option
_resize_fonts()
func set_option(key: String, value) -> void:
# TODO: sanitize and validate options.
# Don't fire an option change event if they didn't change
if options[key] == value:
return
options[key] = value
emit_signal("option_changed", key)
# Update other options accordingly.
match key:
"font_size":
_resize_fonts()
func _resize_fonts():
for font in options.font_family.values():
font.size = options.font_size

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@ -1,390 +0,0 @@
# Copyright (c) 2020 The GodotXterm authors. All rights reserved.
# Copyright (c) 2014-2020 The xterm.js authors. All rights reserved.
# Copyright (c) 2012-2013, Christopher Jeffrey (MIT License)
# Ported to GDScript by the GodotXterm authors.
# Licese MIT
#
# Originally forked from (with the author's permission):
# Fabrice Bellard's javascript vt100 for jslinux:
# http://bellard.org/jslinux/
# Copyright (c) 2011 Fabrice Bellard
# The original design remains. The terminal itself
# has been extended to include xterm CSI codes, among
# other features.
#
# Terminal Emulation References:
# http://vt100.net/
# http://invisible-island.net/xterm/ctlseqs/ctlseqs.txt
# http://invisible-island.net/xterm/ctlseqs/ctlseqs.html
# http://invisible-island.net/vttest/
# http://www.inwap.com/pdp10/ansicode.txt
# http://linux.die.net/man/4/console_codes
# http://linux.die.net/man/7/urxvt
tool
extends Control
const BufferService = preload("res://addons/godot_xterm/services/buffer_service.gd")
const CoreService = preload("res://addons/godot_xterm/services/core_service.gd")
const OptionsService = preload("res://addons/godot_xterm/services/options_service.gd")
const CharsetService = preload("res://addons/godot_xterm/services/charset_service.gd")
const InputHandler = preload("res://addons/godot_xterm/input_handler.gd")
const Const = preload("res://addons/godot_xterm/Constants.gd")
const Constants = preload("res://addons/godot_xterm/parser/constants.gd")
const Parser = preload("res://addons/godot_xterm/parser/escape_sequence_parser.gd")
const Decoder = preload("res://addons/godot_xterm/input/text_decoder.gd")
const ColorManager = preload("res://addons/godot_xterm/color_manager.gd")
const CellData = preload("res://addons/godot_xterm/buffer/cell_data.gd")
const AttributeData = preload("res://addons/godot_xterm/buffer/attribute_data.gd")
const SourceCodeProRegular = preload("res://addons/godot_xterm/fonts/source_code_pro/source_code_pro_regular.tres")
const SourceCodeProBold = preload("res://addons/godot_xterm/fonts/source_code_pro/source_code_pro_bold.tres")
const SourceCodeProItalic = preload("res://addons/godot_xterm/fonts/source_code_pro/source_code_pro_italic.tres")
const SourceCodeProBoldItalic = preload("res://addons/godot_xterm/fonts/source_code_pro/source_code_pro_bold_italic.tres")
const C0 = Constants.C0
const C1 = Constants.C1
const ESCAPE = 27
const BACKSPACE = 8
const BEEP = 7
const SPACE = 32
const LEFT_BRACKET = 91
const ENTER = 10
const BACKSPACE_ALT = 127
const BLINK_INTERVAL = 0.6 # 600ms. The time between blinks.
# TODO: Move me somewhere else.
enum BellStyle {
NONE
}
signal output(data)
signal scrolled(ydisp)
export var cols = 80
export var rows = 24
# If set, terminals rows and cols will be automatically calculated based on the
# control's rect size and font_size.
export var auto_resize = false
export var cursor_blink = false
export var cursor_style = 'block'
export var cursor_width = 1
export var bell_sound: AudioStream = null # TODO Bell sound
export(BellStyle) var bell_style = BellStyle.NONE
export var draw_bold_text_in_bright_colors = true
export var fast_scroll_modifier = 'alt' # TODO Use scancode?
export var fast_scroll_sensitivity = 5
export var font_family: Dictionary = {
"regular": SourceCodeProRegular,
"bold": SourceCodeProBold,
"italic": SourceCodeProItalic,
"bold_italic": SourceCodeProBoldItalic,
}
export var font_size: int = 15
export var line_height = 1.0
export var link_tooltip_hover_duration = 500 # Not relevant?
export var letter_spacing = 0
export var log_level = 'info' # Not relevant?
export var scrollback = 1000
export var scroll_sensitivity = 1
export var screen_reader_mode: bool = false
export var mac_option_is_meta = false
export var mac_option_click_forces_selection = false
export var minimum_contrast_ratio = 1
export var disable_stdin = false
export var allow_proposed_api = true
export var allow_transparency = false
export var tab_stop_width = 8
export var colors: Dictionary = {
"black": Color("#2e3436"),
"red": Color("#cc0000"),
"green": Color("#4e9a06"),
"yellow": Color("#c4a000"),
"blue": Color("#3465a4"),
"magenta": Color("#75507b"),
"cyan": Color("#06989a"),
"white": Color("#d3d7cf"),
"bright_black": Color("#555753"),
"bright_red": Color("#ef2929"),
"bright_green": Color("#8ae234"),
"bright_yellow": Color("#fce94f"),
"bright_blue": Color("#729fcf"),
"bright_magenta": Color("#ad7fa8"),
"bright_cyan": Color("#34e2e2"),
"bright_white": Color("#eeeeec"),
}
export var right_click_selects_word = 'isMac' # TODO
export var renderer_type = 'canvas' # Relevant?
export var window_options = {
'set_win_lines': false
}
export var windows_mode = false
export var word_separator = " ()[]{}',\"`"
export var convert_eol = true
export var term_name = 'xterm'
export var cancel_events = false
var options_service
var decoder
var parser
var _buffer_service
var _core_service
var _charset_service
var _input_handler
var _render_service
var _color_manager
var _scaled_char_width
var _scaled_char_height
var _scaled_cell_width
var _scaled_cell_height
var _scaled_char_top
var _scaled_char_left
var _work_cell = CellData.new()
var _blink_on = false
var _time_since_last_blink = 0
func _ready():
var options = OptionsService.TerminalOptions.new()
options.copy_from(self)
options_service = OptionsService.new(options)
_buffer_service = BufferService.new(options_service)
_core_service = CoreService.new()
_charset_service = CharsetService.new()
# Register input handler and connect signals.
_input_handler = InputHandler.new(_buffer_service, _core_service, _charset_service, options_service)
_input_handler.connect("bell_requested", self, "bell")
_input_handler.connect("refresh_rows_requested", self, "_refresh_rows")
_input_handler.connect("reset_requested", self, "reset")
_input_handler.connect("scroll_requested", self, "scroll")
_input_handler.connect("windows_options_report_requested", self, "report_windows_options")
_color_manager = ColorManager.new()
_color_manager.set_theme(colors)
if auto_resize:
connect("resized", self, "_update_dimensions")
_update_dimensions()
func _refresh_rows(start_row = 0, end_row = 0):
# Not optimized, just draw
update()
func _input(event):
if event is InputEventKey and event.pressed:
var data = PoolByteArray([])
accept_event()
# TODO: Handle more of these.
if (event.control and event.scancode == KEY_C):
data.append(3)
elif event.unicode:
data.append(event.unicode)
elif event.scancode == KEY_ENTER:
data.append(ENTER)
elif event.scancode == KEY_BACKSPACE:
data.append(BACKSPACE_ALT)
elif event.scancode == KEY_ESCAPE:
data.append(27)
elif event.scancode == KEY_TAB:
data.append(9)
elif OS.get_scancode_string(event.scancode) == "Shift":
pass
elif OS.get_scancode_string(event.scancode) == "Control":
pass
else:
pass
#push_warning('Unhandled input. scancode: ' + str(OS.get_scancode_string(event.scancode)))
emit_signal("output", data)
func write(data, callback_target = null, callback_method: String = ''):
_input_handler.parse(data)
if callback_target and callback_method:
callback_target.call(callback_method)
func refresh(start = null, end = null) -> void:
pass
# Recalculates the character and canvas dimensions.
func _update_dimensions():
var char_width = 0
var char_height = 0
for font in options_service.options.font_family.values():
var size = font.get_string_size("W")
char_width = max(char_width, size.x)
char_height = max(char_height, size.y)
_scaled_char_width = char_width
_scaled_char_height = char_height
# Calculate the scaled cell height, if line_height is not 1 then the value
# will be floored because since line_height can never be lower then 1, there
# is a guarantee that the scaled line height will always be larger than
# scaled char height.
_scaled_cell_height = floor(_scaled_char_height * options_service.options.line_height)
# Calculate the y coordinate within a cell that text should draw from in
# order to draw in the center of a cell.
_scaled_char_top = 0 if options_service.options.line_height == 1 else \
round((_scaled_cell_height - _scaled_char_height) / 2)
# Calculate the scaled cell width, taking the letter_spacing into account.
_scaled_cell_width = _scaled_char_width + round(options_service.options.letter_spacing)
# Calculate the x coordinate with a cell that text should draw from in
# order to draw in the center of a cell.
_scaled_char_left = floor(options_service.options.letter_spacing / 2)
if auto_resize:
# Calculate cols and rows based on cell size
var rect: Rect2 = get_rect()
var cols = max(2, floor(rect.size.x / _scaled_cell_width))
var rows = max(1, floor(rect.size.y / _scaled_cell_height))
self.cols = cols
self.rows = rows
options_service.set_option("rows", rows)
options_service.set_option("cols", cols)
# Scroll the terminal down 1 row, creating a blank line.
# @param is_wrapped Whether the new line is wrapped from the previous line.
func scroll(erase_attr, is_wrapped: bool = false) -> void:
var buffer = _buffer_service.buffer
var new_line = buffer.get_blank_line(erase_attr, is_wrapped)
var top_row = buffer.ybase + buffer.scroll_top
var bottom_row = buffer.ybase + buffer.scroll_bottom
if buffer.scroll_top == 0:
# Determine whether the buffer is going to be trimmed after insertion.
var will_buffer_be_trimmed = buffer.lines.is_full
# Insert the line using the fastest method
if bottom_row == buffer.lines.length - 1:
if will_buffer_be_trimmed:
buffer.lines.recycle().copy_from(new_line.duplicate())
else:
buffer.lines.push(new_line.duplicate())
else:
buffer.lines.splice(bottom_row + 1, 0, [new_line.duplicate()])
# Only adjust ybase and ydisp when the buffer is not trimmed
if not will_buffer_be_trimmed:
buffer.ybase += 1
# Only scroll the ydisp with ybase if the user has not scrolled up
if not _buffer_service.is_user_scrolling:
buffer.ydisp += 1
else:
# When the buffer is full and the user has scrolled up, keep the text
# stable unless ydisp is right at the top
if _buffer_service.is_user_scrolling:
buffer.ydisp = max(buffer.ydisp - 1, 0)
else:
# scroll_top is non-zero which means no line will be going to the
# scrollback, instead we can just shift them in-place.
var scroll_region_height = bottom_row - top_row + 1 # as it's zero based
buffer.lines.shift_elements(top_row + 1, scroll_region_height - 1, -1)
buffer.lines.set_line(bottom_row, new_line.duplicate())
# Move the viewport to the bottom of the buffer unless the user is scrolling.
if not _buffer_service.is_user_scrolling:
buffer.ydisp = buffer.ybase
# Flag rows that need updating
# TODO
emit_signal("scrolled", buffer.ydisp)
func _process(delta):
_time_since_last_blink += delta
if _time_since_last_blink > BLINK_INTERVAL:
_blink_on = not _blink_on
_time_since_last_blink = 0
update()
func _draw():
# Draw the background and foreground
if _buffer_service == null:
return
var buffer = _buffer_service.buffer
var rows = _buffer_service.rows
for y in range(0, rows):
var row = y + buffer.ydisp
var line = buffer.lines.get_line(row)
for x in line.length:
line.load_cell(x, _work_cell)
# Background
# Get the background color
# TODO: handle inverse
var bg_color
if _work_cell.is_bg_rgb():
bg_color = AttributeData.to_color_rgb(_work_cell.get_bg_color())
elif _work_cell.is_bg_palette():
bg_color = _color_manager.colors.ansi[_work_cell.get_bg_color()]
else:
bg_color = _color_manager.colors.background
draw_rect(Rect2(x * _scaled_cell_width, y * _scaled_cell_height,
(cols - x) * _scaled_cell_width, 1 * _scaled_cell_height),
bg_color)
# Foreground
# Don't draw if cell is invisible
if _work_cell.is_invisible():
continue
# Don't draw if cell is blink and blink is off
if _work_cell.is_blink() and not _blink_on:
continue
# Get the foreground color
# TODO: handle inverse min contrast and draw bold in bright colors
# dim and maybe more!
var fg_color
if _work_cell.is_fg_default():
fg_color = _color_manager.colors.foreground
if _work_cell.is_fg_rgb():
fg_color = AttributeData.to_color_rgb(_work_cell.get_fg_color())
else:
fg_color = _color_manager.colors.ansi[_work_cell.get_fg_color()]
# Get font
var font: DynamicFont = options_service.options.font_family.regular
var is_bold = _work_cell.is_bold()
var is_italic = _work_cell.is_italic()
if is_bold and is_italic:
font = options_service.options.font_family.bold_italic
elif is_bold:
font = options_service.options.font_family.bold
elif is_italic:
font = options_service.options.font_family.italic
# TODO: set this once initially
font.size = options_service.options.font_size
draw_char(font,
Vector2(x * _scaled_cell_width + _scaled_char_left,
y * _scaled_cell_height + _scaled_char_top + _scaled_char_height / 2),
_work_cell.get_chars() if _work_cell.get_chars() else ' ', "", fg_color)
# Draw the cursor
# Draw selection

