Re-add bell support

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Leroy Hopson 2024-02-10 22:03:43 +13:00
parent 07687e2cd8
commit fd2c33c486
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GPG key ID: D2747312A6DB51AA
2 changed files with 63 additions and 0 deletions

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@ -9,6 +9,7 @@
#include <godot_cpp/classes/image_texture.hpp>
#include <godot_cpp/classes/rendering_server.hpp>
#include <godot_cpp/classes/shader_material.hpp>
#include <godot_cpp/classes/timer.hpp>
#include <libtsm.h>
namespace godot
@ -62,6 +63,12 @@ namespace godot
void set_max_scrollback(const int p_max_scrollback);
int get_max_scrollback() const;
void set_bell_muted(const bool p_bell_muted);
bool get_bell_muted() const;
void set_bell_cooldown(const double p_bell_cooldown);
double get_bell_cooldown() const;
void set_blink_on_time(const float p_blink_on_time);
float get_blink_on_time() const;
@ -97,6 +104,11 @@ namespace godot
static void _write_cb(struct tsm_vte *vte, const char *u8, size_t len,
void *data);
bool bell_muted;
double bell_cooldown;
Timer* bell_timer;
static void _bell_cb(struct tsm_vte *vte, void *data);
static int _draw_cb(struct tsm_screen *con, uint64_t id, const uint32_t *ch,
size_t len, unsigned int width, unsigned int posx,
unsigned int posy, const struct tsm_screen_attr *attr,