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@ -1,6 +1,6 @@
[gd_resource type="NativeScript" load_steps=2 format=2]
[ext_resource path="res://addons/godot_xterm_native/godotxtermnative.gdnlib" type="GDNativeLibrary" id=1]
[ext_resource path="res://addons/godot_xterm/godotxtermnative.gdnlib" type="GDNativeLibrary" id=1]
[resource]
resource_name = "Terminal"

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Before

Width:  |  Height:  |  Size: 1.3 KiB

After

Width:  |  Height:  |  Size: 1.3 KiB

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@ -2,15 +2,15 @@
importer="texture"
type="StreamTexture"
path="res://.import/icon.png-91b084043b8aaf2f1c906e7b9fa92969.stex"
path="res://.import/terminal_icon.svg-33ee6ad8b86db2f37e5d8d61a6b1b8db.stex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://addons/gut/icon.png"
dest_files=[ "res://.import/icon.png-91b084043b8aaf2f1c906e7b9fa92969.stex" ]
source_file="res://addons/godot_xterm/terminal_icon.svg"
dest_files=[ "res://.import/terminal_icon.svg-33ee6ad8b86db2f37e5d8d61a6b1b8db.stex" ]
[params]

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View file

@ -1,16 +0,0 @@
[general]
singleton=false
load_once=true
symbol_prefix="godot_"
reloadable=true
[entry]
X11.64="res://addons/godot_xterm_native/bin/x11/libgodotxtermnative.so"
Server.64="res://addons/godot_xterm_native/bin/x11/libgodotxtermnative.so"
[dependencies]
X11.64=[ ]
Server.64=[ ]

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@ -1,7 +0,0 @@
[plugin]
name="Godot Xterm Native"
description=""
author="Leroy Hopson"
version="0.1"
script="plugin.gd"

View file

@ -1,17 +0,0 @@
tool
extends EditorPlugin
func _enter_tree():
var terminal_script = preload("res://addons/godot_xterm_native/terminal.gdns")
var terminal_icon = preload("res://addons/godot_xterm_native/terminal_icon.svg")
add_custom_type("Terminal", "Control", terminal_script, terminal_icon)
var pseudoterminal_script = preload("res://addons/godot_xterm_native/pseudoterminal.gdns")
var pseudoterminal_icon = preload("res://addons/godot_xterm_native/pseudoterminal_icon.svg")
add_custom_type("Pseudoterminal", "Node", pseudoterminal_script, pseudoterminal_icon)
func _exit_tree():
remove_custom_type("Terminal")
remove_custom_type("Psuedoterminal")

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@ -1,34 +0,0 @@
[remap]
importer="texture"
type="StreamTexture"
path="res://.import/pseudoterminal_icon.svg-11c935c96560f4f752005a829ae0b2b7.stex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://addons/godot_xterm_native/pseudoterminal_icon.svg"
dest_files=[ "res://.import/pseudoterminal_icon.svg-11c935c96560f4f752005a829ae0b2b7.stex" ]
[params]
compress/mode=0
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=true
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0

View file

@ -1,34 +0,0 @@
[remap]
importer="texture"
type="StreamTexture"
path="res://.import/terminal_icon.svg-ab79ba4c14608847c16f36c424b01cf4.stex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://addons/godot_xterm_native/terminal_icon.svg"
dest_files=[ "res://.import/terminal_icon.svg-ab79ba4c14608847c16f36c424b01cf4.stex" ]
[params]
compress/mode=0
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=true
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0

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@ -1,347 +0,0 @@
extends Panel
onready var _script_list = $ScriptsList
onready var _nav = {
prev = $Navigation/Previous,
next = $Navigation/Next,
run = $Navigation/Run,
current_script = $Navigation/CurrentScript,
show_scripts = $Navigation/ShowScripts
}
onready var _progress = {
script = $ScriptProgress,
test = $TestProgress
}
onready var _summary = {
failing = $Summary/Failing,
passing = $Summary/Passing
}
onready var _extras = $ExtraOptions
onready var _ignore_pauses = $ExtraOptions/IgnorePause
onready var _continue_button = $Continue/Continue
onready var _text_box = $TextDisplay/RichTextLabel
onready var _titlebar = {
bar = $TitleBar,
time = $TitleBar/Time,
label = $TitleBar/Title
}
var _mouse = {
down = false,
in_title = false,
down_pos = null,
in_handle = false
}
var _is_running = false
var _start_time = 0.0
var _time = 0.0
const DEFAULT_TITLE = 'Gut: The Godot Unit Testing tool.'
var _utils = load('res://addons/gut/utils.gd').new()
var _text_box_blocker_enabled = true
var _pre_maximize_size = null
signal end_pause
signal ignore_pause
signal log_level_changed
signal run_script
signal run_single_script
func _ready():
_pre_maximize_size = rect_size
_hide_scripts()
_update_controls()
_nav.current_script.set_text("No scripts available")
set_title()
clear_summary()
$TitleBar/Time.set_text("")
$ExtraOptions/DisableBlocker.pressed = !_text_box_blocker_enabled
_extras.visible = false
update()
func _process(_delta):
if(_is_running):
_time = OS.get_unix_time() - _start_time
var disp_time = round(_time * 100)/100
$TitleBar/Time.set_text(str(disp_time))
func _draw(): # needs get_size()
# Draw the lines in the corner to show where you can
# drag to resize the dialog
var grab_margin = 3
var line_space = 3
var grab_line_color = Color(.4, .4, .4)
for i in range(1, 10):
var x = rect_size - Vector2(i * line_space, grab_margin)
var y = rect_size - Vector2(grab_margin, i * line_space)
draw_line(x, y, grab_line_color, 1, true)
func _on_Maximize_draw():
# draw the maximize square thing.
var btn = $TitleBar/Maximize
btn.set_text('')
var w = btn.get_size().x
var h = btn.get_size().y
btn.draw_rect(Rect2(0, 0, w, h), Color(0, 0, 0, 1))
btn.draw_rect(Rect2(2, 4, w - 4, h - 6), Color(1,1,1,1))
func _on_ShowExtras_draw():
var btn = $Continue/ShowExtras
btn.set_text('')
var start_x = 20
var start_y = 15
var pad = 5
var color = Color(.1, .1, .1, 1)
var width = 2
for i in range(3):
var y = start_y + pad * i
btn.draw_line(Vector2(start_x, y), Vector2(btn.get_size().x - start_x, y), color, width, true)
# ####################
# GUI Events
# ####################
func _on_Run_pressed():
_run_mode()
emit_signal('run_script', get_selected_index())
func _on_CurrentScript_pressed():
_run_mode()
emit_signal('run_single_script', get_selected_index())
func _on_Previous_pressed():
_select_script(get_selected_index() - 1)
func _on_Next_pressed():
_select_script(get_selected_index() + 1)
func _on_LogLevelSlider_value_changed(_value):
emit_signal('log_level_changed', $LogLevelSlider.value)
func _on_Continue_pressed():
_continue_button.disabled = true
emit_signal('end_pause')
func _on_IgnorePause_pressed():
var checked = _ignore_pauses.is_pressed()
emit_signal('ignore_pause', checked)
if(checked):
emit_signal('end_pause')
_continue_button.disabled = true
func _on_ShowScripts_pressed():
_toggle_scripts()
func _on_ScriptsList_item_selected(index):
_select_script(index)
func _on_TitleBar_mouse_entered():
_mouse.in_title = true
func _on_TitleBar_mouse_exited():
_mouse.in_title = false
func _input(event):
if(event is InputEventMouseButton):
if(event.button_index == 1):
_mouse.down = event.pressed
if(_mouse.down):
_mouse.down_pos = event.position
if(_mouse.in_title):
if(event is InputEventMouseMotion and _mouse.down):
set_position(get_position() + (event.position - _mouse.down_pos))
_mouse.down_pos = event.position
if(_mouse.in_handle):
if(event is InputEventMouseMotion and _mouse.down):
var new_size = rect_size + event.position - _mouse.down_pos
var new_mouse_down_pos = event.position
rect_size = new_size
_mouse.down_pos = new_mouse_down_pos
_pre_maximize_size = rect_size
func _on_ResizeHandle_mouse_entered():
_mouse.in_handle = true
func _on_ResizeHandle_mouse_exited():
_mouse.in_handle = false
# Send scroll type events through to the text box
func _on_FocusBlocker_gui_input(ev):
if(_text_box_blocker_enabled):
if(ev is InputEventPanGesture):
get_text_box()._gui_input(ev)
# convert a drag into a pan gesture so it scrolls.
elif(ev is InputEventScreenDrag):
var converted = InputEventPanGesture.new()
converted.delta = Vector2(0, ev.relative.y)
converted.position = Vector2(0, 0)
get_text_box()._gui_input(converted)
elif(ev is InputEventMouseButton and (ev.button_index == BUTTON_WHEEL_DOWN or ev.button_index == BUTTON_WHEEL_UP)):
get_text_box()._gui_input(ev)
else:
get_text_box()._gui_input(ev)
print(ev)
func _on_RichTextLabel_gui_input(ev):
pass
# leaving this b/c it is wired up and might have to send
# more signals through
print(ev)
func _on_Copy_pressed():
_text_box.select_all()
_text_box.copy()
_text_box.deselect()
func _on_DisableBlocker_toggled(button_pressed):
_text_box_blocker_enabled = !button_pressed
func _on_ShowExtras_toggled(button_pressed):
_extras.visible = button_pressed
func _on_Maximize_pressed():
if(rect_size == _pre_maximize_size):
maximize()
else:
rect_size = _pre_maximize_size
# ####################
# Private
# ####################
func _run_mode(is_running=true):
if(is_running):
_start_time = OS.get_unix_time()
_time = _start_time
_summary.failing.set_text("0")
_summary.passing.set_text("0")
_is_running = is_running
_hide_scripts()
var ctrls = $Navigation.get_children()
for i in range(ctrls.size()):
ctrls[i].disabled = is_running
func _select_script(index):
$Navigation/CurrentScript.set_text(_script_list.get_item_text(index))
_script_list.select(index)
_update_controls()
func _toggle_scripts():
if(_script_list.visible):
_hide_scripts()
else:
_show_scripts()
func _show_scripts():
_script_list.show()
func _hide_scripts():
_script_list.hide()
func _update_controls():
var is_empty = _script_list.get_selected_items().size() == 0
if(is_empty):
_nav.next.disabled = true
_nav.prev.disabled = true
else:
var index = get_selected_index()
_nav.prev.disabled = index <= 0
_nav.next.disabled = index >= _script_list.get_item_count() - 1
_nav.run.disabled = is_empty
_nav.current_script.disabled = is_empty
_nav.show_scripts.disabled = is_empty
# ####################
# Public
# ####################
func run_mode(is_running=true):
_run_mode(is_running)
func set_scripts(scripts):
_script_list.clear()
for i in range(scripts.size()):
_script_list.add_item(scripts[i])
_select_script(0)
_update_controls()
func select_script(index):
_select_script(index)
func get_selected_index():
return _script_list.get_selected_items()[0]
func get_log_level():
return $LogLevelSlider.value
func set_log_level(value):
$LogLevelSlider.value = _utils.nvl(value, 0)
func set_ignore_pause(should):
_ignore_pauses.pressed = should
func get_ignore_pause():
return _ignore_pauses.pressed
func get_text_box():
return $TextDisplay/RichTextLabel
func end_run():
_run_mode(false)
_update_controls()
func set_progress_script_max(value):
_progress.script.set_max(max(value, 1))
func set_progress_script_value(value):
_progress.script.set_value(value)
func set_progress_test_max(value):
_progress.test.set_max(max(value, 1))
func set_progress_test_value(value):
_progress.test.set_value(value)
func clear_progress():
_progress.test.set_value(0)
_progress.script.set_value(0)
func pause():
print('we got here')
_continue_button.disabled = false
func set_title(title=null):
if(title == null):
$TitleBar/Title.set_text(DEFAULT_TITLE)
else:
$TitleBar/Title.set_text(title)
func get_run_duration():
return $TitleBar/Time.text.to_float()
func add_passing(amount=1):
if(!_summary):
return
_summary.passing.set_text(str(_summary.passing.get_text().to_int() + amount))
$Summary.show()
func add_failing(amount=1):
if(!_summary):
return
_summary.failing.set_text(str(_summary.failing.get_text().to_int() + amount))
$Summary.show()
func clear_summary():
_summary.passing.set_text("0")
_summary.failing.set_text("0")
$Summary.hide()
func maximize():
if(is_inside_tree()):
var vp_size_offset = get_viewport().size
rect_size = vp_size_offset / get_scale()
set_position(Vector2(0, 0))

View file

@ -1,299 +0,0 @@
[gd_scene load_steps=5 format=2]
[ext_resource path="res://addons/gut/GutScene.gd" type="Script" id=1]
[sub_resource type="StyleBoxFlat" id=1]
bg_color = Color( 0.193863, 0.205501, 0.214844, 1 )
corner_radius_top_left = 20
corner_radius_top_right = 20
[sub_resource type="StyleBoxFlat" id=2]
bg_color = Color( 1, 1, 1, 1 )
border_color = Color( 0, 0, 0, 1 )
corner_radius_top_left = 5
corner_radius_top_right = 5
[sub_resource type="Theme" id=3]
resource_local_to_scene = true
Panel/styles/panel = SubResource( 2 )
Panel/styles/panelf = null
Panel/styles/panelnc = null
[node name="Gut" type="Panel"]
margin_right = 740.0
margin_bottom = 320.0
rect_min_size = Vector2( 740, 250 )
custom_styles/panel = SubResource( 1 )
script = ExtResource( 1 )
[node name="TitleBar" type="Panel" parent="."]
anchor_right = 1.0
margin_bottom = 40.0
theme = SubResource( 3 )
[node name="Title" type="Label" parent="TitleBar"]
anchor_right = 1.0
margin_bottom = 40.0
custom_colors/font_color = Color( 0, 0, 0, 1 )
text = "Gut"
align = 1
valign = 1
[node name="Time" type="Label" parent="TitleBar"]
anchor_left = 1.0
anchor_right = 1.0
margin_left = -114.0
margin_right = -53.0
margin_bottom = 40.0
custom_colors/font_color = Color( 0, 0, 0, 1 )
text = "9999.99"
valign = 1
[node name="Maximize" type="Button" parent="TitleBar"]
anchor_left = 1.0
anchor_right = 1.0
margin_left = -30.0
margin_top = 10.0
margin_right = -6.0
margin_bottom = 30.0
custom_colors/font_color = Color( 0, 0, 0, 1 )
text = "M"
flat = true
[node name="ScriptProgress" type="ProgressBar" parent="."]
anchor_top = 1.0
anchor_bottom = 1.0
margin_left = 70.0
margin_top = -100.0
margin_right = 180.0
margin_bottom = -70.0
step = 1.0
[node name="Label" type="Label" parent="ScriptProgress"]
margin_left = -70.0
margin_right = -10.0
margin_bottom = 24.0
text = "Scripts"
align = 1
valign = 1
[node name="TestProgress" type="ProgressBar" parent="."]
anchor_top = 1.0
anchor_bottom = 1.0
margin_left = 70.0
margin_top = -70.0
margin_right = 180.0
margin_bottom = -40.0
step = 1.0
[node name="Label" type="Label" parent="TestProgress"]
margin_left = -70.0
margin_right = -10.0
margin_bottom = 24.0
text = "Tests"
align = 1
valign = 1
[node name="TextDisplay" type="Panel" parent="."]
anchor_right = 1.0
anchor_bottom = 1.0
margin_top = 40.0
margin_bottom = -107.0
__meta__ = {
"_edit_group_": true
}
[node name="RichTextLabel" type="TextEdit" parent="TextDisplay"]
anchor_right = 1.0
anchor_bottom = 1.0
mouse_default_cursor_shape = 0
readonly = true
syntax_highlighting = true
smooth_scrolling = true
[node name="FocusBlocker" type="Panel" parent="TextDisplay"]
self_modulate = Color( 1, 1, 1, 0 )
anchor_right = 1.0
anchor_bottom = 1.0
margin_right = -10.0
[node name="Navigation" type="Panel" parent="."]
self_modulate = Color( 1, 1, 1, 0 )
anchor_top = 1.0
anchor_bottom = 1.0
margin_left = 220.0
margin_top = -100.0
margin_right = 580.0
[node name="Previous" type="Button" parent="Navigation"]
margin_left = -30.0
margin_right = 50.0
margin_bottom = 40.0
text = "<"
[node name="Next" type="Button" parent="Navigation"]
margin_left = 230.0
margin_right = 310.0
margin_bottom = 40.0
text = ">"
[node name="Run" type="Button" parent="Navigation"]
margin_left = 60.0
margin_right = 220.0
margin_bottom = 40.0
text = "Run"
[node name="CurrentScript" type="Button" parent="Navigation"]
margin_left = -30.0
margin_top = 50.0
margin_right = 310.0
margin_bottom = 90.0
text = "res://test/unit/test_gut.gd"
clip_text = true
[node name="ShowScripts" type="Button" parent="Navigation"]
margin_left = 320.0
margin_top = 50.0
margin_right = 360.0
margin_bottom = 90.0
text = "..."
[node name="LogLevelSlider" type="HSlider" parent="."]
anchor_top = 1.0
anchor_bottom = 1.0
margin_left = 80.0
margin_top = -40.0
margin_right = 130.0
margin_bottom = -20.0
rect_scale = Vector2( 2, 2 )
max_value = 2.0
tick_count = 3
ticks_on_borders = true
[node name="Label" type="Label" parent="LogLevelSlider"]
margin_left = -35.0
margin_top = 5.0
margin_right = 25.0
margin_bottom = 25.0
rect_scale = Vector2( 0.5, 0.5 )
text = "Log Level"
align = 1
valign = 1
[node name="ScriptsList" type="ItemList" parent="."]
anchor_bottom = 1.0
margin_left = 180.0
margin_top = 40.0
margin_right = 620.0
margin_bottom = -108.0
allow_reselect = true
[node name="ExtraOptions" type="Panel" parent="."]
anchor_left = 1.0
anchor_top = 1.0
anchor_right = 1.0
anchor_bottom = 1.0
margin_left = -210.0
margin_top = -246.0
margin_bottom = -106.0
custom_styles/panel = SubResource( 1 )
[node name="IgnorePause" type="CheckBox" parent="ExtraOptions"]
margin_left = 10.0
margin_top = 10.0
margin_right = 128.0
margin_bottom = 34.0
rect_scale = Vector2( 1.5, 1.5 )
text = "Ignore Pauses"
[node name="DisableBlocker" type="CheckBox" parent="ExtraOptions"]
margin_left = 10.0
margin_top = 50.0
margin_right = 130.0
margin_bottom = 74.0
rect_scale = Vector2( 1.5, 1.5 )
text = "Selectable"
[node name="Copy" type="Button" parent="ExtraOptions"]
margin_left = 20.0
margin_top = 90.0
margin_right = 200.0
margin_bottom = 130.0
text = "Copy"
[node name="ResizeHandle" type="Control" parent="."]
anchor_left = 1.0
anchor_top = 1.0
anchor_right = 1.0
anchor_bottom = 1.0
margin_left = -40.0
margin_top = -40.0
[node name="Continue" type="Panel" parent="."]
self_modulate = Color( 1, 1, 1, 0 )
anchor_left = 1.0
anchor_top = 1.0
anchor_right = 1.0
anchor_bottom = 1.0
margin_left = -150.0
margin_top = -100.0
margin_right = -30.0
margin_bottom = -10.0
[node name="Continue" type="Button" parent="Continue"]
margin_top = 50.0
margin_right = 119.0
margin_bottom = 90.0
disabled = true
text = "Continue"
[node name="ShowExtras" type="Button" parent="Continue"]
margin_left = 50.0
margin_right = 120.0
margin_bottom = 40.0
rect_pivot_offset = Vector2( 35, 20 )
toggle_mode = true
text = "_"
[node name="Summary" type="Node2D" parent="."]
position = Vector2( 0, 3 )
[node name="Passing" type="Label" parent="Summary"]
margin_top = 10.0
margin_right = 40.0
margin_bottom = 24.0
custom_colors/font_color = Color( 0, 0, 0, 1 )
text = "0"
align = 1
valign = 1
[node name="Failing" type="Label" parent="Summary"]
margin_left = 40.0
margin_top = 10.0
margin_right = 80.0
margin_bottom = 24.0
custom_colors/font_color = Color( 0, 0, 0, 1 )
text = "0"
align = 1
valign = 1
[connection signal="mouse_entered" from="TitleBar" to="." method="_on_TitleBar_mouse_entered"]
[connection signal="mouse_exited" from="TitleBar" to="." method="_on_TitleBar_mouse_exited"]
[connection signal="draw" from="TitleBar/Maximize" to="." method="_on_Maximize_draw"]
[connection signal="pressed" from="TitleBar/Maximize" to="." method="_on_Maximize_pressed"]
[connection signal="gui_input" from="TextDisplay/RichTextLabel" to="." method="_on_RichTextLabel_gui_input"]
[connection signal="gui_input" from="TextDisplay/FocusBlocker" to="." method="_on_FocusBlocker_gui_input"]
[connection signal="pressed" from="Navigation/Previous" to="." method="_on_Previous_pressed"]
[connection signal="pressed" from="Navigation/Next" to="." method="_on_Next_pressed"]
[connection signal="pressed" from="Navigation/Run" to="." method="_on_Run_pressed"]
[connection signal="pressed" from="Navigation/CurrentScript" to="." method="_on_CurrentScript_pressed"]
[connection signal="pressed" from="Navigation/ShowScripts" to="." method="_on_ShowScripts_pressed"]
[connection signal="value_changed" from="LogLevelSlider" to="." method="_on_LogLevelSlider_value_changed"]
[connection signal="item_selected" from="ScriptsList" to="." method="_on_ScriptsList_item_selected"]
[connection signal="pressed" from="ExtraOptions/IgnorePause" to="." method="_on_IgnorePause_pressed"]
[connection signal="toggled" from="ExtraOptions/DisableBlocker" to="." method="_on_DisableBlocker_toggled"]
[connection signal="pressed" from="ExtraOptions/Copy" to="." method="_on_Copy_pressed"]
[connection signal="mouse_entered" from="ResizeHandle" to="." method="_on_ResizeHandle_mouse_entered"]
[connection signal="mouse_exited" from="ResizeHandle" to="." method="_on_ResizeHandle_mouse_exited"]
[connection signal="pressed" from="Continue/Continue" to="." method="_on_Continue_pressed"]
[connection signal="draw" from="Continue/ShowExtras" to="." method="_on_ShowExtras_draw"]
[connection signal="toggled" from="Continue/ShowExtras" to="." method="_on_ShowExtras_toggled"]

View file

@ -1,22 +0,0 @@
The MIT License (MIT)
=====================
Copyright (c) 2018 Tom "Butch" Wesley
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.

View file

@ -1,6 +0,0 @@
{func_decleration}
__gut_spy('{method_name}', {param_array})
if(__gut_should_call_super('{method_name}', {param_array})):
return {super_call}
else:
return __gut_get_stubbed_return('{method_name}', {param_array})

View file

@ -1,36 +0,0 @@
{extends}
var __gut_metadata_ = {
path = '{path}',
subpath = '{subpath}',
stubber = __gut_instance_from_id({stubber_id}),
spy = __gut_instance_from_id({spy_id}),
}
func __gut_instance_from_id(inst_id):
if(inst_id == -1):
return null
else:
return instance_from_id(inst_id)
func __gut_should_call_super(method_name, called_with):
if(__gut_metadata_.stubber != null):
return __gut_metadata_.stubber.should_call_super(self, method_name, called_with)
else:
return false
var __gut_utils_ = load('res://addons/gut/utils.gd').new()
func __gut_spy(method_name, called_with):
if(__gut_metadata_.spy != null):
__gut_metadata_.spy.add_call(self, method_name, called_with)
func __gut_get_stubbed_return(method_name, called_with):
if(__gut_metadata_.stubber != null):
return __gut_metadata_.stubber.get_return(self, method_name, called_with)
else:
return null
# ------------------------------------------------------------------------------
# Methods start here
# ------------------------------------------------------------------------------

View file

@ -1,525 +0,0 @@
# ------------------------------------------------------------------------------
# Utility class to hold the local and built in methods separately. Add all local
# methods FIRST, then add built ins.
# ------------------------------------------------------------------------------
class ScriptMethods:
# List of methods that should not be overloaded when they are not defined
# in the class being doubled. These either break things if they are
# overloaded or do not have a "super" equivalent so we can't just pass
# through.
var _blacklist = [
'has_method',
'get_script',
'get',
'_notification',
'get_path',
'_enter_tree',
'_exit_tree',
'_process',
'_draw',
'_physics_process',
'_input',
'_unhandled_input',
'_unhandled_key_input',
'_set',
'_get', # probably
'emit_signal', # can't handle extra parameters to be sent with signal.
'draw_mesh', # issue with one parameter, value is `Null((..), (..), (..))``
'_to_string', # nonexistant function ._to_string
'_get_minimum_size', # Nonexistent function _get_minimum_size
]
var built_ins = []
var local_methods = []
var _method_names = []
func is_blacklisted(method_meta):
return _blacklist.find(method_meta.name) != -1
func _add_name_if_does_not_have(method_name):
var should_add = _method_names.find(method_name) == -1
if(should_add):
_method_names.append(method_name)
return should_add
func add_built_in_method(method_meta):
var did_add = _add_name_if_does_not_have(method_meta.name)
if(did_add and !is_blacklisted(method_meta)):
built_ins.append(method_meta)
func add_local_method(method_meta):
var did_add = _add_name_if_does_not_have(method_meta.name)
if(did_add):
local_methods.append(method_meta)
func to_s():
var text = "Locals\n"
for i in range(local_methods.size()):
text += str(" ", local_methods[i].name, "\n")
text += "Built-Ins\n"
for i in range(built_ins.size()):
text += str(" ", built_ins[i].name, "\n")
return text
# ------------------------------------------------------------------------------
# Helper class to deal with objects and inner classes.
# ------------------------------------------------------------------------------
class ObjectInfo:
var _path = null
var _subpaths = []
var _utils = load('res://addons/gut/utils.gd').new()
var _method_strategy = null
var make_partial_double = false
var scene_path = null
var _native_class = null
var _native_class_instance = null
func _init(path, subpath=null):
_path = path
if(subpath != null):
_subpaths = _utils.split_string(subpath, '/')
# Returns an instance of the class/inner class
func instantiate():
var to_return = null
if(is_native()):
to_return = _native_class.new()
else:
to_return = get_loaded_class().new()
return to_return
# Can't call it get_class because that is reserved so it gets this ugly name.
# Loads up the class and then any inner classes to give back a reference to
# the desired Inner class (if there is any)
func get_loaded_class():
var LoadedClass = load(_path)
for i in range(_subpaths.size()):
LoadedClass = LoadedClass.get(_subpaths[i])
return LoadedClass
func to_s():
return str(_path, '[', get_subpath(), ']')
func get_path():
return _path
func get_subpath():
return _utils.join_array(_subpaths, '/')
func has_subpath():
return _subpaths.size() != 0
func get_extends_text():
var extend = null
if(is_native()):
extend = str("extends ", get_native_class_name())
else:
extend = str("extends '", get_path(), "'")
if(has_subpath()):
extend += str('.', get_subpath().replace('/', '.'))
return extend
func get_method_strategy():
return _method_strategy
func set_method_strategy(method_strategy):
_method_strategy = method_strategy
func is_native():
return _native_class != null
func set_native_class(native_class):
_native_class = native_class
_native_class_instance = native_class.new()
_path = _native_class_instance.get_class()
func get_native_class_name():
return _native_class_instance.get_class()
# ------------------------------------------------------------------------------
# Allows for interacting with a file but only creating a string. This was done
# to ease the transition from files being created for doubles to loading
# doubles from a string. This allows the files to be created for debugging
# purposes since reading a file is easier than reading a dumped out string.
# ------------------------------------------------------------------------------
class FileOrString:
extends File
var _do_file = false
var _contents = ''
var _path = null
func open(path, mode):
_path = path
if(_do_file):
return .open(path, mode)
else:
return OK
func close():
if(_do_file):
return .close()
func store_string(s):
if(_do_file):
.store_string(s)
_contents += s
func get_contents():
return _contents
func get_path():
return _path
func load_it():
if(_contents != ''):
var script = GDScript.new()
script.set_source_code(get_contents())
script.reload()
return script
else:
return load(_path)
# ------------------------------------------------------------------------------
# A stroke of genius if I do say so. This allows for doubling a scene without
# having to write any files. By overloading instance we can make whatever
# we want.
# ------------------------------------------------------------------------------
class PackedSceneDouble:
extends PackedScene
var _script = null
var _scene = null
func set_script_obj(obj):
_script = obj
func instance(edit_state=0):
var inst = _scene.instance(edit_state)
if(_script != null):
inst.set_script(_script)
return inst
func load_scene(path):
_scene = load(path)
# ------------------------------------------------------------------------------
# START Doubler
# ------------------------------------------------------------------------------
var _utils = load('res://addons/gut/utils.gd').new()
var _ignored_methods = _utils.OneToMany.new()
var _stubber = _utils.Stubber.new()
var _lgr = _utils.get_logger()
var _method_maker = _utils.MethodMaker.new()
var _output_dir = 'user://gut_temp_directory'
var _double_count = 0 # used in making files names unique
var _spy = null
var _strategy = null
var _base_script_text = _utils.get_file_as_text('res://addons/gut/double_templates/script_template.gd')
var _make_files = false
# These methods all call super implicitly. Stubbing them to call super causes
# super to be called twice.
var _non_super_methods = [
"_init",
"_ready",
"_notification",
"_enter_world",
"_exit_world",
"_process",
"_physics_process",
"_exit_tree",
"_gui_input ",
]
func _init(strategy=_utils.DOUBLE_STRATEGY.PARTIAL):
set_logger(_utils.get_logger())
_strategy = strategy
# ###############
# Private
# ###############
func _get_indented_line(indents, text):
var to_return = ''
for _i in range(indents):
to_return += "\t"
return str(to_return, text, "\n")
func _stub_to_call_super(obj_info, method_name):
if(_non_super_methods.has(method_name)):
return
var path = obj_info.get_path()
if(obj_info.scene_path != null):
path = obj_info.scene_path
var params = _utils.StubParams.new(path, method_name, obj_info.get_subpath())
params.to_call_super()
_stubber.add_stub(params)
func _get_base_script_text(obj_info, override_path):
var path = obj_info.get_path()
if(override_path != null):
path = override_path
var stubber_id = -1
if(_stubber != null):
stubber_id = _stubber.get_instance_id()
var spy_id = -1
if(_spy != null):
spy_id = _spy.get_instance_id()
var values = {
"path":path,
"subpath":obj_info.get_subpath(),
"stubber_id":stubber_id,
"spy_id":spy_id,
"extends":obj_info.get_extends_text()
}
return _base_script_text.format(values)
func _write_file(obj_info, dest_path, override_path=null):
var base_script = _get_base_script_text(obj_info, override_path)
var script_methods = _get_methods(obj_info)
var f = FileOrString.new()
f._do_file = _make_files
var f_result = f.open(dest_path, f.WRITE)
if(f_result != OK):
_lgr.error(str('Error creating file ', dest_path))
_lgr.error(str('Could not create double for :', obj_info.to_s()))
return
f.store_string(base_script)
for i in range(script_methods.local_methods.size()):
if(obj_info.make_partial_double):
_stub_to_call_super(obj_info, script_methods.local_methods[i].name)
f.store_string(_get_func_text(script_methods.local_methods[i]))
for i in range(script_methods.built_ins.size()):
_stub_to_call_super(obj_info, script_methods.built_ins[i].name)
f.store_string(_get_func_text(script_methods.built_ins[i]))
f.close()
return f
func _double_scene_and_script(scene_info):
var to_return = PackedSceneDouble.new()
to_return.load_scene(scene_info.get_path())
var inst = load(scene_info.get_path()).instance()
var script_path = null
if(inst.get_script()):
script_path = inst.get_script().get_path()
inst.free()
if(script_path):
var oi = ObjectInfo.new(script_path)
oi.set_method_strategy(scene_info.get_method_strategy())
oi.make_partial_double = scene_info.make_partial_double
oi.scene_path = scene_info.get_path()
to_return.set_script_obj(_double(oi, scene_info.get_path()).load_it())
return to_return
func _get_methods(object_info):
var obj = object_info.instantiate()
# any method in the script or super script
var script_methods = ScriptMethods.new()
var methods = obj.get_method_list()
# first pass is for local methods only
for i in range(methods.size()):
# 65 is a magic number for methods in script, though documentation
# says 64. This picks up local overloads of base class methods too.
if(methods[i].flags == 65 and !_ignored_methods.has(object_info.get_path(), methods[i]['name'])):
script_methods.add_local_method(methods[i])
if(object_info.get_method_strategy() == _utils.DOUBLE_STRATEGY.FULL):
# second pass is for anything not local
for i in range(methods.size()):
# 65 is a magic number for methods in script, though documentation
# says 64. This picks up local overloads of base class methods too.
if(methods[i].flags != 65 and !_ignored_methods.has(object_info.get_path(), methods[i]['name'])):
script_methods.add_built_in_method(methods[i])
return script_methods
func _get_inst_id_ref_str(inst):
var ref_str = 'null'
if(inst):
ref_str = str('instance_from_id(', inst.get_instance_id(),')')
return ref_str
func _get_func_text(method_hash):
return _method_maker.get_function_text(method_hash) + "\n"
# returns the path to write the double file to
func _get_temp_path(object_info):
var file_name = null
var extension = null
if(object_info.is_native()):
file_name = object_info.get_native_class_name()
extension = 'gd'
else:
file_name = object_info.get_path().get_file().get_basename()
extension = object_info.get_path().get_extension()
if(object_info.has_subpath()):
file_name += '__' + object_info.get_subpath().replace('/', '__')
file_name += str('__dbl', _double_count, '__.', extension)
var to_return = _output_dir.plus_file(file_name)
return to_return
func _load_double(fileOrString):
return fileOrString.load_it()
func _double(obj_info, override_path=null):
var temp_path = _get_temp_path(obj_info)
var result = _write_file(obj_info, temp_path, override_path)
_double_count += 1
return result
func _double_script(path, make_partial, strategy):
var oi = ObjectInfo.new(path)
oi.make_partial_double = make_partial
oi.set_method_strategy(strategy)
return _double(oi).load_it()
func _double_inner(path, subpath, make_partial, strategy):
var oi = ObjectInfo.new(path, subpath)
oi.set_method_strategy(strategy)
oi.make_partial_double = make_partial
return _double(oi).load_it()
func _double_scene(path, make_partial, strategy):
var oi = ObjectInfo.new(path)
oi.set_method_strategy(strategy)
oi.make_partial_double = make_partial
return _double_scene_and_script(oi)
func _double_gdnative(native_class, make_partial, strategy):
var oi = ObjectInfo.new(null)
oi.set_native_class(native_class)
oi.set_method_strategy(strategy)
oi.make_partial_double = make_partial
return _double(oi).load_it()
# ###############
# Public
# ###############
func get_output_dir():
return _output_dir
func set_output_dir(output_dir):
if(output_dir != null):
_output_dir = output_dir
if(_make_files):
var d = Directory.new()
d.make_dir_recursive(output_dir)
func get_spy():
return _spy
func set_spy(spy):
_spy = spy
func get_stubber():
return _stubber
func set_stubber(stubber):
_stubber = stubber
func get_logger():
return _lgr
func set_logger(logger):
_lgr = logger
_method_maker.set_logger(logger)
func get_strategy():
return _strategy
func set_strategy(strategy):
_strategy = strategy
func partial_double_scene(path, strategy=_strategy):
return _double_scene(path, true, strategy)
# double a scene
func double_scene(path, strategy=_strategy):
return _double_scene(path, false, strategy)
# double a script/object
func double(path, strategy=_strategy):
return _double_script(path, false, strategy)
func partial_double(path, strategy=_strategy):
return _double_script(path, true, strategy)
func partial_double_inner(path, subpath, strategy=_strategy):
return _double_inner(path, subpath, true, strategy)
# double an inner class in a script
func double_inner(path, subpath, strategy=_strategy):
return _double_inner(path, subpath, false, strategy)
# must always use FULL strategy since this is a native class and you won't get
# any methods if you don't use FULL
func double_gdnative(native_class):
return _double_gdnative(native_class, false, _utils.DOUBLE_STRATEGY.FULL)
# must always use FULL strategy since this is a native class and you won't get
# any methods if you don't use FULL
func partial_double_gdnative(native_class):
return _double_gdnative(native_class, true, _utils.DOUBLE_STRATEGY.FULL)
func clear_output_directory():
if(!_make_files):
return false
var did = false
if(_output_dir.find('user://') == 0):
var d = Directory.new()
var result = d.open(_output_dir)
# BIG GOTCHA HERE. If it cannot open the dir w/ erro 31, then the
# directory becomes res:// and things go on normally and gut clears out
# out res:// which is SUPER BAD.
if(result == OK):
d.list_dir_begin(true)
var f = d.get_next()
while(f != ''):
d.remove(f)
f = d.get_next()
did = true
return did
func delete_output_directory():
var did = clear_output_directory()
if(did):
var d = Directory.new()
d.remove(_output_dir)
func add_ignored_method(path, method_name):
_ignored_methods.add(path, method_name)
func get_ignored_methods():
return _ignored_methods
func get_make_files():
return _make_files
func set_make_files(make_files):
_make_files = make_files
set_output_dir(_output_dir)

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@ -1,366 +0,0 @@
################################################################################
#(G)odot (U)nit (T)est class
#
################################################################################
#The MIT License (MIT)
#=====================
#
#Copyright (c) 2019 Tom "Butch" Wesley
#
#Permission is hereby granted, free of charge, to any person obtaining a copy
#of this software and associated documentation files (the "Software"), to deal
#in the Software without restriction, including without limitation the rights
#to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
#copies of the Software, and to permit persons to whom the Software is
#furnished to do so, subject to the following conditions:
#
#The above copyright notice and this permission notice shall be included in
#all copies or substantial portions of the Software.
#
#THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
#IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
#FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
#AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
#LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
#OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
#THE SOFTWARE.
#
################################################################################
# Description
# -----------
# Command line interface for the GUT unit testing tool. Allows you to run tests
# from the command line instead of running a scene. Place this script along with
# gut.gd into your scripts directory at the root of your project. Once there you
# can run this script (from the root of your project) using the following command:
# godot -s -d test/gut/gut_cmdln.gd
#
# See the readme for a list of options and examples. You can also use the -gh
# option to get more information about how to use the command line interface.
#
# Version 6.8.2
################################################################################
extends SceneTree
var Optparse = load('res://addons/gut/optparse.gd')
var Gut = load('res://addons/gut/gut.gd')
#-------------------------------------------------------------------------------
# Helper class to resolve the various different places where an option can
# be set. Using the get_value method will enforce the order of precedence of:
# 1. command line value
# 2. config file value
# 3. default value
#
# The idea is that you set the base_opts. That will get you a copies of the
# hash with null values for the other types of values. Lower precedented hashes
# will punch through null values of higher precedented hashes.
#-------------------------------------------------------------------------------
class OptionResolver:
var base_opts = null
var cmd_opts = null
var config_opts = null
func get_value(key):
return _nvl(cmd_opts[key], _nvl(config_opts[key], base_opts[key]))
func set_base_opts(opts):
base_opts = opts
cmd_opts = _null_copy(opts)
config_opts = _null_copy(opts)
# creates a copy of a hash with all values null.
func _null_copy(h):
var new_hash = {}
for key in h:
new_hash[key] = null
return new_hash
func _nvl(a, b):
if(a == null):
return b
else:
return a
func _string_it(h):
var to_return = ''
for key in h:
to_return += str('(',key, ':', _nvl(h[key], 'NULL'), ')')
return to_return
func to_s():
return str("base:\n", _string_it(base_opts), "\n", \
"config:\n", _string_it(config_opts), "\n", \
"cmd:\n", _string_it(cmd_opts), "\n", \
"resolved:\n", _string_it(get_resolved_values()))
func get_resolved_values():
var to_return = {}
for key in base_opts:
to_return[key] = get_value(key)
return to_return
func to_s_verbose():
var to_return = ''
var resolved = get_resolved_values()
for key in base_opts:
to_return += str(key, "\n")
to_return += str(' default: ', _nvl(base_opts[key], 'NULL'), "\n")
to_return += str(' config: ', _nvl(config_opts[key], ' --'), "\n")
to_return += str(' cmd: ', _nvl(cmd_opts[key], ' --'), "\n")
to_return += str(' final: ', _nvl(resolved[key], 'NULL'), "\n")
return to_return
#-------------------------------------------------------------------------------
# Here starts the actual script that uses the Options class to kick off Gut
# and run your tests.
#-------------------------------------------------------------------------------
var _utils = load('res://addons/gut/utils.gd').new()
# instance of gut
var _tester = null
# array of command line options specified
var _final_opts = []
# Hash for easier access to the options in the code. Options will be
# extracted into this hash and then the hash will be used afterwards so
# that I don't make any dumb typos and get the neat code-sense when I
# type a dot.
var options = {
config_file = 'res://.gutconfig.json',
dirs = [],
disable_colors = false,
double_strategy = 'partial',
ignore_pause = false,
include_subdirs = false,
inner_class = '',
log_level = 1,
opacity = 100,
post_run_script = '',
pre_run_script = '',
prefix = 'test_',
selected = '',
should_exit = false,
should_exit_on_success = false,
should_maximize = false,
show_help = false,
suffix = '.gd',
tests = [],
unit_test_name = '',
}
# flag to indicate if only a single script should be run.
var _run_single = false
func setup_options():
var opts = Optparse.new()
opts.set_banner(('This is the command line interface for the unit testing tool Gut. With this ' +
'interface you can run one or more test scripts from the command line. In order ' +
'for the Gut options to not clash with any other godot options, each option starts ' +
'with a "g". Also, any option that requires a value will take the form of ' +
'"-g<name>=<value>". There cannot be any spaces between the option, the "=", or ' +
'inside a specified value or godot will think you are trying to run a scene.'))
opts.add('-gtest', [], 'Comma delimited list of full paths to test scripts to run.')
opts.add('-gdir', [], 'Comma delimited list of directories to add tests from.')
opts.add('-gprefix', 'test_', 'Prefix used to find tests when specifying -gdir. Default "[default]"')
opts.add('-gsuffix', '.gd', 'Suffix used to find tests when specifying -gdir. Default "[default]"')
opts.add('-gmaximize', false, 'Maximizes test runner window to fit the viewport.')
opts.add('-gexit', false, 'Exit after running tests. If not specified you have to manually close the window.')
opts.add('-gexit_on_success', false, 'Only exit if all tests pass.')
opts.add('-glog', 1, 'Log level. Default [default]')
opts.add('-gignore_pause', false, 'Ignores any calls to gut.pause_before_teardown.')
opts.add('-gselect', '', ('Select a script to run initially. The first script that ' +
'was loaded using -gtest or -gdir that contains the specified ' +
'string will be executed. You may run others by interacting ' +
'with the GUI.'))
opts.add('-gunit_test_name', '', ('Name of a test to run. Any test that contains the specified ' +
'text will be run, all others will be skipped.'))
opts.add('-gh', false, 'Print this help, then quit')
opts.add('-gconfig', 'res://.gutconfig.json', 'A config file that contains configuration information. Default is res://.gutconfig.json')
opts.add('-ginner_class', '', 'Only run inner classes that contain this string')
opts.add('-gopacity', 100, 'Set opacity of test runner window. Use range 0 - 100. 0 = transparent, 100 = opaque.')
opts.add('-gpo', false, 'Print option values from all sources and the value used, then quit.')
opts.add('-ginclude_subdirs', false, 'Include subdirectories of -gdir.')
opts.add('-gdouble_strategy', 'partial', 'Default strategy to use when doubling. Valid values are [partial, full]. Default "[default]"')
opts.add('-gdisable_colors', false, 'Disable command line colors.')
opts.add('-gpre_run_script', '', 'pre-run hook script path')
opts.add('-gpost_run_script', '', 'post-run hook script path')
opts.add('-gprint_gutconfig_sample', false, 'Print out json that can be used to make a gutconfig file then quit.')
return opts
# Parses options, applying them to the _tester or setting values
# in the options struct.
func extract_command_line_options(from, to):
to.config_file = from.get_value('-gconfig')
to.dirs = from.get_value('-gdir')
to.disable_colors = from.get_value('-gdisable_colors')
to.double_strategy = from.get_value('-gdouble_strategy')
to.ignore_pause = from.get_value('-gignore_pause')
to.include_subdirs = from.get_value('-ginclude_subdirs')
to.inner_class = from.get_value('-ginner_class')
to.log_level = from.get_value('-glog')
to.opacity = from.get_value('-gopacity')
to.post_run_script = from.get_value('-gpost_run_script')
to.pre_run_script = from.get_value('-gpre_run_script')
to.prefix = from.get_value('-gprefix')
to.selected = from.get_value('-gselect')
to.should_exit = from.get_value('-gexit')
to.should_exit_on_success = from.get_value('-gexit_on_success')
to.should_maximize = from.get_value('-gmaximize')
to.suffix = from.get_value('-gsuffix')
to.tests = from.get_value('-gtest')
to.unit_test_name = from.get_value('-gunit_test_name')
func load_options_from_config_file(file_path, into):
# SHORTCIRCUIT
var f = File.new()
if(!f.file_exists(file_path)):
if(file_path != 'res://.gutconfig.json'):
print('ERROR: Config File "', file_path, '" does not exist.')
return -1
else:
return 1
f.open(file_path, f.READ)
var json = f.get_as_text()
f.close()
var results = JSON.parse(json)
# SHORTCIRCUIT
if(results.error != OK):
print("\n\n",'!! ERROR parsing file: ', file_path)
print(' at line ', results.error_line, ':')
print(' ', results.error_string)
return -1
# Get all the options out of the config file using the option name. The
# options hash is now the default source of truth for the name of an option.
for key in into:
if(results.result.has(key)):
into[key] = results.result[key]
return 1
# Apply all the options specified to _tester. This is where the rubber meets
# the road.
func apply_options(opts):
_tester = Gut.new()
get_root().add_child(_tester)
_tester.connect('tests_finished', self, '_on_tests_finished', [opts.should_exit, opts.should_exit_on_success])
_tester.set_yield_between_tests(true)
_tester.set_modulate(Color(1.0, 1.0, 1.0, min(1.0, float(opts.opacity) / 100)))
_tester.show()
_tester.set_include_subdirectories(opts.include_subdirs)
if(opts.should_maximize):
_tester.maximize()
if(opts.inner_class != ''):
_tester.set_inner_class_name(opts.inner_class)
_tester.set_log_level(opts.log_level)
_tester.set_ignore_pause_before_teardown(opts.ignore_pause)
for i in range(opts.dirs.size()):
_tester.add_directory(opts.dirs[i], opts.prefix, opts.suffix)
for i in range(opts.tests.size()):
_tester.add_script(opts.tests[i])
if(opts.selected != ''):
_tester.select_script(opts.selected)
_run_single = true
if(opts.double_strategy == 'full'):
_tester.set_double_strategy(_utils.DOUBLE_STRATEGY.FULL)
elif(opts.double_strategy == 'partial'):
_tester.set_double_strategy(_utils.DOUBLE_STRATEGY.PARTIAL)
_tester.set_unit_test_name(opts.unit_test_name)
_tester.set_pre_run_script(opts.pre_run_script)
_tester.set_post_run_script(opts.post_run_script)
_tester.set_color_output(!opts.disable_colors)
func _print_gutconfigs(values):
var header = """Here is a sample of a full .gutconfig.json file.
You do not need to specify all values in your own file. The values supplied in
this sample are what would be used if you ran gut w/o the -gprint_gutconfig_sample
option (the resolved values where default < .gutconfig < command line)."""
print("\n", header.replace("\n", ' '), "\n\n")
var resolved = values
# remove some options that don't make sense to be in config
resolved.erase("config_file")
resolved.erase("show_help")
print("Here's a config with all the properties set based off of your current command and config.")
var text = JSON.print(resolved)
print(text.replace(',', ",\n"))
for key in resolved:
resolved[key] = null
print("\n\nAnd here's an empty config for you fill in what you want.")
text = JSON.print(resolved)
print(text.replace(',', ",\n"))
# parse options and run Gut
func _init():
var opt_resolver = OptionResolver.new()
opt_resolver.set_base_opts(options)
print("\n\n", ' --- Gut ---')
var o = setup_options()
var all_options_valid = o.parse()
extract_command_line_options(o, opt_resolver.cmd_opts)
var load_result = \
load_options_from_config_file(opt_resolver.get_value('config_file'), opt_resolver.config_opts)
if(load_result == -1): # -1 indicates json parse error
quit()
else:
if(!all_options_valid):
quit()
elif(o.get_value('-gh')):
var v_info = Engine.get_version_info()
print(str('Godot version: ', v_info.major, '.', v_info.minor, '.', v_info.patch))
print(str('GUT version: ', Gut.new().get_version()))
o.print_help()
quit()
elif(o.get_value('-gpo')):
print('All command line options and where they are specified. ' +
'The "final" value shows which value will actually be used ' +
'based on order of precedence (default < .gutconfig < cmd line).' + "\n")
print(opt_resolver.to_s_verbose())
quit()
elif(o.get_value('-gprint_gutconfig_sample')):
_print_gutconfigs(opt_resolver.get_resolved_values())
quit()
else:
_final_opts = opt_resolver.get_resolved_values();
apply_options(_final_opts)
_tester.test_scripts(!_run_single)
# exit if option is set.
func _on_tests_finished(should_exit, should_exit_on_success):
if(_final_opts.dirs.size() == 0):
if(_tester.get_summary().get_totals().scripts == 0):
var lgr = _tester.get_logger()
lgr.error('No directories configured. Add directories with options or a .gutconfig.json file. Use the -gh option for more information.')
if(_tester.get_fail_count()):
OS.exit_code = 1
# Overwrite the exit code with the post_script
var post_inst = _tester.get_post_run_script_instance()
if(post_inst != null and post_inst.get_exit_code() != null):
OS.exit_code = post_inst.get_exit_code()
if(should_exit or (should_exit_on_success and _tester.get_fail_count() == 0)):
quit()
else:
print("Tests finished, exit manually")

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@ -1,12 +0,0 @@
tool
extends EditorPlugin
func _enter_tree():
# Initialization of the plugin goes here
# Add the new type with a name, a parent type, a script and an icon
add_custom_type("Gut", "Control", preload("gut.gd"), preload("icon.png"))
func _exit_tree():
# Clean-up of the plugin goes here
# Always remember to remove it from the engine when deactivated
remove_custom_type("Gut")

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@ -1,35 +0,0 @@
# ------------------------------------------------------------------------------
# This script is the base for custom scripts to be used in pre and post
# run hooks.
# ------------------------------------------------------------------------------
# This is the instance of GUT that is running the tests. You can get
# information about the run from this object. This is set by GUT when the
# script is instantiated.
var gut = null
# the exit code to be used by gut_cmdln. See set method.
var _exit_code = null
var _should_abort = false
# Virtual method that will be called by GUT after instantiating
# this script.
func run():
pass
# Set the exit code when running from the command line. If not set then the
# default exit code will be returned (0 when no tests fail, 1 when any tests
# fail).
func set_exit_code(code):
_exit_code = code
func get_exit_code():
return _exit_code
# Usable by pre-run script to cause the run to end AFTER the run() method
# finishes. post-run script will not be ran.
func abort():
_should_abort = true
func should_abort():
return _should_abort

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extends Node2D
var _gut = null
var types = {
warn = 'WARNING',
error = 'ERROR',
info = 'INFO',
debug = 'DEBUG',
deprecated = 'DEPRECATED'
}
var _logs = {
types.warn: [],
types.error: [],
types.info: [],
types.debug: [],
types.deprecated: []
}
var _suppress_output = false
func _gut_log_level_for_type(log_type):
if(log_type == types.warn or log_type == types.error or log_type == types.deprecated):
return 0
else:
return 2
func _log(type, text):
_logs[type].append(text)
var formatted = str('[', type, '] ', text)
if(!_suppress_output):
if(_gut):
# this will keep the text indented under test for readability
_gut.p(formatted, _gut_log_level_for_type(type))
# IDEA! We could store the current script and test that generated
# this output, which could be useful later if we printed out a summary.
else:
print(formatted)
return formatted
# ---------------
# Get Methods
# ---------------
func get_warnings():
return get_log_entries(types.warn)
func get_errors():
return get_log_entries(types.error)
func get_infos():
return get_log_entries(types.info)
func get_debugs():
return get_log_entries(types.debug)
func get_deprecated():
return get_log_entries(types.deprecated)
func get_count(log_type=null):
var count = 0
if(log_type == null):
for key in _logs:
count += _logs[key].size()
else:
count = _logs[log_type].size()
return count
func get_log_entries(log_type):
return _logs[log_type]
# ---------------
# Log methods
# ---------------
func warn(text):
return _log(types.warn, text)
func error(text):
return _log(types.error, text)
func info(text):
return _log(types.info, text)
func debug(text):
return _log(types.debug, text)
# supply some text or the name of the deprecated method and the replacement.
func deprecated(text, alt_method=null):
var msg = text
if(alt_method):
msg = str('The method ', text, ' is deprecated, use ', alt_method , ' instead.')
return _log(types.deprecated, msg)
# ---------------
# Misc
# ---------------
func get_gut():
return _gut
func set_gut(gut):
_gut = gut
func clear():
for key in _logs:
_logs[key].clear()

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# This class will generate method declaration lines based on method meta
# data. It will create defaults that match the method data.
#
# --------------------
# function meta data
# --------------------
# name:
# flags:
# args: [{
# (class_name:),
# (hint:0),
# (hint_string:),
# (name:),
# (type:4),
# (usage:7)
# }]
# default_args []
var _utils = load('res://addons/gut/utils.gd').new()
var _lgr = _utils.get_logger()
const PARAM_PREFIX = 'p_'
# ------------------------------------------------------
# _supported_defaults
#
# This array contains all the data types that are supported for default values.
# If a value is supported it will contain either an empty string or a prefix
# that should be used when setting the parameter default value.
# For example int, real, bool do not need anything func(p1=1, p2=2.2, p3=false)
# but things like Vectors and Colors do since only the parameters to create a
# new Vector or Color are included in the metadata.
# ------------------------------------------------------
# TYPE_NIL = 0 — Variable is of type nil (only applied for null).
# TYPE_BOOL = 1 — Variable is of type bool.
# TYPE_INT = 2 — Variable is of type int.
# TYPE_REAL = 3 — Variable is of type float/real.
# TYPE_STRING = 4 — Variable is of type String.
# TYPE_VECTOR2 = 5 — Variable is of type Vector2.
# TYPE_RECT2 = 6 — Variable is of type Rect2.
# TYPE_VECTOR3 = 7 — Variable is of type Vector3.
# TYPE_COLOR = 14 — Variable is of type Color.
# TYPE_OBJECT = 17 — Variable is of type Object.
# TYPE_DICTIONARY = 18 — Variable is of type Dictionary.
# TYPE_ARRAY = 19 — Variable is of type Array.
# TYPE_VECTOR2_ARRAY = 24 — Variable is of type PoolVector2Array.
# TYPE_TRANSFORM2D = 8 — Variable is of type Transform2D.
# TYPE_PLANE = 9 — Variable is of type Plane.
# TYPE_QUAT = 10 — Variable is of type Quat.
# TYPE_AABB = 11 — Variable is of type AABB.
# TYPE_BASIS = 12 — Variable is of type Basis.
# TYPE_TRANSFORM = 13 — Variable is of type Transform.
# TYPE_NODE_PATH = 15 — Variable is of type NodePath.
# TYPE_RID = 16 — Variable is of type RID.
# TYPE_RAW_ARRAY = 20 — Variable is of type PoolByteArray.
# TYPE_INT_ARRAY = 21 — Variable is of type PoolIntArray.
# TYPE_REAL_ARRAY = 22 — Variable is of type PoolRealArray.
# TYPE_STRING_ARRAY = 23 — Variable is of type PoolStringArray.
# TYPE_VECTOR3_ARRAY = 25 — Variable is of type PoolVector3Array.
# TYPE_COLOR_ARRAY = 26 — Variable is of type PoolColorArray.
# TYPE_MAX = 27 — Marker for end of type constants.
# ------------------------------------------------------
var _supported_defaults = []
func _init():
for _i in range(TYPE_MAX):
_supported_defaults.append(null)
# These types do not require a prefix for defaults
_supported_defaults[TYPE_NIL] = ''
_supported_defaults[TYPE_BOOL] = ''
_supported_defaults[TYPE_INT] = ''
_supported_defaults[TYPE_REAL] = ''
_supported_defaults[TYPE_OBJECT] = ''
_supported_defaults[TYPE_ARRAY] = ''
_supported_defaults[TYPE_STRING] = ''
_supported_defaults[TYPE_DICTIONARY] = ''
_supported_defaults[TYPE_VECTOR2_ARRAY] = ''
# These require a prefix for whatever default is provided
_supported_defaults[TYPE_VECTOR2] = 'Vector2'
_supported_defaults[TYPE_RECT2] = 'Rect2'
_supported_defaults[TYPE_VECTOR3] = 'Vector3'
_supported_defaults[TYPE_COLOR] = 'Color'
# ###############
# Private
# ###############
var _func_text = _utils.get_file_as_text('res://addons/gut/double_templates/function_template.gd')
func _is_supported_default(type_flag):
return type_flag >= 0 and type_flag < _supported_defaults.size() and [type_flag] != null
# Creates a list of parameters with defaults of null unless a default value is
# found in the metadata. If a default is found in the meta then it is used if
# it is one we know how support.
#
# If a default is found that we don't know how to handle then this method will
# return null.
func _get_arg_text(method_meta):
var text = ''
var args = method_meta.args
var defaults = []
var has_unsupported_defaults = false
# fill up the defaults with null defaults for everything that doesn't have
# a default in the meta data. default_args is an array of default values
# for the last n parameters where n is the size of default_args so we only
# add nulls for everything up to the first parameter with a default.
for _i in range(args.size() - method_meta.default_args.size()):
defaults.append('null')
# Add meta-data defaults.
for i in range(method_meta.default_args.size()):
var t = args[defaults.size()]['type']
var value = ''
if(_is_supported_default(t)):
# strings are special, they need quotes around the value
if(t == TYPE_STRING):
value = str("'", str(method_meta.default_args[i]), "'")
# Colors need the parens but things like Vector2 and Rect2 don't
elif(t == TYPE_COLOR):
value = str(_supported_defaults[t], '(', str(method_meta.default_args[i]), ')')
elif(t == TYPE_OBJECT):
if(str(method_meta.default_args[i]) == "[Object:null]"):
value = str(_supported_defaults[t], 'null')
else:
value = str(_supported_defaults[t], str(method_meta.default_args[i]).to_lower())
# Everything else puts the prefix (if one is there) form _supported_defaults
# in front. The to_lower is used b/c for some reason the defaults for
# null, true, false are all "Null", "True", "False".
else:
value = str(_supported_defaults[t], str(method_meta.default_args[i]).to_lower())
else:
_lgr.warn(str(
'Unsupported default param type: ',method_meta.name, '-', args[defaults.size()].name, ' ', t, ' = ', method_meta.default_args[i]))
value = str('unsupported=',t)
has_unsupported_defaults = true
defaults.append(value)
# construct the string of parameters
for i in range(args.size()):
text += str(PARAM_PREFIX, args[i].name, '=', defaults[i])
if(i != args.size() -1):
text += ', '
# if we don't know how to make a default then we have to return null b/c
# it will cause a runtime error and it's one thing we could return to let
# callers know it didn't work.
if(has_unsupported_defaults):
text = null
return text
# ###############
# Public
# ###############
# Creates a delceration for a function based off of function metadata. All
# types whose defaults are supported will have their values. If a datatype
# is not supported and the parameter has a default, a warning message will be
# printed and the declaration will return null.
func get_function_text(meta):
var method_params = _get_arg_text(meta)
var text = null
var param_array = get_spy_call_parameters_text(meta)
if(param_array == 'null'):
param_array = '[]'
if(method_params != null):
var decleration = str('func ', meta.name, '(', method_params, '):')
text = _func_text.format({
"func_decleration":decleration,
"method_name":meta.name,
"param_array":param_array,
"super_call":get_super_call_text(meta)
})
return text
# creates a call to the function in meta in the super's class.
func get_super_call_text(meta):
var params = ''
for i in range(meta.args.size()):
params += PARAM_PREFIX + meta.args[i].name
if(meta.args.size() > 1 and i != meta.args.size() -1):
params += ', '
return str('.', meta.name, '(', params, ')')
func get_spy_call_parameters_text(meta):
var called_with = 'null'
if(meta.args.size() > 0):
called_with = '['
for i in range(meta.args.size()):
called_with += str(PARAM_PREFIX, meta.args[i].name)
if(i < meta.args.size() - 1):
called_with += ', '
called_with += ']'
return called_with
func get_logger():
return _lgr
func set_logger(logger):
_lgr = logger

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# ------------------------------------------------------------------------------
# This datastructure represents a simple one-to-many relationship. It manages
# a dictionary of value/array pairs. It ignores duplicates of both the "one"
# and the "many".
# ------------------------------------------------------------------------------
var _items = {}
# return the size of _items or the size of an element in _items if "one" was
# specified.
func size(one=null):
var to_return = 0
if(one == null):
to_return = _items.size()
elif(_items.has(one)):
to_return = _items[one].size()
return to_return
# Add an element to "one" if it does not already exist
func add(one, many_item):
if(_items.has(one) and !_items[one].has(many_item)):
_items[one].append(many_item)
else:
_items[one] = [many_item]
func clear():
_items.clear()
func has(one, many_item):
var to_return = false
if(_items.has(one)):
to_return = _items[one].has(many_item)
return to_return
func to_s():
var to_return = ''
for key in _items:
to_return += str(key, ": ", _items[key], "\n")
return to_return

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################################################################################
#(G)odot (U)nit (T)est class
#
################################################################################
#The MIT License (MIT)
#=====================
#
#Copyright (c) 2019 Tom "Butch" Wesley
#
#Permission is hereby granted, free of charge, to any person obtaining a copy
#of this software and associated documentation files (the "Software"), to deal
#in the Software without restriction, including without limitation the rights
#to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
#copies of the Software, and to permit persons to whom the Software is
#furnished to do so, subject to the following conditions:
#
#The above copyright notice and this permission notice shall be included in
#all copies or substantial portions of the Software.
#
#THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
#IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
#FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
#AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
#LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
#OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
#THE SOFTWARE.
#
################################################################################
# Description
# -----------
# Command line interface for the GUT unit testing tool. Allows you to run tests
# from the command line instead of running a scene. Place this script along with
# gut.gd into your scripts directory at the root of your project. Once there you
# can run this script (from the root of your project) using the following command:
# godot -s -d test/gut/gut_cmdln.gd
#
# See the readme for a list of options and examples. You can also use the -gh
# option to get more information about how to use the command line interface.
#
# Version 6.8.2
################################################################################
#-------------------------------------------------------------------------------
# Parses the command line arguments supplied into an array that can then be
# examined and parsed based on how the gut options work.
#-------------------------------------------------------------------------------
class CmdLineParser:
var _used_options = []
# an array of arrays. Each element in this array will contain an option
# name and if that option contains a value then it will have a sedond
# element. For example:
# [[-gselect, test.gd], [-gexit]]
var _opts = []
func _init():
for i in range(OS.get_cmdline_args().size()):
var opt_val = OS.get_cmdline_args()[i].split('=')
_opts.append(opt_val)
# Parse out multiple comma delimited values from a command line
# option. Values are separated from option name with "=" and
# additional values are comma separated.
func _parse_array_value(full_option):
var value = _parse_option_value(full_option)
var split = value.split(',')
return split
# Parse out the value of an option. Values are separated from
# the option name with "="
func _parse_option_value(full_option):
if(full_option.size() > 1):
return full_option[1]
else:
return null
# Search _opts for an element that starts with the option name
# specified.
func find_option(name):
var found = false
var idx = 0
while(idx < _opts.size() and !found):
if(_opts[idx][0] == name):
found = true
else:
idx += 1
if(found):
return idx
else:
return -1
func get_array_value(option):
_used_options.append(option)
var to_return = []
var opt_loc = find_option(option)
if(opt_loc != -1):
to_return = _parse_array_value(_opts[opt_loc])
_opts.remove(opt_loc)
return to_return
# returns the value of an option if it was specified, null otherwise. This
# used to return the default but that became problemnatic when trying to
# punch through the different places where values could be specified.
func get_value(option):
_used_options.append(option)
var to_return = null
var opt_loc = find_option(option)
if(opt_loc != -1):
to_return = _parse_option_value(_opts[opt_loc])
_opts.remove(opt_loc)
return to_return
# returns true if it finds the option, false if not.
func was_specified(option):
_used_options.append(option)
return find_option(option) != -1
# Returns any unused command line options. I found that only the -s and
# script name come through from godot, all other options that godot uses
# are not sent through OS.get_cmdline_args().
#
# This is a onetime thing b/c i kill all items in _used_options
func get_unused_options():
var to_return = []
for i in range(_opts.size()):
to_return.append(_opts[i][0])
var script_option = to_return.find('-s')
if script_option != -1:
to_return.remove(script_option + 1)
to_return.remove(script_option)
while(_used_options.size() > 0):
var index = to_return.find(_used_options[0].split("=")[0])
if(index != -1):
to_return.remove(index)
_used_options.remove(0)
return to_return
#-------------------------------------------------------------------------------
# Simple class to hold a command line option
#-------------------------------------------------------------------------------
class Option:
var value = null
var option_name = ''
var default = null
var description = ''
func _init(name, default_value, desc=''):
option_name = name
default = default_value
description = desc
value = null#default_value
func pad(to_pad, size, pad_with=' '):
var to_return = to_pad
for _i in range(to_pad.length(), size):
to_return += pad_with
return to_return
func to_s(min_space=0):
var subbed_desc = description
if(subbed_desc.find('[default]') != -1):
subbed_desc = subbed_desc.replace('[default]', str(default))
return pad(option_name, min_space) + subbed_desc
#-------------------------------------------------------------------------------
# The high level interface between this script and the command line options
# supplied. Uses Option class and CmdLineParser to extract information from
# the command line and make it easily accessible.
#-------------------------------------------------------------------------------
var options = []
var _opts = []
var _banner = ''
func add(name, default, desc):
options.append(Option.new(name, default, desc))
func get_value(name):
var found = false
var idx = 0
while(idx < options.size() and !found):
if(options[idx].option_name == name):
found = true
else:
idx += 1
if(found):
return options[idx].value
else:
print("COULD NOT FIND OPTION " + name)
return null
func set_banner(banner):
_banner = banner
func print_help():
var longest = 0
for i in range(options.size()):
if(options[i].option_name.length() > longest):
longest = options[i].option_name.length()
print('---------------------------------------------------------')
print(_banner)
print("\nOptions\n-------")
for i in range(options.size()):
print(' ' + options[i].to_s(longest + 2))
print('---------------------------------------------------------')
func print_options():
for i in range(options.size()):
print(options[i].option_name + '=' + str(options[i].value))
func parse():
var parser = CmdLineParser.new()
for i in range(options.size()):
var t = typeof(options[i].default)
# only set values that were specified at the command line so that
# we can punch through default and config values correctly later.
# Without this check, you can't tell the difference between the
# defaults and what was specified, so you can't punch through
# higher level options.
if(parser.was_specified(options[i].option_name)):
if(t == TYPE_INT):
options[i].value = int(parser.get_value(options[i].option_name))
elif(t == TYPE_STRING):
options[i].value = parser.get_value(options[i].option_name)
elif(t == TYPE_ARRAY):
options[i].value = parser.get_array_value(options[i].option_name)
elif(t == TYPE_BOOL):
options[i].value = parser.was_specified(options[i].option_name)
elif(t == TYPE_NIL):
print(options[i].option_name + ' cannot be processed, it has a nil datatype')
else:
print(options[i].option_name + ' cannot be processed, it has unknown datatype:' + str(t))
var unused = parser.get_unused_options()
if(unused.size() > 0):
print("Unrecognized options: ", unused)
return false
return true

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[plugin]
name="Gut"
description="Unit Testing tool for Godot."
author="Butch Wesley"
version="6.8.2"
script="gut_plugin.gd"

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################################################################################
#The MIT License (MIT)
#=====================
#
#Copyright (c) 2019 Tom "Butch" Wesley
#
#Permission is hereby granted, free of charge, to any person obtaining a copy
#of this software and associated documentation files (the "Software"), to deal
#in the Software without restriction, including without limitation the rights
#to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
#copies of the Software, and to permit persons to whom the Software is
#furnished to do so, subject to the following conditions:
#
#The above copyright notice and this permission notice shall be included in
#all copies or substantial portions of the Software.
#
#THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
#IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
#FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
#AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
#LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
#OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
#THE SOFTWARE.
#
################################################################################
# Some arbitrary string that should never show up by accident. If it does, then
# shame on you.
const ARG_NOT_SET = '_*_argument_*_is_*_not_set_*_'
# This hash holds the objects that are being watched, the signals that are being
# watched, and an array of arrays that contains arguments that were passed
# each time the signal was emitted.
#
# For example:
# _watched_signals => {
# ref1 => {
# 'signal1' => [[], [], []],
# 'signal2' => [[p1, p2]],
# 'signal3' => [[p1]]
# },
# ref2 => {
# 'some_signal' => [],
# 'other_signal' => [[p1, p2, p3], [p1, p2, p3], [p1, p2, p3]]
# }
# }
#
# In this sample:
# - signal1 on the ref1 object was emitted 3 times and each time, zero
# parameters were passed.
# - signal3 on ref1 was emitted once and passed a single parameter
# - some_signal on ref2 was never emitted.
# - other_signal on ref2 was emitted 3 times, each time with 3 parameters.
var _watched_signals = {}
var _utils = load('res://addons/gut/utils.gd').new()
func _add_watched_signal(obj, name):
# SHORTCIRCUIT - ignore dupes
if(_watched_signals.has(obj) and _watched_signals[obj].has(name)):
return
if(!_watched_signals.has(obj)):
_watched_signals[obj] = {name:[]}
else:
_watched_signals[obj][name] = []
obj.connect(name, self, '_on_watched_signal', [obj, name])
# This handles all the signals that are watched. It supports up to 9 parameters
# which could be emitted by the signal and the two parameters used when it is
# connected via watch_signal. I chose 9 since you can only specify up to 9
# parameters when dynamically calling a method via call (per the Godot
# documentation, i.e. some_object.call('some_method', 1, 2, 3...)).
#
# Based on the documentation of emit_signal, it appears you can only pass up
# to 4 parameters when firing a signal. I haven't verified this, but this should
# future proof this some if the value ever grows.
func _on_watched_signal(arg1=ARG_NOT_SET, arg2=ARG_NOT_SET, arg3=ARG_NOT_SET, \
arg4=ARG_NOT_SET, arg5=ARG_NOT_SET, arg6=ARG_NOT_SET, \
arg7=ARG_NOT_SET, arg8=ARG_NOT_SET, arg9=ARG_NOT_SET, \
arg10=ARG_NOT_SET, arg11=ARG_NOT_SET):
var args = [arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9, arg10, arg11]
# strip off any unused vars.
var idx = args.size() -1
while(str(args[idx]) == ARG_NOT_SET):
args.remove(idx)
idx -= 1
# retrieve object and signal name from the array and remove them. These
# will always be at the end since they are added when the connect happens.
var signal_name = args[args.size() -1]
args.pop_back()
var object = args[args.size() -1]
args.pop_back()
_watched_signals[object][signal_name].append(args)
func does_object_have_signal(object, signal_name):
var signals = object.get_signal_list()
for i in range(signals.size()):
if(signals[i]['name'] == signal_name):
return true
return false
func watch_signals(object):
var signals = object.get_signal_list()
for i in range(signals.size()):
_add_watched_signal(object, signals[i]['name'])
func watch_signal(object, signal_name):
var did = false
if(does_object_have_signal(object, signal_name)):
_add_watched_signal(object, signal_name)
did = true
return did
func get_emit_count(object, signal_name):
var to_return = -1
if(is_watching(object, signal_name)):
to_return = _watched_signals[object][signal_name].size()
return to_return
func did_emit(object, signal_name):
var did = false
if(is_watching(object, signal_name)):
did = get_emit_count(object, signal_name) != 0
return did
func print_object_signals(object):
var list = object.get_signal_list()
for i in range(list.size()):
print(list[i].name, "\n ", list[i])
func get_signal_parameters(object, signal_name, index=-1):
var params = null
if(is_watching(object, signal_name)):
var all_params = _watched_signals[object][signal_name]
if(all_params.size() > 0):
if(index == -1):
index = all_params.size() -1
params = all_params[index]
return params
func is_watching_object(object):
return _watched_signals.has(object)
func is_watching(object, signal_name):
return _watched_signals.has(object) and _watched_signals[object].has(signal_name)
func clear():
for obj in _watched_signals:
for signal_name in _watched_signals[obj]:
if(_utils.is_not_freed(obj)):
obj.disconnect(signal_name, self, '_on_watched_signal')
_watched_signals.clear()
# Returns a list of all the signal names that were emitted by the object.
# If the object is not being watched then an empty list is returned.
func get_signals_emitted(obj):
var emitted = []
if(is_watching_object(obj)):
for signal_name in _watched_signals[obj]:
if(_watched_signals[obj][signal_name].size() > 0):
emitted.append(signal_name)
return emitted

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@ -1,96 +0,0 @@
# {
# instance_id_or_path1:{
# method1:[ [p1, p2], [p1, p2] ],
# method2:[ [p1, p2], [p1, p2] ]
# },
# instance_id_or_path1:{
# method1:[ [p1, p2], [p1, p2] ],
# method2:[ [p1, p2], [p1, p2] ]
# },
# }
var _calls = {}
var _utils = load('res://addons/gut/utils.gd').new()
var _lgr = _utils.get_logger()
func _get_params_as_string(params):
var to_return = ''
if(params == null):
return ''
for i in range(params.size()):
if(params[i] == null):
to_return += 'null'
else:
if(typeof(params[i]) == TYPE_STRING):
to_return += str('"', params[i], '"')
else:
to_return += str(params[i])
if(i != params.size() -1):
to_return += ', '
return to_return
func add_call(variant, method_name, parameters=null):
if(!_calls.has(variant)):
_calls[variant] = {}
if(!_calls[variant].has(method_name)):
_calls[variant][method_name] = []
_calls[variant][method_name].append(parameters)
func was_called(variant, method_name, parameters=null):
var to_return = false
if(_calls.has(variant) and _calls[variant].has(method_name)):
if(parameters):
to_return = _calls[variant][method_name].has(parameters)
else:
to_return = true
return to_return
func get_call_parameters(variant, method_name, index=-1):
var to_return = null
var get_index = -1
if(_calls.has(variant) and _calls[variant].has(method_name)):
var call_size = _calls[variant][method_name].size()
if(index == -1):
# get the most recent call by default
get_index = call_size -1
else:
get_index = index
if(get_index < call_size):
to_return = _calls[variant][method_name][get_index]
else:
_lgr.error(str('Specified index ', index, ' is outside range of the number of registered calls: ', call_size))
return to_return
func call_count(instance, method_name, parameters=null):
var to_return = 0
if(was_called(instance, method_name)):
if(parameters):
for i in range(_calls[instance][method_name].size()):
if(_calls[instance][method_name][i] == parameters):
to_return += 1
else:
to_return = _calls[instance][method_name].size()
return to_return
func clear():
_calls = {}
func get_call_list_as_string(instance):
var to_return = ''
if(_calls.has(instance)):
for method in _calls[instance]:
for i in range(_calls[instance][method].size()):
to_return += str(method, '(', _get_params_as_string(_calls[instance][method][i]), ")\n")
return to_return
func get_logger():
return _lgr
func set_logger(logger):
_lgr = logger

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@ -1,43 +0,0 @@
var return_val = null
var stub_target = null
var target_subpath = null
var parameters = null
var stub_method = null
var call_super = false
const NOT_SET = '|_1_this_is_not_set_1_|'
func _init(target=null, method=null, subpath=null):
stub_target = target
stub_method = method
target_subpath = subpath
func to_return(val):
return_val = val
call_super = false
return self
func to_do_nothing():
return to_return(null)
func to_call_super():
call_super = true
return self
func when_passed(p1=NOT_SET,p2=NOT_SET,p3=NOT_SET,p4=NOT_SET,p5=NOT_SET,p6=NOT_SET,p7=NOT_SET,p8=NOT_SET,p9=NOT_SET,p10=NOT_SET):
parameters = [p1,p2,p3,p4,p5,p6,p7,p8,p9,p10]
var idx = 0
while(idx < parameters.size()):
if(str(parameters[idx]) == NOT_SET):
parameters.remove(idx)
else:
idx += 1
return self
func to_s():
var base_string = str(stub_target, '[', target_subpath, '].', stub_method)
if(call_super):
base_string += " to call SUPER"
else:
base_string += str(' with (', parameters, ') = ', return_val)
return base_string

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@ -1,162 +0,0 @@
# {
# inst_id_or_path1:{
# method_name1: [StubParams, StubParams],
# method_name2: [StubParams, StubParams]
# },
# inst_id_or_path2:{
# method_name1: [StubParams, StubParams],
# method_name2: [StubParams, StubParams]
# }
# }
var returns = {}
var _utils = load('res://addons/gut/utils.gd').new()
var _lgr = _utils.get_logger()
func _is_instance(obj):
return typeof(obj) == TYPE_OBJECT and !obj.has_method('new')
func _make_key_from_metadata(doubled):
var to_return = doubled.__gut_metadata_.path
if(doubled.__gut_metadata_.subpath != ''):
to_return += str('-', doubled.__gut_metadata_.subpath)
return to_return
# Creates they key for the returns hash based on the type of object passed in
# obj could be a string of a path to a script with an optional subpath or
# it could be an instance of a doubled object.
func _make_key_from_variant(obj, subpath=null):
var to_return = null
match typeof(obj):
TYPE_STRING:
# this has to match what is done in _make_key_from_metadata
to_return = obj
if(subpath != null and subpath != ''):
to_return += str('-', subpath)
TYPE_OBJECT:
if(_is_instance(obj)):
to_return = _make_key_from_metadata(obj)
elif(_utils.is_native_class(obj)):
to_return = _utils.get_native_class_name(obj)
else:
to_return = obj.resource_path
return to_return
func _add_obj_method(obj, method, subpath=null):
var key = _make_key_from_variant(obj, subpath)
if(_is_instance(obj)):
key = obj
if(!returns.has(key)):
returns[key] = {}
if(!returns[key].has(method)):
returns[key][method] = []
return key
# ##############
# Public
# ##############
# TODO: This method is only used in tests and should be refactored out. It
# does not support inner classes and isn't helpful.
func set_return(obj, method, value, parameters=null):
var key = _add_obj_method(obj, method)
var sp = _utils.StubParams.new(key, method)
sp.parameters = parameters
sp.return_val = value
returns[key][method].append(sp)
func add_stub(stub_params):
var key = _add_obj_method(stub_params.stub_target, stub_params.stub_method, stub_params.target_subpath)
returns[key][stub_params.stub_method].append(stub_params)
# Searches returns for an entry that matches the instance or the class that
# passed in obj is.
#
# obj can be an instance, class, or a path.
func _find_stub(obj, method, parameters=null):
var key = _make_key_from_variant(obj)
var to_return = null
if(_is_instance(obj)):
if(returns.has(obj) and returns[obj].has(method)):
key = obj
elif(obj.get('__gut_metadata_')):
key = _make_key_from_metadata(obj)
if(returns.has(key) and returns[key].has(method)):
var param_idx = -1
var null_idx = -1
for i in range(returns[key][method].size()):
if(returns[key][method][i].parameters == parameters):
param_idx = i
if(returns[key][method][i].parameters == null):
null_idx = i
# We have matching parameter values so return the stub value for that
if(param_idx != -1):
to_return = returns[key][method][param_idx]
# We found a case where the parameters were not specified so return
# parameters for that
elif(null_idx != -1):
to_return = returns[key][method][null_idx]
else:
_lgr.warn(str('Call to [', method, '] was not stubbed for the supplied parameters ', parameters, '. Null was returned.'))
return to_return
# Gets a stubbed return value for the object and method passed in. If the
# instance was stubbed it will use that, otherwise it will use the path and
# subpath of the object to try to find a value.
#
# It will also use the optional list of parameter values to find a value. If
# the object was stubbed with no parameters than any parameters will match.
# If it was stubbed with specific parameter values then it will try to match.
# If the parameters do not match BUT there was also an empty parameter list stub
# then it will return those.
# If it cannot find anything that matches then null is returned.for
#
# Parameters
# obj: this should be an instance of a doubled object.
# method: the method called
# parameters: optional array of parameter vales to find a return value for.
func get_return(obj, method, parameters=null):
var stub_info = _find_stub(obj, method, parameters)
if(stub_info != null):
return stub_info.return_val
else:
return null
func should_call_super(obj, method, parameters=null):
var stub_info = _find_stub(obj, method, parameters)
if(stub_info != null):
return stub_info.call_super
else:
# this log message is here because of how the generated doubled scripts
# are structured. With this log msg here, you will only see one
# "unstubbed" info instead of multiple.
_lgr.info('Unstubbed call to ' + method + '::' + str(obj))
return false
func clear():
returns.clear()
func get_logger():
return _lgr
func set_logger(logger):
_lgr = logger
func to_s():
var text = ''
for thing in returns:
text += str(thing) + "\n"
for method in returns[thing]:
text += str("\t", method, "\n")
for i in range(returns[thing][method].size()):
text += "\t\t" + returns[thing][method][i].to_s() + "\n"
return text

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@ -1,152 +0,0 @@
# ------------------------------------------------------------------------------
# Contains all the results of a single test. Allows for multiple asserts results
# and pending calls.
# ------------------------------------------------------------------------------
class Test:
var pass_texts = []
var fail_texts = []
var pending_texts = []
func to_s():
var pad = ' '
var to_return = ''
for i in range(fail_texts.size()):
to_return += str(pad, 'FAILED: ', fail_texts[i], "\n")
for i in range(pending_texts.size()):
to_return += str(pad, 'PENDING: ', pending_texts[i], "\n")
return to_return
# ------------------------------------------------------------------------------
# Contains all the results for a single test-script/inner class. Persists the
# names of the tests and results and the order in which the tests were run.
# ------------------------------------------------------------------------------
class TestScript:
var name = 'NOT_SET'
#
var _tests = {}
var _test_order = []
func _init(script_name):
name = script_name
func get_pass_count():
var count = 0
for key in _tests:
count += _tests[key].pass_texts.size()
return count
func get_fail_count():
var count = 0
for key in _tests:
count += _tests[key].fail_texts.size()
return count
func get_pending_count():
var count = 0
for key in _tests:
count += _tests[key].pending_texts.size()
return count
func get_test_obj(obj_name):
if(!_tests.has(obj_name)):
_tests[obj_name] = Test.new()
_test_order.append(obj_name)
return _tests[obj_name]
func add_pass(test_name, reason):
var t = get_test_obj(test_name)
t.pass_texts.append(reason)
func add_fail(test_name, reason):
var t = get_test_obj(test_name)
t.fail_texts.append(reason)
func add_pending(test_name, reason):
var t = get_test_obj(test_name)
t.pending_texts.append(reason)
# ------------------------------------------------------------------------------
# Summary Class
#
# This class holds the results of all the test scripts and Inner Classes that
# were run.
# -------------------------------------------d-----------------------------------
var _scripts = []
func add_script(name):
_scripts.append(TestScript.new(name))
func get_scripts():
return _scripts
func get_current_script():
return _scripts[_scripts.size() - 1]
func add_test(test_name):
get_current_script().get_test_obj(test_name)
func add_pass(test_name, reason = ''):
get_current_script().add_pass(test_name, reason)
func add_fail(test_name, reason = ''):
get_current_script().add_fail(test_name, reason)
func add_pending(test_name, reason = ''):
get_current_script().add_pending(test_name, reason)
func get_test_text(test_name):
return test_name + "\n" + get_current_script().get_test_obj(test_name).to_s()
# Gets the count of unique script names minus the .<Inner Class Name> at the
# end. Used for displaying the number of scripts without including all the
# Inner Classes.
func get_non_inner_class_script_count():
var unique_scripts = {}
for i in range(_scripts.size()):
var ext_loc = _scripts[i].name.find_last('.gd.')
if(ext_loc == -1):
unique_scripts[_scripts[i].name] = 1
else:
unique_scripts[_scripts[i].name.substr(0, ext_loc + 3)] = 1
return unique_scripts.keys().size()
func get_totals():
var totals = {
passing = 0,
pending = 0,
failing = 0,
tests = 0,
scripts = 0
}
for s in range(_scripts.size()):
totals.passing += _scripts[s].get_pass_count()
totals.pending += _scripts[s].get_pending_count()
totals.failing += _scripts[s].get_fail_count()
totals.tests += _scripts[s]._test_order.size()
totals.scripts = get_non_inner_class_script_count()
return totals
func get_summary_text():
var _totals = get_totals()
var to_return = ''
for s in range(_scripts.size()):
if(_scripts[s].get_fail_count() > 0 or _scripts[s].get_pending_count() > 0):
to_return += _scripts[s].name + "\n"
for t in range(_scripts[s]._test_order.size()):
var tname = _scripts[s]._test_order[t]
var test = _scripts[s].get_test_obj(tname)
if(test.fail_texts.size() > 0 or test.pending_texts.size() > 0):
to_return += str(' - ', tname, "\n", test.to_s())
var header = "*** Totals ***\n"
header += str(' Scripts: ', get_non_inner_class_script_count(), "\n")
header += str(' Tests: ', _totals.tests, "\n")
header += str(' Passing asserts: ', _totals.passing, "\n")
header += str(' Failing asserts: ',_totals.failing, "\n")
header += str(' Pending: ', _totals.pending, "\n")
return to_return + "\n" + header

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